Defect created to log materials required by System Colonization Ships

I created a defect requesting FDev create logs for each System Colonization Ship (SCS) like stations update available materials in the Marketplace.
Architects can review their material requirements via the logs.
3rd Party Developers (like Inara, EDMH) can build programs to allow Architects and their helpers what materials are still needed.

Please Upvote this issue. We need the ability to track current SCS requirements!

UPDATE: Apparently this is by design. A completely stupid design, but there ya go.
 
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They already said colonisation logging is coming, they just haven't had time to add it yet. (Same with the new powerplay 2 logging)

There's no need to create an issue for it, IMO.
 
You know the construction details are already in your player journal files right?

I have successfully made a front-end data scaper using VBA in excel, that automatically accesses the journal files to obtain the actual construction requirements for each material of the build. It even presents purchases made from stations as well.

I'm working on making this more presentable, but currently I'm using it to 100% accurately track my build progress without me needing to hand-write anything! Let me know if you're interested and I'll keep you posted.

(If you're interested in how to go about adding it to your own sheets, I started to discuss the details on a Steam post,




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System Colonization Trackers HELP! :: Elite Dangerous General Discussions


Someone smarter than me figure this out so we can all benefit from it. As the material requirements for system colonization builds vary, the various player-built spreadsheets out there are not exactly 100% accurate to the actual build. HOWEVER, the system colonization build info is in the Player...

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Point is, all the information you need for your build according to the game is in your journal files. It's just a matter of knowing how to fish out the details to make your life's easier!
 
Please Upvote this issue. We need the ability to track current SCS requirements!

UPDATE: Apparently this is by design. A completely stupid design, but there ya go.

The details are in your player journal files... look for the tag,

"event":"ColonisationConstructionDepot", "MarketID":3956008962

Where the MarketID is your unique ID for the construction site build.

On these lines, you'll see listed all the required materials for the build, and what's been delivered.

For example it'll appear as...

{ "timestamp":"2025-04-15T19:48:00Z", "event":"ColonisationConstructionDepot", "MarketID":3956008962, "ConstructionProgress":0.703269, "ConstructionComplete":false, "ConstructionFailed":false, "ResourcesRequired":[ { "Name":"$aluminium_name;", "Name_Localised":"Aluminium", "RequiredAmount":491, "ProvidedAmount":491, "Payment":3239 }, { "Name":"$ceramiccomposites_name;", "Name_Localised":"Ceramic Composites", "RequiredAmount":539, "ProvidedAmount":0, "Payment":724 }, { "Name":"$cmmcomposite_name;", "Name_Localised":"CMM Composite", "RequiredAmount":4338, "ProvidedAmount":0, "Payment":6788 }, { "Name":"$computercomponents_name;", "Name_Localised":"Computer Components", "RequiredAmount":65, "ProvidedAmount":65, "Payment":1112 }, .....

Note the additional tags "RequiredAmount" and "ProvidedAmount"

;-) knock yourself out!

Every time you interact with the construction site location (dock and unload materials), it will write an update to the log files located on your PC:

C:\Users\%userprofile%\Saved Games\Frontier Developments\Elite Dangerous

Look into the most recently saved file, with the recent entries being on the bottom
 
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