More rumble in the space (jungle) please
After shooting many ships in RES , the sounds and the implementation of ships exploding needs some thought , the firecracker sound of an exploding ship is just one, that makes me cringe
There's been a few request for force feed back with sticks/controllers, which would be good for sound as well.
The Idea
Would like to see wave fronts , ie a ship explodes , you see the light of the explosion first (maybe if you facing the right way) then the blast wave hits your ship , only then do you hear the explosion , as your ship/ controller/stick shakes.
As the deep rumbling (rumble is a continuous deep, resonant sound ) of the exploding wave front hits your ship, and travels over it, variations of hulls would produce different sounds, as it passes you bye.
Seeing the ship explode, seeing the wave front coming at you, and lastly hearing (feeling) the sound, gives the player the sensation of been in space , just by using delayed sound.
The only time I feel I'm in space (besides all the stars ) is when the canopy fails , and the lush of silence, gives me that no air panic feeling, or I hit the fight assist off key by mistake in a RES and a floating rock gets me.
After shooting many ships in RES , the sounds and the implementation of ships exploding needs some thought , the firecracker sound of an exploding ship is just one, that makes me cringe
There's been a few request for force feed back with sticks/controllers, which would be good for sound as well.
The Idea
Would like to see wave fronts , ie a ship explodes , you see the light of the explosion first (maybe if you facing the right way) then the blast wave hits your ship , only then do you hear the explosion , as your ship/ controller/stick shakes.
As the deep rumbling (rumble is a continuous deep, resonant sound ) of the exploding wave front hits your ship, and travels over it, variations of hulls would produce different sounds, as it passes you bye.
Seeing the ship explode, seeing the wave front coming at you, and lastly hearing (feeling) the sound, gives the player the sensation of been in space , just by using delayed sound.
The only time I feel I'm in space (besides all the stars ) is when the canopy fails , and the lush of silence, gives me that no air panic feeling, or I hit the fight assist off key by mistake in a RES and a floating rock gets me.
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