Design 103 - To entice PvP interaction, the primary rule is "negligible cost for a loss"

Nor should the risk of cheap deaths undermining the appeal of the game for people like me who are completely burnt out on pure PvP arena type games. Death with consequences is a step forward IMO, one of the key things that sets ED apart.

someone suggested this in another thread, so I take no credit but i think its a great idea.

why not put a simple arena shooter AKA like arena commander in the "training" scenarios. Then you get all the Warthunderesq mindless shooter action you want (hell I would even play it and PvP has zero interest to me in ED).

it could have all of the cheesy / classic arcade shooter stuff that games of old had, get 1 kill in your sidewinder and "upgrade" to an eagle, 2 in that and upgrade to an adder, 3 in that upgrade............ etc etc etc and on death go back to the sidey.

But this should not effect the main game at all imo, and indeed the solution to the main problem that i have with PvP in ED at the moment is to *increase* the consequences for those who insist on mindless ship destruction, not reduce them as op suggests, imo of course.

edit DOH! it was in this thread on the last page... sorry, I shall grab my stupid stick!.
 
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If it's intended as a player-cooperative game model (which by various accounts, it is) then the penalty for destroying a PC ship should be much greater than it currently is. At present, it's *far* too easy and cheap for players to scrub a bounty collected for destroying a ship illegally. The fines for game-illegal PC destruction should be vastly increased so that there's a consequence to the behaviour. I'm not necessarily suggesting that they are increased within a mechanic that means that a player pirate is not a workable career option, but it should be a career option that's difficult to manage, because, well, breaking the laws should be tricky.
 
Maybe but I can hit a fleeing ship at range with rails and i'm not that great a pilot. I think you underestimate what really good pilots can do if your reference point is the gimbal clowns that call themselves pirates we usually encounter. Yea. We can all pop chaff, pop a shield cell and boost away from those.

You do realise that if you pop chaff a "gimbal clown" can just unlock you and his weapons revert to the exact same functionality as fixed weapons, don't you?
 
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