Desperately need undo button!

First up: this game a does not have an undo button?? REALLY?!!
All I play are “control freak” sim games and I’ve never in my life found a finished game with no option to undo/redo. What a pain in the rear.

We also need the camera to zoom further out, so we can see the overall park view without having to jump into map view mode.

Both of these are driving me freakin nuts. Please add them in, it’s unnecessarily annoying!
 

Jens Erik

Senior Community Manager
Frontier
All I play are “control freak” sim games and I’ve never in my life found a finished game with no option to undo/redo. What a pain in the rear.
Hi there! You can demolish structures and placeables, and get money back for doing so. There's also an option for moving buildings around. Just click on the building, tab all the way to the right, and select "Move building".
 
That's far too sluggish of an alternative to the same Ctrl+Z. An undo button would go a long ways to helping players build their parks!
 
Adding Undo/Redo negates the purpose of the current system in place. Even if we keep the current system and just add it, it'll just be redundant.
Besides, it kind of promotes carelessness in players. It removes the risks involved.
 
Do the undo/redo functions in Planet Zoo negate the purpose of players being able to delete objects? Are they redundant features to have in that game? Do these features actually make PZ players carless when something goes wrong?
 
You also do know PZ is a different franchise right?
You also do know that PZ has a more complex building system compared to JWE2 right?
Wherein PZ, you got a lot of various parts to use to make a complete building, where as JWE2 is just click and plop.

If JWE2 had the same building mechanic as either PZ or PlaCo, the undo/redo would serve a lot, but since JWE2's building mechanic is as simple as click and plop, so no. Undo/Redo is not necessary.
 
PZ being a different franchise is irrelevant. Many games have undo buttons, even ones with simpler building systems than JWE2.

The idea that an undo button is somehow "not necessary" is like saying that a run button isn't necessary in platformer games. While technically true, your restrictions ultimately make for a more sluggish and inferior experience. JWE2 is not a better game because it has less options than other games.
 
That's not an equivalent to an undo button either. Players should not be forced to redo their entire build because they misplaced a sign or a rock.
 
That's not an equivalent to an undo button either. Players should not be forced to redo their entire build because they misplaced a sign or a rock.

You don't have to redo an entire build? You just remove the building, sign or rock? The exact same function as an undo button. It would make no sense to add.
 
As I stressed earlier, relying on the demolish feature is far too sluggish. An undo button (or ideally Ctrl+Z) is an extremely elegant solution that serves a purpose in every game that also features a demolish button. I genuinely can't grasp why people are asking to purposely not give us something that would be objectively helpful. If you never use the undo button, don't force others to abide by the way you play the game.
The only challenge with its implementation I can think of would be mapping it to console controls. But the console versions of PC have undo buttons so it wouldn't be a problem there.
 
I don't know which is more clunky, having to press a pair of keys, or just the delete key. If the reason for the current system being called clunky is because it's location is not where the left hand is, then I call it being lazy. Heck, even the Redo key=Ctrl+Y is more clunkier.

The way I see it, the only thing the "Undo/Redo" mechanic is good for is by circumventing or bypassing the construction/deconstruction wait time mechanic for larger buildings, making the latter mechanic(which was added for a reason in the first place to simulate construction) pointless.
 
The demolish button requires the player to mouse over the specific thing they want to delete. An undo button does this automatically, making it far more streamlined.

I can see how a redo button might circumvent the building animation, though I can't see how an undo button would do this. All the undo button would do in this case is remove the building regardless of how finished it is.

Now that you mention it, the fact that we have to wait for things like paths, fences, and power lines to be built is a step too far in the "realism" department for my liking. Heck, the mechanic as a whole seems rather pointless with the newly added fast-forward buttons. But this is a critique worth its own thread, so I won't derail this one to make an entirely different point.
 
Delete function is clunky - have to click the delete button and then mouse over, click by click what you want to remove. Undo is faster. Again, it also would apply to undoing terrain paint, water placement, trees, objects, etc.
 

Jens Erik

Senior Community Manager
Frontier
The demolish button requires the player to mouse over the specific thing they want to delete. An undo button does this automatically, making it far more streamlined.
Hitting Delete on your keyboard should automatically put you into Demolition Mode. When building things like paths, fences and pylons, there should also be a button shortcut on your controller if you're on console :)
 
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