Demanding cargo from NPCs?

I'm a pirate, I pull a T6 NPC out of supercruise, scan him and he has gold!

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I'm like, awww yeah. But I'm a friendly pirate, I don't want to shoot him, just get him to drop some goods. But it doesn't seem like you can.

Then I was all like

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Can you? Is there any option for intimidating cargo out of NPCs? I interdicted a few of different combat levels and that didn't seem to open any additional menus or options in the 'Cargo' subscreen for my target. One was Harmless. My combat rating is Competent.

So if you would, could someone please
[video=youtube;aCGvZgDvtkU]https://www.youtube.com/watch?v=aCGvZgDvtkU[/video]
 
Nope, you gotta get the shields down and use cargo breakers or shoot until he drops.

Pirating basically means YOU WILL HAVE FINES AND A BOUNTY ON YOUR HEAD, unless pirating CMDRs and making them drop.

I believe that's how FD wants it also.
 
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Use the hatch breaking limpets to get 8-10 cargo out of him. Take down his shields, fire a limpet and hope his point defence doesn't get it. They usually take exception and keep firing at you though. Only natural I suppose, you're demanding money with menace. I'd fight too.
 
Use the hatch breaking limpets to get 8-10 cargo out of him. Take down his shields, fire a limpet and hope his point defence doesn't get it. They usually take exception and keep firing at you though. Only natural I suppose, you're demanding money with menace. I'd fight too.

I'm talking about pulling them out, then they give you that "Oh I'm so scared, I'm only hauling tea! Want a cuppa?" line. Is there a way to have them voluntarily drop some cargo to avoid being fired upon? The thing I find most satisfying about pirating real players is that I can demand cargo and they may drop it without me having to fire a shot.

Is a non-violent option available with NPCs based on your loadout, their defense, cargo, pilot skill, your skill etc? Something that calculates a Fear Index so the A.I. can decide whether to comply, fight, or run?
 
In FE2 and FFE you could threaten pirates (when I say threaten, you had an option to threaten them as part of comms), but they'd only laugh at you. It wasn't anywhere near real interaction. We forgave it because the ability to have a proper conversation with NPCs would mean the game would not fit on a 1.44MB floppy disk (which in itself is an amazing thing we often forget ... Frontier got a whole galaxy you could explore, with an economy and multiple ships and missions ... in the space of 1.44MB)
 
You need to do one of the following

damage until he drops to save himself, doesn't always happen.

damage cargo hatch, usually starts malfunctioning at ~ 60% then wait for it to stop dropping and damage it again, try and do it in small integers if you get it to 0% it won't drop anything.

Fire limpets, these pull out cargo but as Axeman mentioned point defences trash these, if you want the most reliable way to get 100% cargo destroy the point defences, damage the cargo hold until its fairly low then use limpets to get the last pieces out. Never see an npc trader above 40 cargo anyway!
 
Nope, you gotta get the shields down and use cargo breakers or shoot until he drops.

Pirating basically means YOU WILL HAVE FINES AND A BOUNTY ON YOUR HEAD, unless pirating CMDRs and making them drop.

I believe that's how FD wants it also.

Not according to the DDA, it isn't. This is (yet) another incomplete bit of the system. There is supposed to be a pile of stuff on 'proper piracy', including the standard 'stand and deliver' and piracy being a much less serious offence than murder. Given how light the slap on the wrist for murder is, it is difficult to see how the consequences for piracy could be less than that.

But for now, sure, it 'works' as you outlined.
 
The interaction dynamic with with NPC is greatly lacking. I would hope that dialogue options with NPCs are implemented post-haste.
 
In FE2 and FFE you could threaten pirates (when I say threaten, you had an option to threaten them as part of comms), but they'd only laugh at you. It wasn't anywhere near real interaction. We forgave it because the ability to have a proper conversation with NPCs would mean the game would not fit on a 1.44MB floppy disk (which in itself is an amazing thing we often forget ... Frontier got a whole galaxy you could explore, with an economy and multiple ships and missions ... in the space of 1.44MB)

Its a good thing media has evolved, can you imagine how many floppy disks ED would have to ship on...
 
In that respect the game is missing a trick and feels soulless. Zero npc interaction, and the only voice 'acting' is your computer's voice.

Maybe there will be a DLC with more dialogue lines for NPC and perhaps video for missions, and definitely some voice acting...and the ability to 'formally' threaten a npc or player trader into dropping cargo (which could also be a minor crime).
 
No word of a lie.. I took an NPC into an instance, he said something, i cant remember, but it wasnt important.. I scanned him, he had silver on him.. I then for giggles comm'd him and said "Drop cargo" just to see if it would trigger anything..

The next i knew, 3 cargo popped out and he FSD away...

now.. Im almost 100% certain this was coincidence and nothing more.. Maybe being a few feet from him scared him.. maybe it was the NPC reacting to my hardpoints deploying.. maybe it was just really good timing and a really weird NPC routine.. but i just floated there for a few min thinking "did that seriously just happen"..

course, hasnt ever worked again either.. :)
 
They've said comms updates are in the pipeline, so I hope this includes a few generic or custom quickcomm options. Pre-baked statements you can hook up to a hotkey combo to say things like "Stand and deliver," "I'm friendly, don't shoot," or "I surrender" in the 2 seconds you get after an interdiction. Typing something out generally means getting killed because you can't fly at the same time. I'd really like to be able to interdict someone and hit alt-2 instead of typing out "I'm a bounty hunter, submit to scanning or bad things will happen," because by the time I've got my intentions across they're going to be back in supercruise or smashing my canopy.
 
They've said comms updates are in the pipeline
i'd like to see some comms after the fact, e.g. a ship under attack, you kill the attacker: "commander, i can't thank you enough. i owe you one."

or if the ship is destroyed, but you still kill the attacker, a while later you see: "commander, i know you did all you could to avenge my father's death, and i can sleep easier knowing that someone cared enough to try. thank you commander."

it's a bit tricky wording it to avoid specific genders, but still - it would be nice to see some reaction of sorts. just a thought. /topic resumes
 
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