Nor should the risk of cheap deaths undermining the appeal of the game for people like me who are completely burnt out on pure PvP arena type games. Death with consequences is a step forward IMO, one of the key things that sets ED apart.
someone suggested this in another thread, so I take no credit but i think its a great idea.
why not put a simple arena shooter AKA like arena commander in the "training" scenarios. Then you get all the Warthunderesq mindless shooter action you want (hell I would even play it and PvP has zero interest to me in ED).
it could have all of the cheesy / classic arcade shooter stuff that games of old had, get 1 kill in your sidewinder and "upgrade" to an eagle, 2 in that and upgrade to an adder, 3 in that upgrade............ etc etc etc and on death go back to the sidey.
But this should not effect the main game at all imo, and indeed the solution to the main problem that i have with PvP in ED at the moment is to *increase* the consequences for those who insist on mindless ship destruction, not reduce them as op suggests, imo of course.
edit DOH! it was in this thread on the last page... sorry, I shall grab my stupid stick!.
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