Demography in Elite Dangerous

At the start of the game, how many human inhabitants in the federation, the empire and the alliance together? 40 billion, 100 billion, 200 billion ... ? And then how could be manage the demographics? Births, Death ? An example of demographics an among of other. An explorer found a new system. The federation (or empire or alliance) decided to colonize the system. How to decide the number of inhabitants in this new system? --------

EDIT : As mentioned by Liqua: "You are asking about demographics and populations from within the game not outside." ---- I obviously confirms.
 
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Don't have a good answer for that... would have to know more about what the other factors in the game the number of inhabitants affects.

I'd be interesting to find out about the anticipated demography of users after years 1, 3 and 5 of the game's launch.
Is this game pitched mainly at (some random non-mutually exclusive categories):

i) Hardcore gamers
ii) Followers of the original Elite games
iii) Mainly students / teenagers with lots of time on their hands
iv) Retired pensioners
v) Stay at home Mums
vi) Couples with families
vii) Males
viii) Local MPs

Some interesting snippets of info below.
Like all on this forum, I have donated coz I love the original game. And I'd like to put in additional capital - but if I were to do this by buying shares (post the IPO), I'd like to know the above information. The majority of threads I have read on this forum seem to have an implicit assumption that i, ii and iii are the target audience. (Don't mean this as an insult -- and obviously all are welcome to play the game -- just there are different ways of drawing in different groups -- and by getting the groups that spend the most online playing the game, in whatever capacity -- will bring in the most revenue -- and result in more capital being available to fund the platform...? (TBD))

Consumers in the family lifestage and those with young children are amongst the most likely to rely on the convenience of online shopping, while – with the exception of home electronics, portable electronics and online gaming – women are more likely than men to spend in every e-commerce category surveyed by Mintel.

According to IMRG data, UK online spending in 2010 grew by 17.6% to reach a total of £58.6 billion, with Ofcom reporting that average spend online per person reached £1,031 in 2010.
Two thirds of consumers are spending online on a basis of once a month, or once every two months, with the most frequent spending groups including those aged 25-44, ABs and families with young children.

Some 27% of consumers have welcomed internet shopping because they hate shops, and 77% of these consumers say they use the web to try to save money as well. These consumers are highly likely to have children, although there is, perhaps surprisingly, no greater tendency amongst men to have been driven online by a hatred of shopping.
 
I would like to think that Elite will be a slow burner,
year 1 50,000 users,
year 2 150,000 users
year 3 200,000 users
year 4 350,000+ users

I would like to think that over time Elite will evolve with its free to play online mode with a 150,000 hard core user base with the rest being the casual user.

I would also imagine that after 10 years Elite will be something very special maybe even being the No1 free to play MMORPG.
 
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I would like to think that Elite will be a slow burner,
year 1 50,000 users,
year 2 150,000 users
year 3 200,000 users
year 4 350,000+ users

I would like to think that over time Elite will evolve with its free to play online mode with a 150,000 hard core user base with the rest being the casual user.

I would also imagine that after 10 years Elite will be something very special maybe even being the No1 free to play MMORPG.


I'd go along with that projection ... :)

Add the ability for those 100's of thousands of users to buy modified ships classes (like you can mechs in MWO). FD'd would make millions! And of course ... the more millions they make the better it is for all of us. :D
 
At the start of the game, how many human inhabitants in the federation, the empire and the alliance together? 40 billion, 100 billion, 200 billion ... ? And then how could be manage the demographics? Births, Death ? An example of demographics an among of other. An explorer found a new system. The federation (or empire or alliance) decided to colonize the system. How to decide the number of inhabitants in this new system?

I presume there'll be an algorithmic system like in Frontier, but with some changes over time. Those fluctuations over time would be fairly small though; populations don't usually move very fast unless there's a major event.
 
At the start of the game, how many human inhabitants in the federation, the empire and the alliance together? 40 billion, 100 billion, 200 billion ... ? And then how could be manage the demographics? Births, Death ? An example of demographics an among of other. An explorer found a new system. The federation (or empire or alliance) decided to colonize the system. How to decide the number of inhabitants in this new system?

You are asking about populations and demographics from within the game not outside.

It all depends on how FD deal with modelling the galaxy - The birthrate and death will probably be glossed over as it's not required for a video game. (You don't need to model every citizen just the collective)

What will be done though at the start will be a collection of systems will be under Federation control; some Alliance; some neutral. I do hope that over time they include friction along the bordering systems so that there is conflict (source of piracy / BH / trade for worlds that need things) and given time perhaps the borders will become fuzzy with each side taking over systems from the other.

As for discovering a new system and finding out who lives there - not sure - I hope some thought is put into the subsystems of the game that allow a natural expansion and creep of people .. almost like a hidden force playing a meta game of Civilisation whilst we simultaneously play 1 of the citizens within that game :)
 
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