Degraded Terrain Textures Compared to Horizons

I'll start by saying that there are some interesting new planets being found that look very hopeful.

Unfortunately though, there is a serious majority that display very odd/simple/downgraded textures compared to Horizons. I'd like to think this is a bug and do my due diligence by filing a bug report. I think we could use some community power here so I want to highlight the issue tracker link right here: https://issues.frontierstore.net/issue-detail/32854

Here are some quick glances at the same rocky terrain textures compared between Horizons and Odyssey:

VAgFJHx.png


3AGtKW1.png


Terrain textures in Odyssey often come in a leopard skin proceduraly generated shape on the new planets. This consist of the same variety between a very dark colour and a much lighter colour.

The darker colour appears with good detail and also lights up in night vision correctly because there is a lot of geometry and texture normal information to work with.

The lighter colour appears very low quality in Odyssey. It looks like carpet with an extreme low level of detail. Pebbles, cracks, shadows or any sort of texture normal information is missing.

The lack of normal mapping information causes the added effect that the night vision shader does absolutely nothing to light up this terrain (because there is no geometry or normal mapping edge information).

Again - We're seeing some great new things in Odyssey but at the current rate of my discovery, the extreme majority of the planets now look utter dog poop compared to Horizons. We've got to want more than this.

Note: This is with HIGH settings on both game clients however even using ULTRA or ULTRAFORCAPTURE has no improved effect on this behaviour whatsoever.

If you experience the same, head on over to the issue tracker and help me do the right thing:


There's also a video where I go more in-depth:

Source: https://youtu.be/WftxpkiPeL4


Thanks and o7
 
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My guess is that the texture quality is limited by the VRAM; and the Odyssey requirements are higher. If so, raising from High to Ultra won't improve anything - if you don't have enough memory for the texture data in High you certainly won't in Ultra.

On a fairly decent PC build, I'm not seeing any of the very low-res textures (2nd image), but there are definitely some places you see the blocky minecraft like textures. Hopefully that at least is something that can be resolved.
 
My guess is that the texture quality is limited by the VRAM; and the Odyssey requirements are higher. If so, raising from High to Ultra won't improve anything - if you don't have enough memory for the texture data in High you certainly won't in Ultra.

On a fairly decent PC build, I'm not seeing any of the very low-res textures (2nd image), but there are definitely some places you see the blocky minecraft like textures. Hopefully that at least is something that can be resolved.
I am running a 2080Ti with 11GB of VRAM.
 
I am running a 2080Ti with 11GB of VRAM.
..... you can't upgrade, no? ;)

In that case, no idea. I'm on a 8GB 2080 and haven't seen anything as bad as that screenshot. Framerate dips certainly, but no problems with model/image quality.
 
Has anyone been able to find one of those 'true blue' ice worlds? I've found a 90% water one but that was more of a snow planet-- at least that's how it looks.

A test surely would be the moon in Sol, can't seem to think of the name right now (it's a lesser known one around Uranus I think) that has deep canyons and fog in them.
 
I'm on a 8GB 2080 and haven't seen anything as bad as that screenshot.
Really? You don't see this?

3AGtKW1.png


Could you post an example of what night vision looks like to you?

P.S. I've contributed to the issue report. I also added some video to further illustrate how Odyssey nightvision is only highlighting those dark areas of rough blemishing that are added on to the terrain, whereas in Horizons the surface of the terrain itself all has some level of detail and is all illuminated to a lesser or greater extent by nightvision.

Odyssey ..

Source: https://youtu.be/vzzfOwV2j9o


Horizons (please ignore music and x2 speed, it's an old video but still serves to illustrate the issue I think) ..

Source: https://youtu.be/QblQzoPuqig

P.S. try to ignore what's in the glow of the headlights and focus on what the nightvision is doing beyond.
 
Really? You don't see this?

3AGtKW1.png


Could you post an example of what night vision looks like to you?

P.S. I've contributed to the issue report. I also added some video to further illustrate how Odyssey nightvision is only highlighting those dark areas of rough blemishing that are added on to the terrain, whereas in Horizons the surface of the terrain itself all has some level of detail and is all illuminated to a lesser or greater extent by nightvision.

Odyssey ..

Source: https://youtu.be/vzzfOwV2j9o


Horizons (please ignore music and x2 speed, it's an old video but still serves to illustrate the issue I think) ..

Source: https://youtu.be/QblQzoPuqig

P.S. try to ignore what's in the glow of the headlights and focus on what the nightvision is doing beyond.
Of course he see's the same thing. He's on the shill train.
 
Decided to make a video and keep talking until FDEV tells me things will get better.

Source: https://youtu.be/WftxpkiPeL4
There just has to be a bug in the planetary rendering. It genuinely looks broken, not just downgraded. Yea, promotional shots are misleading in that they are cherry picked from the very very best possible time-of-day and angles, but these comparisons on the Odyssey side look like they are missing half the assets and effects.
 
I think something has gone wrong between Alpha and release, as I was getting a load of lovely locations beforehand (albeit with a few dodgy-looking mountains). Or maybe it's just that drastically reducing the amount of rocks leaves you with a load of flat places.

I hope it's not a simple case of downgrading the detail to get some frame-rate back.
 
Well, Alpha was running on older trunks...
The release is running on a newer trunk...

New does not necessarily mean better
 
I wanted to post this screenshot as a reminder that all the terrain in and around ports is now completely flat without any hills or dips. There's nothing at all which also causes that same effect where the night vision does absolutely nothing to reflect/highlight terrain.

They really did a real downgrade to the Horizons planetary ports... They used to be really interesting to drive around.. Now it is just a flat sheet with literally nothing:

XRZlE15.png


Source: https://i.imgur.com/tyl8REy.mp4
 
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There's definitely something wrong with the procedural tech for planet surfaces. Fdev needs to fix this asap. Some people have mixed results though. It can look fine in some areas or planets while flat and washed out in others.
 
Not only all of this, but the anti aliasing is really poor if not non existent. This game should have zero issues on a computer with 32gb ram and an 8gb gpu
 
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