Design errors on some water ride

Have you noticed that some conveyor belts on water rides are completely messed up in terms of how the vehicles drive along? Especially the entrances of vertical lifts and rotation platform, they are so steep that boots crash into them before jumping up in a very unrealistic way. This looks so weird, it's not only like not 100% realistic. However it'll be hard to fix this, as the entire construction would require a larger footprint in order to allow proper behaviour.
 
Hi Friends, is there anybody who also missed Special Effects, div. Scenery pieces and so on? I also can't find the content of the deluxe package. Does anybody know how to configure the Mouse that it will be moving forward when I go forward and vice versa. Also I want to have the mouse to scroll to the edge of the screen. At the moment I have to use the right mouse button.
 
I'm pretty mad about how abrupt the transition is on the new flume, like, I have a thread mentioning the size of the splashdown transitions and then we get a new game, and the splashdown is even more tiny than the normal flume, also these chunks of metal keep appearing on the water rides :/
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The water looks rubbish too on most of the water rides, the water textures in the actual channel abruptly ends and a new one starts, so you can clearly see the tile marks, looks really bad. You can see it here, I have noticed this on most of the water rides. Please fix. They look very rushed.

Screenshot 2024-11-07 031712.jpg
 
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