General / Off-Topic Dehumanizing your opponents = Not Cool

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"Thank you for clearing our system of these vermin!" is what the controlling faction representative said to me after I wiped out some rebels.

This is not OK. Yeah, "It's just a game" is what the response will be, but history says different. I have a personal connection to what happened in Rwanda, and here's a link to how the controlling faction there referred to its opponents: http://www.ppu.org.uk/genocide/g_rwanda4.html

Please just think about it.
 
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Dude. You began by freely admitting you are a hired killer.

Please spare us further moral deliberation.

Think about that.

There's nothing wrong with fighting rebels (unless you lose). That's what England did in what became USA, right? But dehumanizing rebels, or anyone, leads straight to atrocities.
 
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I'm on the fence on this issue. Given the horrendous human cost of people smuggling into Africa, North America and elsewhere, I no longer find Elite's thing about slavery enjoyable. Would you play a game about being a Mediterannean people smuggler? Same goes for 'wiping out vermin'. Nutters in the US are calling for a 'liberal genocide' already, to completely ignore all the horrible things humanity has done to civilians over the years. However, I don't believe games have a responsibility to take a moral stance. So I just ignore these parts of the gameplay.
 
Three points:

1) It's a game.
2) It's a game.
3) It's a game.

In case you haven't got it:

'Scratch below the surface of this genocide and you will find not a simple issue of tribal hatreds but a complex web of politics, economics, history, psychology, and a struggle for identity.'

From the article. So it's not as simple as calling a group 'vermin'.

In the game, it's as simple as calling a faction 'vermin'. Ok?
 
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And a radio broadcast is just a radio broadcast. http://www.ppu.org.uk/genocide/g_rwanda4.html

As I say, read your own article and you'll see it's just deeper than a radio broadcast.

The two situations - a game with shallow factions - and the situation in Rwanda from what, 15, 20 years ago, do NOT relate closely.

If you're going to be so sensitive, you must surely sit in a darkened room all day long.

I don't know the trouble in Rwanda from all that time ago affects you, but unless this is some cry for help or saying how crappy humanity can be (I agree with that), then this surely is a candidate for Most Stupid Thread of the Year.
 
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Congrats you have morale.

No thread was needed.


PD: it's a game, everything there it's fake unlike that radio you linked which happened in REAL LIFE and not in a game. Two entirely different worlds.
 
It's very "on topic". This game does not allow overt racism, sexism, religeous supremacism, and a whole lot more. DEHUMANIZATION is ok though. Why?
 
So you have absolutely no problem killing "fictional pixel people" but when they call each other "vermin" you are triggered and offended? that's a strange overreacting, plus like someone else said, it's a game....
 

Goose4291

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"Thank you for clearing our system of these vermin!" is what the controlling faction representative said to me after I wiped out some rebels.

This is not OK. Yeah, "It's just a game" is what the response will be, but history says different. I have a personal connection to what happened in Rwanda, and here's a link to how the controlling faction there referred to its opponents: http://www.ppu.org.uk/genocide/g_rwanda4.html

Please just think about it.

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The fact that it made someone think about how a real life example exists is a good thing. Whitewashing real world problems out of our games, our books, our films, our tv series, all of the media and storytelling we consume will not make the world a friendlier and better place to live by osmosis. It will just be hiding from our problems. We need to be engaged with the problems of the real world but we also don't need to be constantly overwhelmed by them in our forms of escapism.

Poignant, intelligently placed and meaningful messages, allegories, symbolisms, metaphors and etc is what makes sci fi in particular such a great way to make us look back at ourselves while we also look for the best of ourselves in the stories/things we are watching/playing/reading. It offers us a much needed sobering reality check but it also frames it in the hope that we can improve and become better because we must. Why would you want to remove this most crucial and important aspect of storytelling?
 
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