Yes. I mean it. It's broken and need fixing anyway.

You can use the Thargoids to devastate it, then redesign it, so it works better.
Why?
Well, currently, everything is safe. This is dull.
Also, there are no risky, but profitable trade routes. Adding these to the current bubble would simply add profitable trade routes, without any risk, because everything is compact and easy to jump between.
Without any logical and risky trade routes, there are no logical pirates, and without logical pirates, there are no logical bounty hunters. And don't forget the miners. Lol
So what's needed?
Firstly, each of the major factions should be separated by a large expanse of anarchy systems, with a few corridors for slightly safer trading between the factions, but they would be a long way round, and still a bit dangerous.
Trading between the major factions should then earn loads. It's a long(ish) and very dangerous trip, if you take a shortcut through the anarchies. Or it's a longer(ish) trip the safer way.
Lore could state, during the 2nd Thargoid war, mining was ramped up so high that we strip mined most of the high and medium security systems.
Now only low, anarchy, and systems beyond the bubble have good ore deposits left.
(I know there's far more resources than we could possibly use, but this is for gameplay).
The most profitable mining is now also the most dangerous.
Good outfitting or wings required, but demand is so high (cuz' of the Thargoids) that profit is massive.
Now trading and mining a massively profitable, if you pick the most risky routes, pirates will begin to pick on these cash cows.
With higher profits, pirates can actually earn really good money from stolen goods.
But more pirates means more bounty hunters. So pirating becomes a high risk, high reward activity (it's currently just high risk, no reward. Lol)
Explorers, rejoice!
You can find new ore deposits for the miners, and get a hefty payout for handing in these discoveries. Mining will eventually begin to ramp up in those systems.
But then large amounts of miners brings pirates, which brings bounty hunters. And so on.
The other good thing about blowing up the bubble is, each major faction will be separate, so can (with some development) be made to look and feel very different.
Empire stations can be all fancy and white (lol), Federation stations all serious looking and square, and the current look would fit the alliance and the independents would share the alliance look, but look a lot tougher and poorly maintained.
Anyhoo, it's probably not viable, but I felt like sharing.
CMDR Cosmic Spacehead
You can use the Thargoids to devastate it, then redesign it, so it works better.
Why?
Well, currently, everything is safe. This is dull.
Also, there are no risky, but profitable trade routes. Adding these to the current bubble would simply add profitable trade routes, without any risk, because everything is compact and easy to jump between.
Without any logical and risky trade routes, there are no logical pirates, and without logical pirates, there are no logical bounty hunters. And don't forget the miners. Lol
So what's needed?
Firstly, each of the major factions should be separated by a large expanse of anarchy systems, with a few corridors for slightly safer trading between the factions, but they would be a long way round, and still a bit dangerous.
Trading between the major factions should then earn loads. It's a long(ish) and very dangerous trip, if you take a shortcut through the anarchies. Or it's a longer(ish) trip the safer way.
Lore could state, during the 2nd Thargoid war, mining was ramped up so high that we strip mined most of the high and medium security systems.
Now only low, anarchy, and systems beyond the bubble have good ore deposits left.
(I know there's far more resources than we could possibly use, but this is for gameplay).
The most profitable mining is now also the most dangerous.
Good outfitting or wings required, but demand is so high (cuz' of the Thargoids) that profit is massive.
Now trading and mining a massively profitable, if you pick the most risky routes, pirates will begin to pick on these cash cows.
With higher profits, pirates can actually earn really good money from stolen goods.
But more pirates means more bounty hunters. So pirating becomes a high risk, high reward activity (it's currently just high risk, no reward. Lol)
Explorers, rejoice!
You can find new ore deposits for the miners, and get a hefty payout for handing in these discoveries. Mining will eventually begin to ramp up in those systems.
But then large amounts of miners brings pirates, which brings bounty hunters. And so on.
The other good thing about blowing up the bubble is, each major faction will be separate, so can (with some development) be made to look and feel very different.
Empire stations can be all fancy and white (lol), Federation stations all serious looking and square, and the current look would fit the alliance and the independents would share the alliance look, but look a lot tougher and poorly maintained.
Anyhoo, it's probably not viable, but I felt like sharing.
CMDR Cosmic Spacehead