Multiplayer as an excuse for shallow gameplay and source for all these shallow modern games? Usually I just don't bother but meanwhile I start to hate multiplayer games.
sort of feel where you come from, but blaming it on multiplayer isn't accurate, imo. it's more about massification.
point in case, destiny 2. the only reason i played this is because a friend brought it up one evening. we can trash way more than 60€ having a good time on any such evening, on drinks, events of any kind, whatever. mostly whatever! so trying out some game together is as fun as the next best thing and he had been monitoring this one for a while. so we bought it practically on launch day even if that is the worst shopping advice ever. for me it wasn't about the game, but the moment.
we indeed had a lot of fun and played for a few weeks after until it subsided. it's not my sort of game but in its genre i'd say it's pretty well made, and i wouldn't call it shallow. if anything, it has the huge plus of providing instant and varied coop action just roaming around the world. the shooting and weapons are cool, moving around is cool, it works, there's lots of stuff to do and most of it very well done and feeling just right. ofc in the end everything gets old, but the usual plethora of side quests, periodic quests, factions and whatnot seem to be genuinely there just to give players opportunity to entertain themselves and not to force them through some grind.
fun fact: at the core that game is very similar to elite dangerous and has very much the same basic concept: coop multiplayer + cosmetics. except d2 is strict coop while elite is coop and just pretends to be pvp, disfunctional pvp to the point of being anecdotal, so ... elite stands out for the stellar forge, bgs (being generous) and flying in ships (to add insult to injury, in vr and with a buttkicker!) which are huge, no doubt. if that's depth or not, or the minimum depth required to be considered a deep game or not ... i'm not yet deep drunk enough to discuss. please standby.