I'll start by saying that there are some interesting new planets being found that look very hopeful.
Unfortunately though, there is a serious majority that display very odd/simple/downgraded textures compared to Horizons. I'd like to think this is a bug and do my due diligence by filing a bug report. I think we could use some community power here so I want to highlight the issue tracker link right here: https://issues.frontierstore.net/issue-detail/32854
Here are some quick glances at the same rocky terrain textures compared between Horizons and Odyssey:
Terrain textures in Odyssey often come in a leopard skin proceduraly generated shape on the new planets. This consist of the same variety between a very dark colour and a much lighter colour.
The darker colour appears with good detail and also lights up in night vision correctly because there is a lot of geometry and texture normal information to work with.
The lighter colour appears very low quality in Odyssey. It looks like carpet with an extreme low level of detail. Pebbles, cracks, shadows or any sort of texture normal information is missing.
The lack of normal mapping information causes the added effect that the night vision shader does absolutely nothing to light up this terrain (because there is no geometry or normal mapping edge information).
Again - We're seeing some great new things in Odyssey but at the current rate of my discovery, the extreme majority of the planets now look utter dog poop compared to Horizons. We've got to want more than this.
Note: This is with HIGH settings on both game clients however even using ULTRA or ULTRAFORCAPTURE has no improved effect on this behaviour whatsoever.
If you experience the same, head on over to the issue tracker and help me do the right thing:
There's also a video where I go more in-depth:
Source: https://youtu.be/WftxpkiPeL4
Thanks and o7
Unfortunately though, there is a serious majority that display very odd/simple/downgraded textures compared to Horizons. I'd like to think this is a bug and do my due diligence by filing a bug report. I think we could use some community power here so I want to highlight the issue tracker link right here: https://issues.frontierstore.net/issue-detail/32854
Here are some quick glances at the same rocky terrain textures compared between Horizons and Odyssey:


Terrain textures in Odyssey often come in a leopard skin proceduraly generated shape on the new planets. This consist of the same variety between a very dark colour and a much lighter colour.
The darker colour appears with good detail and also lights up in night vision correctly because there is a lot of geometry and texture normal information to work with.
The lighter colour appears very low quality in Odyssey. It looks like carpet with an extreme low level of detail. Pebbles, cracks, shadows or any sort of texture normal information is missing.
The lack of normal mapping information causes the added effect that the night vision shader does absolutely nothing to light up this terrain (because there is no geometry or normal mapping edge information).
Again - We're seeing some great new things in Odyssey but at the current rate of my discovery, the extreme majority of the planets now look utter dog poop compared to Horizons. We've got to want more than this.
Note: This is with HIGH settings on both game clients however even using ULTRA or ULTRAFORCAPTURE has no improved effect on this behaviour whatsoever.
If you experience the same, head on over to the issue tracker and help me do the right thing:
There's also a video where I go more in-depth:
Thanks and o7
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