Delivery mission scaling

Since 1.3 went live, I have mostly been flying my new Courier, and therefore not really noticed it, and assumed there were of course delivery missions (e.g. "bring these 10 tons of vegetables to station XYZ") with larger amounts of cargo; I didn't go to check the missions not available specifically for this. Now, for the first time in weeks, I brought out my Python again, only to find that these missions seem to barely even reach the 2 digit numbers all the time. Is this just my bad luck? A bug? Or intended design? I would really love to do some serious hauling (e.g. missions to transport 100 tons or more) with my Python, but I find regular buy-low-sell-high trading very, very dull, personally.

Also, it seems there are always at least just as many smuggling missions as legal delivery missions. Right now I am sitting at an outpost (civilian, not unsanctioned) where I am offered 5 smuggling missions, but not a single delivery mission at all.
 
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Yeah I was expecting something better from the supposed scaling too. As a Tycoon rank trader, many of the mission payouts are laughable. Often missions with a lower rank requirement pay more. The smuggling missions generally pay well but I hardly ever see straight trade missions with payouts in the 100's of K. I've seen Elite rank requirement trade missions that pay as little as 30k. If you've made Elite in Trading ie made over billion creds, why on earth would you take that mission apart from if you were grinding faction?

I like the overhaul in terms of the information it now gives you when checking out a mission, but the rank scaling aspect of it still seems complete rubbish.
 
I like the overhaul in terms of the information it now gives you when checking out a mission, but the rank scaling aspect of it still seems complete rubbish.

I had thought that the scaling were two-fold: rank and ship size. The more cargo to transport, the higher the payment. The higher the rank requirement, the higher the payment, too. At the moment, it seems mostly rank-related with some random variations and a rather low upper cap on the maximum cargo to transport.

In other words: I can just as well park my Python again. :(
 
Personally I'd like to see missions where we sign up to deliver large amounts of goods. For instance, deliver 1,000 tons of X to Y. Or multi stop mission. Or multi commodity missions.
 
Well I sometimes spot delivery missions with 57 tonnes. Depends on your trading rank and stuff like that. But everything above 60 is really rare.
 
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I had thought that the scaling were two-fold: rank and ship size. The more cargo to transport, the higher the payment. The higher the rank requirement, the higher the payment, too.

I'm pretty sure that was the intention, but like a lot of things in this game, it's just not working properly right now.
 
Personally I'd like to see missions where we sign up to deliver large amounts of goods. For instance, deliver 1,000 tons of X to Y. Or multi stop mission. Or multi commodity missions.

This. +1 Have missions that make it so you need to fly the Much larger trading ships. Coming to think of it more mission diversity and better difficulty scaling would be welcome too.
 
The thing is, with a python you can make 1 million in a (very short) return trip of Imperial slaves+gold/palladium, the routes are easy to find all over the center of the empire.
If missions pay more than that we're all gonna be billionnaires in weeks.
 
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The thing is, with a python you can make 1 million in a (very short) return trip of Imperial slaves+gold/palladium, the routes are easy to find all over the center of the empire.
If missions pay more than that we're all gonna be billionnaires in weeks.

Missions don't need to pay more than regular trading, and the delivery missions with smaller amounts of cargo are fine the way they are now (except for the fact that they are too rare compared to smuggling missions) - there just need to be these very same missions, but with larger cargo numbers and proprotionally larger payments.
 
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