Delayed module transportation... Why?

OK.. I'm all over delayed ship transportation. I get the balancing/hurdles/nuances of it.

However, delayed module transportation? What does that control/balance? Is it being done (assuming we go ahead with delayed ship transportation) just for the sake of it? Or is there a reason? I can't get my head around what it really adds/controls?



ps: Please do not discuss ship transportation. For the purpose of this thread, it's delayed. There are other threads for discussing that!



ANSWERED - https://forums.frontier.co.uk/showt...ortation-Why?p=4488432&viewfull=1#post4488432
 
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To be totally honest.
I don't even know why we need module transportation.

I only want module storage for my Engineered modules. Nothing else. Lol

Its highly unlikely I'll move modules to my location, or where I might be going.

I also think sending modules might mess with the balance of the game.
Not sure on that yet though.
 
The same logic that is being applied to the time it would take to transfer a ship, is being applied to Modules. If a ship can't instantly appear from many light years away, why could Modules?

I'm not saying I completely agree with all of the hand ringing going on about this topic. But, that is the premise, as I get it, in a nut shell.
 
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Robert Maynard

Volunteer Moderator
Presumably as it would be achieved by transport ships - just as the ships themselves would be transported.

It could be argued that modules would fit in the holds of smaller ships that could travel more quickly - which would open the possibility of module transfer happening more quickly.

No delay on module transfer would be the equivalent of having all modules owned in a magic bag of holding that they could be plucked from at any time, in any dock.
 
Presumably as it would be achieved by transport ships - just as the ships themselves would be transported.

It could be argued that modules would fit in the holds of smaller ships that could travel more quickly - which would open the possibility of module transfer happening more quickly.

No delay on module transfer would be the equivalent of having all modules owned in a magic bag of holding that they could be plucked from at any time, in any dock.

I like the sounds of that.
 
I wonder if they will make the power usage and stats a little clearer on the outfitting screen, if the buyback option goes once and for good.

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To be totally honest.
I don't even know why we need module transportation.

I only want module storage for my Engineered modules. Nothing else. Lol

Its highly unlikely I'll move modules to my location, or where I might be going.

I also think sending modules might mess with the balance of the game.
Not sure on that yet though.

They will reintroduce the 10 percent loss on sale, that's why :)
 
I wonder if they will make the power usage and stats a little clearer on the outfitting screen, if the buyback option goes once and for good.

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They will reintroduce the 10 percent loss on sale, that's why :)

I heard, it's a good thing. :D
I suppose relocation of modules would aid in moving home.
But i do that so rarely anyway.. lol

I also have 2 Pythons (The ships i use the most, a Combat/Missions/Anything Build, and an Exploration Build), so even less need for module storage and transfer. Lol
 
To be totally honest.
I don't even know why we need module transportation.

I only want module storage for my Engineered modules. Nothing else. Lol

Its highly unlikely I'll move modules to my location, or where I might be going.

I also think sending modules might mess with the balance of the game.
Not sure on that yet though.

Oh you will. Im not going to drag my Viper all over space. I'm going to fly around with a conda or whatever, and use that to mod a crapton of modules. After modding them I replace them with fresh ones at a local station and ship the modded items to my main base. There I will outfit the fleet. I will also go around to discount-systems, purchase a bunch of stuff and send that to my main base. That way I end up with a nice stock of items, so I can pick a main base and totally ignore local outfitting options.
 

Deleted member 38366

D
IMHO :

There's a difference between
a) Transportation
b) Teleportation

Transportation commonly comes with a delay, based on Range.
Teleportation does not.

One of the two perfectly fits into the existing ELITE Universe and past mechanics used. The other... well, you be the judge.
 
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If people who voted for delaying ship transfer are going to start complaining about delaying module transfer (which is a consequence of the former) i think i'll be amused
 
OK.. I'm all over delayed ship transportation. I get the balancing/hurdles/nuances of it.

However, delayed module transportation? What does that control/balance? Is it being done (assuming we go ahead with delayed ship transportation) just for the sake of it? Or is there a reason? I can't get my head around what it really adds/controls?



ps: Please do not discuss ship transportation. For the purpose of this thread, it's delayed. There are other threads for discussing that!

Don't confuse transportation with transfer. This is presumably talking about delayed transfer, as in, ordering modules you own to be flown to a different station. Not the same thing as transferring a module you own between two ships at the same dock.
 
Presumably as it would be achieved by transport ships - just as the ships themselves would be transported.

It could be argued that modules would fit in the holds of smaller ships that could travel more quickly - which would open the possibility of module transfer happening more quickly.

No delay on module transfer would be the equivalent of having all modules owned in a magic bag of holding that they could be plucked from at any time, in any dock.

Just like ship transportation, not really interested in explanation... Just gameplay outcome TBH...
 
Don't confuse transportation with transfer. This is presumably talking about delayed transfer, as in, ordering modules you own to be flown to a different station. Not the same thing as transferring a module you own between two ships at the same dock.

Talking about transportation of a module between stations... Trying to fathom why delay it?

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If people who voted for delaying ship transfer are going to start complaining about delaying module transfer (which is a consequence of the former) i think i'll be amused

Where have you seen the slightest hint of a complaint? I thought so ;)
 
A temporization in the transfers (as well, ships and modules), allows to avoid the frenetic agitation and the crises of epilepsy
 
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Backdoor instant ship transport.
If the station you are at has a shipyard and the ship type you want transferred, you buy the ship and transport the modules you want. If it's instant then in effect you have instantly transported your ship.
 
Well, i'm not against it, but since i don't consider relevant having it istant or delayed, i don't think it's worth the development time (and i think it's implementation is much more tricky than ship delay)
 
I just thought about something...

Let's suppose that you transfer modules from a far away station and log off to come back tommorow (you don't have time to wait before going to sleep). You come back, and you find out the station you transfered modules to is disrupted (UA bombing or other), then you can no longer access your module (or ships) from this station since it requires outfitting to do so.

You would be required to retransfer the modules to another station in order to access them, but wouldn't it be immersion breaking since the malfunctionning station isn't supposed to provide this service ?
 
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I just thought about something...

Let's suppose that you transfer modules from a far away station and log off to come back tommorow (you don't have time to wait before going to sleep). You come back, and you find out the station you transfered modules to is disrupted (UA bombing or other), then you can no longer access your module (or ships) from this station since it requires outfitting to do so.

You would be required to retransfer the modules to another station in order to access them, but wouldn't it be immersion breaking since the malfunctionning station isn't supposed to provide this service ?

Nah. Transferring modules is not the same as outfitting services. You can land/depart on those stations, and that is all the service you need.
 
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