I have thought a lot about what the scenery pack in December will be and one of the most obvious remaining themes for building pieces would be a Nocturnal House-themed set. You can somewhat make them in-game but it comes with some real difficulties and is very finicky. So I picture this dlc would come with a free update that makes the actual creation of a Nocturnal House feasible for everyone, and then the dlc bolsters the theme with a dedicated roster of typical nocturnal house animals and a great building set for making awesome, nighttime atmospheric builds.
The Animals:
I wanted to keep the roster consistent with animals commonly found in nocturnal houses around the world that would be good ambassadors for the concept, like how all of the animals chosen for the Conservation pack are for that theme. I think a South American cat is highly likely as it continues the theme of slowly but surely expanding that continent's represenation (see South America, Aquatic, Wetlands packs) and the kiwi does the same for Oceania (see Australia, Wetlands packs...probably the fall dlc too wink wink). The last spot could go to a number of unique animals and there's not a clear choice but the five I listed would all make a lot of sense.
The Tokay gecko is just a fun choice that adds a new type of exhibit animal and a pop of color, but there are countless opptions that make sense.
The Scenery
The best way I can think to do this would be to somehow have the game recognize a certain building or object grouping as a "Nocturnal area" and then that allows the player-user to manually and permanently set the light level, or ingame "time" to be a specific point. Currently, we have to manually change the time of day from day to night on the entire map to use a Nocturnal house realsitically; if you go into a Nocturnal house during the day no matter what the player tries to do, it's still too bright from the light coming through.
Additionally, the free update would include some kind of "anti-light" objects that gets rid of the light made from the in-game sun, or even handplaced light sources, to help with creating darkness.
The Animals:
- Aye-aye (Flagship)
- Kiwi species
- Ocelot/Tayra/Margay/Jaguarundi/Fishing cat/Pallas's cat
- North American porcupine/Tamandua/Common genet/Quoll/Virgina Opossum
- Tokay gecko
I wanted to keep the roster consistent with animals commonly found in nocturnal houses around the world that would be good ambassadors for the concept, like how all of the animals chosen for the Conservation pack are for that theme. I think a South American cat is highly likely as it continues the theme of slowly but surely expanding that continent's represenation (see South America, Aquatic, Wetlands packs) and the kiwi does the same for Oceania (see Australia, Wetlands packs...probably the fall dlc too wink wink). The last spot could go to a number of unique animals and there's not a clear choice but the five I listed would all make a lot of sense.
The Tokay gecko is just a fun choice that adds a new type of exhibit animal and a pop of color, but there are countless opptions that make sense.
The Scenery
- Sleek and modern standard building set, mostly made of dark wood and steel objects.
- A new fuz carpet/rug floor and limited wall set that is black by deault but flexicolor (nighthouses and indoor areas in general typically use carpet flooring)
- Animal signs for the new animals plus some generic cricket signs, as well as generic eye and paw print signs that you might see in a themed area of a night house
- Flora that comes from areas native to where the animals are from, temperate leaf litter as well as mushrooms and bioluminescant mushrooms
- Dark and modern themed benches, trash cans etc
- "Dim lights" used to brighten guest areas but with a small radius so they don't shine into the habitats. Flexicolor so you can put them into habitats as red or blue lights if you wish.
- "Dim glass", perhaps that is one-way glass, that helps light from projecting through too much to help with immersion
- Broken tree hollow enrichment item that has an upper and lower level for relveant animals to use
- Lower level: Kiwi, badger, pangolin
- Upper level: Aye-aye, whatever else species are added in the dlc that can climb
The best way I can think to do this would be to somehow have the game recognize a certain building or object grouping as a "Nocturnal area" and then that allows the player-user to manually and permanently set the light level, or ingame "time" to be a specific point. Currently, we have to manually change the time of day from day to night on the entire map to use a Nocturnal house realsitically; if you go into a Nocturnal house during the day no matter what the player tries to do, it's still too bright from the light coming through.
Additionally, the free update would include some kind of "anti-light" objects that gets rid of the light made from the in-game sun, or even handplaced light sources, to help with creating darkness.