Destroyed by Thargoid INSIDE station.

Hello, thought i'd share with everyone my recent experience.

This evening my trusty Type 6 and I went out to do some science at Pleiades Sector IR-W D1-55. When dropping in on a NHSS I was received by one of these Thargoid creatures; a Cyclops Interceptor. Upon getting 'closely' acquainted the fellow was so interested in me it felt compelled to follow in tow all the way to The Oracle, shining pretty lasers in my general direction.

In fact this chap was so interested in me, I felt it safest to wait things out inside the station. Unfortunately this proved a poor decision. Whilst observing from supposed safety inside through the view of the mail slot, I was descended upon by a swarm of the blighter's critters. And destroyed. Within the station.

Intriguing, I thought.

Has anyone seen a Thargoid exhibit this sort of behaviour, or the ability to send its swarm inside the station? As you could expect; It was a surprise to me to learn of this.

Cheers,

CMDR Roads
 

Has anyone seen a Thargoid exhibit this sort of behaviour, or the ability to send its swarm inside the station? …

Yesterday I observed a fight between CMDRs and a Thargoid Interceptor close to an asteroid base. From a save distance away (my DBX is absolutely not Thargoid battle ready) it looked like the swarm went into the station when one of the CMDRs docked to repair and rearm (I assume that was the reason).

And btw: be careful when fighting a Thargoid close to a station. The system defense forces won't help and if a stray bullet or missile hits the station or an other ship the station will open fire and the system security forces will attack the "offender".

And: if you have PDT and are too close to the swarm the PDT will open fire on the swarm and the Thargoid will aggro you. Be careful if you don't want to get into a fight.
 
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WOW - has anyone got a screenshot of a Thargoid that close to an operational station?

I might have one. Need to search.

But I think there are quite a few screenshots and even videos about Thargoids at Stations from other players.

Some players found out that if a NHSS spawns close to a Station the Thargoid in there can be kited to the station.


(Don't have a screenshot)
 
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Frontier clearly hasn't coded for the possibility of Thargoids attacking ships right next to - or even inside - starports.

It's that simple. The code to cope with this scenario simply doesn't exist.

Which is why I feel disappointed. Frontier should have thought about the possibility of players kiting Goids in towards a station - I've heard tell this sort of behaviour has happened before in other games.

Besides that - I'm wondering why Frontier added Goids, but didn't add any sort of code for interaction between starports and close-by Goids - it looks to me like they were concentrating and focusing so much on the Thargoid content and storyline reveal by way of existing mechanics - at the moment, Non-Human Signal Sources which are basically the USS mechanic, and also Galnet, and the fixed Distress Call locations - that the possibility that Goids could get anywhere near a starport simply didn't enter their conscious thought.

Frankly, I am disappoint.

So now if a Goid has been kited to a station, there is zero interaction between the station and the Goid. Apart from that, normal starport mechanics prevail - you get the normal fines for speeding, you'll get blown up if your weaponry hits the starport, and so on. I think you even get a fine if you collide with a Goid.

Oh and as OP found out - those little swarms can kill you inside a starport because it seems that as far as the starport is concerned, they don't exist. Because there's no underlying code added to cope with the possibility :/

It's just disappointing. :/
 
Hey, thanks for your responses.

I too found it frustrating that no NPCs or the station itself will interact with the Thargoids. I've so far tried luring them over 3 times with mixed success. Twice I outran and completely lost them. Third time I just kept it on the radar and boosted when it got too close. But on most occasions it isn't overly hard to find a NHSS within about 200km of a station. So either the developers didn't imagine this may happen, or don't want such complications. I mean If it were to be coded for, with the help of a starport destroying Thargoids would suddenly become much easier.... And it doesn't seem reasonable to make stations completely immune to Thargoid attack either.

Also yes, my T6 is unarmed. But fast. So I really just observe. Doesn't always work out well. They get annoyed easily!
 
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Frontier clearly hasn't coded for the possibility of Thargoids attacking ships right next to - or even inside - starports.

It's that simple. The code to cope with this scenario simply doesn't exist.

Which is why I feel disappointed. Frontier should have thought about the possibility of players kiting Goids in towards a station - I've heard tell this sort of behaviour has happened before in other games.

Besides that - I'm wondering why Frontier added Goids, but didn't add any sort of code for interaction between starports and close-by Goids - it looks to me like they were concentrating and focusing so much on the Thargoid content and storyline reveal by way of existing mechanics - at the moment, Non-Human Signal Sources which are basically the USS mechanic, and also Galnet, and the fixed Distress Call locations - that the possibility that Goids could get anywhere near a starport simply didn't enter their conscious thought.

Frankly, I am disappoint.

So now if a Goid has been kited to a station, there is zero interaction between the station and the Goid. Apart from that, normal starport mechanics prevail - you get the normal fines for speeding, you'll get blown up if your weaponry hits the starport, and so on. I think you even get a fine if you collide with a Goid.

Oh and as OP found out - those little swarms can kill you inside a starport because it seems that as far as the starport is concerned, they don't exist. Because there's no underlying code added to cope with the possibility :/

It's just disappointing. :/

Indeed! So this makes me wonder; if a Thargoid can be kited to a starport as I did... Mightn't greifers take advantage of that? If so its a serious lapse of consideration from the developers. What happens if someone lures a Goid back to a busy starport, intentionally getting people caught up in the crossfire? It would especially be hard to avoid swarms through the mail slot!
 
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This makes me wonder; if a Thargoid can be kited to a starport as I did... Mightn't greifers take advantage of that? If so its a serious lapse of consideration from the developers. What happens if someone lures a Goid back to a busy starport, intentionally getting people caught up in the crossfire? It would especially be hard to avoid swarms through the mail slot!

I suspect griefers have done this a couple of times to ;ure other CMDR's in to 'fight against the Goid at the starport' - I for one fell for this if this indeed was the case - I saw a stream the other night with this very thing and decided to join in the fight for a bit of fun.

Got promptly backstabbed by a rabid PvP'er who deliberately destroyed my ship which was weakened by a Goid attack. The scoundrel.
 
Unfortunately, the fix for this wont be adding starport interactions, it will be removing the ability to NHSS from spawning within 2000ls of stations/etc
 
What do people expect? If Thargoids would destroy stations like this, there woukd be no station left in the pleiades within a day. NPCs dont have anti thargoid weapons. If they magically spawned it would make the thargoids artificially easy. None of this would accomplish anything.

This is just a fun gimmick for when you are bored, nothing more.
 
Cool report, thanks for that.

I do hope we'll see stations under attack. They don't have to be unusable, as a result.
 
just as a sidenote, was on a boom delivery mission with 180t of gold, got the usual "nice haul" message and decided to drop into a NHSS, usually, the NPC's will drop in where you do and go about their business, but this time they didn't...
 
What do people expect? If Thargoids would destroy stations like this, there woukd be no station left in the pleiades within a day. NPCs dont have anti thargoid weapons. If they magically spawned it would make the thargoids artificially easy. None of this would accomplish anything.

This is just a fun gimmick for when you are bored, nothing more.

I don't expect Thargoids to be destroying starports - what I was expecting is that starports - which have utterly formidable weaponry - to be at least treating Goids like another pesky NPC nuisance and obliterating them. At the very least.

You would think that with 2.4's headline feature being The Return Of The Thargoids, this would have been a consideration - or even just a bit of forethought in preventing this sort of kiting/luring of Goids towards a starport in the first place.

Alas, no.

The Man Behind The Curtain gets revealed in this kiting example, and another 'suspension of disbelief' straw goes on the camel's back. Maybe it's just me being extra-extra grumpy this Monday, but on thinking about it there have been (for me) quite a number of straws being laid on the camel's back in season 2, and the camel is beginning to strain. :/
 
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