Greetings CMDRs!
So I'm having a blast back in the black, and I'm already planning my next build and wanted to pick your brains for some pointers.
The first of my ships I came back to was my Keelback, now fitted out as an armoured search & rescue vessel for occasional tours of the Pleiades. After a week of that I jumped back into a DBX which I've designated as a 'long range reconnaissance vessel', essentially trying to be a short/mid range explorer-combat hybrid... even though it's got paper shields and cardboard armour I'm enjoying the attack helicopter look of it and the large underslung multicannon is bags of fun! I've just had a quick swan about the Coalsack Nebula in said DBX, taking in the sights and paying for the loadout with some fresh cartography data. Next I'll lay in a course for Farseer Inc. and start doing this engineering business, and pin the extended range FSD blueprint so I can start engineering my modest fleet. Which brings my up to my next adventure...
I've got an Asp Explorer gathering dust now at my home base in Alioth. It was the pride of my fleet when I originally upgraded my DBX for it, mainly coz it was the most 'spensive vessel I own! What can I say, I'm a man of modest means and dreams... anyhow, it's got me thinking, you see I've never ever EVER tried mining. I know it's a sci fi staple, and I've heard all the horror stories about the mega-rich with their void opals and low-temp diamonds and the exploits, and all the NERF MINING NOW/UN-NERF MINING NOW threads on here. But it's just never appealed to me.
Now however we've got a flotilla of CMDR owned Fleet Carriers littering the galaxy, and things like the DSSA sound awesome. I also want to try some proper long-distance exploring, like visiting SagA* and Colonia, and seeing what lies so far outside of the bubble. I thought that, thematically, a 'deep space surveyor' hybrid Explorer/Miner would be a fun twist, and I'd be able to gather useful goods while exploring to sell to Fleet Carriers by way of gratitude for their refit/refuel services out in the black. Perhaps I can even help with the tritium shortages if I come across any, I'm a generous guy and I'd probably be happy just to donate that.
Question the first; how practical is a long range explorer/mining hybrid build, and is the AspE a decent fit? I want to love my Asp again, and I'm not fussed about min-maxing. It doesn't have to be the perfect explorer or miner, it just has to get me to reasonably distant places and blow up rocks in case I get bored.
Question the second; having never swung a pickaxe (or mining laser or whatever) in the game, what is the ABSOLUTE MINIMUM loadout for a casual miner? If I use the class 6 and 5 slots for cargo that's 96t and without engineering I think I can still squeeze a 30ly jump range out. Obviously as an explorer I'll have a DSS, SRV hangar, obligatory AMFU... but what does the miner need? Prospector limpets? Refinery? What hardpoint loadouts should I be considering?
Thanks for any advice fellow space jockeys!
CMDR Achtung-Goomba
So I'm having a blast back in the black, and I'm already planning my next build and wanted to pick your brains for some pointers.
The first of my ships I came back to was my Keelback, now fitted out as an armoured search & rescue vessel for occasional tours of the Pleiades. After a week of that I jumped back into a DBX which I've designated as a 'long range reconnaissance vessel', essentially trying to be a short/mid range explorer-combat hybrid... even though it's got paper shields and cardboard armour I'm enjoying the attack helicopter look of it and the large underslung multicannon is bags of fun! I've just had a quick swan about the Coalsack Nebula in said DBX, taking in the sights and paying for the loadout with some fresh cartography data. Next I'll lay in a course for Farseer Inc. and start doing this engineering business, and pin the extended range FSD blueprint so I can start engineering my modest fleet. Which brings my up to my next adventure...
I've got an Asp Explorer gathering dust now at my home base in Alioth. It was the pride of my fleet when I originally upgraded my DBX for it, mainly coz it was the most 'spensive vessel I own! What can I say, I'm a man of modest means and dreams... anyhow, it's got me thinking, you see I've never ever EVER tried mining. I know it's a sci fi staple, and I've heard all the horror stories about the mega-rich with their void opals and low-temp diamonds and the exploits, and all the NERF MINING NOW/UN-NERF MINING NOW threads on here. But it's just never appealed to me.
Now however we've got a flotilla of CMDR owned Fleet Carriers littering the galaxy, and things like the DSSA sound awesome. I also want to try some proper long-distance exploring, like visiting SagA* and Colonia, and seeing what lies so far outside of the bubble. I thought that, thematically, a 'deep space surveyor' hybrid Explorer/Miner would be a fun twist, and I'd be able to gather useful goods while exploring to sell to Fleet Carriers by way of gratitude for their refit/refuel services out in the black. Perhaps I can even help with the tritium shortages if I come across any, I'm a generous guy and I'd probably be happy just to donate that.
Question the first; how practical is a long range explorer/mining hybrid build, and is the AspE a decent fit? I want to love my Asp again, and I'm not fussed about min-maxing. It doesn't have to be the perfect explorer or miner, it just has to get me to reasonably distant places and blow up rocks in case I get bored.
Question the second; having never swung a pickaxe (or mining laser or whatever) in the game, what is the ABSOLUTE MINIMUM loadout for a casual miner? If I use the class 6 and 5 slots for cargo that's 96t and without engineering I think I can still squeeze a 30ly jump range out. Obviously as an explorer I'll have a DSS, SRV hangar, obligatory AMFU... but what does the miner need? Prospector limpets? Refinery? What hardpoint loadouts should I be considering?
Thanks for any advice fellow space jockeys!
CMDR Achtung-Goomba