So, didn't realize fighting capital ships could be this fun
*vidya*
They should have implemented the Capitol Ship instances this way, having them act as mobile fighter spawn points for pilots so anyone can participate, you select your SLF get a set number of lives and rack up some cash and rep with no rebuy in some rental bangers. Would've basically taken CQC, skinned it with cap ships instead of stations, and dropped it in an instance inside the actual game. It could even be a sort of multi-portal, ie players jumping into it from different systems end up in the same battle instance and are given an objective or whatever so that the lobbies actually fill up, and then on completion you're back in your own ship entering SC, and for single player you get some AI bot teammates
There's so many things wrong here, I don't even know where to start. The complete lack of capital ship maneuvering, for one. Whoever is flying those fighters needs a kick in the head, too. The elite combat prowess of three sidewinders? Three sidewinders that become the deciding factor in a battle between two capital ships? Wat? And they think that destroying things inside the fighter bay is a good idea?
What capital ship in their right minds would even end up in that situation? The Fed apparently lost all weapons and engines, yet the Imp just sat there, right in front of all the guns?
All the survivors of this incident should be busted down to minimum possible rank, and put to work cleaning latrines, for gross incompetence. On both sides. Including the Sidewinders.
Fair enough on the strategic nitpicks but it still looks like more fun than a High Intensity CZ
Last edited: