Hello Commanders, FD
I know we have discussed this before and I think this awesome feature will be in the game at some point down the road. I mean who doesn't like the thought of salvaging and exploring a creepy derelict ship and or station/outpost, or uncovering the mystery of what happened at the scene based on the salvage that is found.
I've had some initial ideas on the subject and though I would share some more, so here are some additional ideas.
Deep Space Salvaging can be Mission based, or Random Encounter based.
Missions will have 4 different types of salvaging modes available, Mystery, Standard, Heavy, and Emergency. (See Mission Modes)
Mission Based:
Random Encounter:
Mission Modes:
Salvaged Items:
Damaged Rapid Fire Pulse Laser B6
( An exotic weapon used in the early stages of space exploration. This laser fires a rapid intermittent pulse which has a
10% chance to disrupt the electronics of the enemy ship causing temporary loss of thruster control.)
Cost to repair 52,500 CR
Ship Boarding: TBD
Discuss any additional ideas you all have or flaws that you may see!
Thanks,
Fury out
I know we have discussed this before and I think this awesome feature will be in the game at some point down the road. I mean who doesn't like the thought of salvaging and exploring a creepy derelict ship and or station/outpost, or uncovering the mystery of what happened at the scene based on the salvage that is found.
I've had some initial ideas on the subject and though I would share some more, so here are some additional ideas.
Deep Space Salvaging can be Mission based, or Random Encounter based.
Missions will have 4 different types of salvaging modes available, Mystery, Standard, Heavy, and Emergency. (See Mission Modes)
Mission Based:
- Missions can be taken via the bulletin board randomly Universal Cartographics or faction specific. Factions can assign a mission randomly via the Galnet feed in a players ship.
- Mission parameters would include information about the salvage event, mode, system coordinates, reward information etc..
Random Encounter:
- These encounters will be found in both USS (Unidentified Signal Source) and SSS (Strong Signal Source) instances until if/when a new method is developed by FD.
- Encounters will spawn one of the four salvage modes randomly upon zoning into the instance.
Mission Modes:
- Mystery Mode will engage the player and challenge them in order to solve the mystery that caused the ships and or station/outposts destruction. Upon accepting a mystery salvage mission the player will be given a short storyline about the event, and some potential clues to start the investigation. Arriving at the salvage site, and after scanning the area specific debris will be uncovered and once scooped up more information, clues will be revealed and Mission parameters will be updated. This mode may lead to several system jumps, and or travel to certain stations/outposts for more clues. This mode will require a max cargo of up to 10 tons.
- Standard Mode will involve a typical salvage effort in order to attempt retrieval of all salvageable items. This mode will require up to a max of 100 tons.
- Heavy Mode This mode operates the same as standard but has a max cargo of up to 600 tons, may require the assistance of a wing mate.
- Emergency Mode This mode is a timed mode upon accepting the mission players will be given a set amount of time to retrieve as much salvage as possible. This mode will have a bonus if all salvage is collected before time expires. Salvage amounts will be randomly determined upon zoning into the instance. If time expires you will still be rewarded for your effort although at a significantly lower credit amount. Factions may tend to favor this mission when assigning a mission.
- The Salvage Scanner module will be needed in order to scan the debris once a player zones into the salvage instance.
- The Salvage Scanner utilizes a utility slot and is used the same as a basic discovery scanner, and has a total range of 100km. After a debris area is scanned the salvageable items can then be targeted and scooped via cargo drones or standard cargo scooping.
- Mission based salvage is taken back to the station/outpost that gave the mission, Random Encounter salvage can be sold at any station/outpost that has a commodities market.
- Once a salvage instance is left it is considered depleted and will disappear.
Salvaged Items:
- Salvageable items can include but not limited to sell-able scrap metal, random cargo, trinkets, exotic goods, illegal items, damaged non-repairable power plants, and modules/weapons etc.. Ship components will take up a significantly larger amount of cargo space for example, a damaged power plant will consume 5 tons of cargo space due to its size.
- There will be a very small % that when the debris is scanned that a rare module, thruster, power plant, and or weapon may be found. These items are damaged but repairable and offer very unique versions. Cost to repair will be significant. Example,
Damaged Rapid Fire Pulse Laser B6
( An exotic weapon used in the early stages of space exploration. This laser fires a rapid intermittent pulse which has a
10% chance to disrupt the electronics of the enemy ship causing temporary loss of thruster control.)
Cost to repair 52,500 CR
- After repairing the item all additional stats will be revealed such as mass, power requirements etc..
- Rare salvaged items chance applies to all salvage modes and is randomly generated when the debris is scanned this % will be very low.
- In the event an explorer's ship has been destroyed they will have the option (selected at the insurance revive screen) to go back and retrieve their flight data recorder then return to dock and sell whatever data they complied.
- If this option is chosen a player cannot scan systems for new data until the data recorder is recovered.
Ship Boarding: TBD
- Eventually leaving your ship and boarding another one will be released and this will provide some extra awesome creepiness when exploring a derelict ship/station. And will greatly enhance the mystery mode!!!
Discuss any additional ideas you all have or flaws that you may see!
Thanks,
Fury out
Last edited: