Detachable Fuel Tank

^^ They've been around since before WWII. I think it would be neat if we could buy them to move our smaller ships to where we want them.

You buy them for a one time use, when they're empty they jettison. They should also come with a penalty, something like -35 to maneuverability, if the player gets into a fight then they go to the modules menu and jettison them by by switching them "off".
 

Ian Phillips

Volunteer Moderator
This feature will be coming in the Powerplay 1.3 update, in the form of Drones.

Read the Dev updates for more info.
 
I had been pondering on the similar lines, but converting cargo bay over to fuel storage to give the extended range.
 
I don't see how these would help anybody if all they do is increase fuel capacity, even a small fuel scoop is probably a better use of the space.

If you're a trader you'll buy fuel as you need it and won't want to waste valuable cargo space on extra fuel capacity.

Explorers already have fuel scoops and loading up with more fuel will increase the ship weight and thus reduce jump range. I explore in an Asp and can do 6 to 7 long jumps on a tank full so why would I want to extend that to say 8 to 10 jumps but each one of a shorter maximum distance.

For pirates & bounty hunters fuel is pretty irrelevant as they will dock often to repair & reload ammo and will refuel then.

Miners might have a use for these but only under very unusual conditions.

I'm assuming here that the extra fuel pods are not some magic handwavium solution that increase jump range rather than increasing the number of jumps.
 
You clearly have a reading comprehension problem and clearly you have never flown a fighter 200lyrs in-game either. Please re-read my original post; detachable, disposable, one-time-use fuel tanks for relocating property to a different region for better hunting.

I don't see how these would help anybody if all they do is increase fuel capacity, even a small fuel scoop is probably a better use of the space.

If you're a trader you'll buy fuel as you need it and won't want to waste valuable cargo space on extra fuel capacity.

Explorers already have fuel scoops and loading up with more fuel will increase the ship weight and thus reduce jump range. I explore in an Asp and can do 6 to 7 long jumps on a tank full so why would I want to extend that to say 8 to 10 jumps but each one of a shorter maximum distance.

For pirates & bounty hunters fuel is pretty irrelevant as they will dock often to repair & reload ammo and will refuel then.

Miners might have a use for these but only under very unusual conditions.

I'm assuming here that the extra fuel pods are not some magic handwavium solution that increase jump range rather than increasing the number of jumps.

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I cannot for the life of me, figure out how you arrived at my suggestion of detachable, disposable, one-time-use fuel tanks being anything like fuel drones that someone else must use to bring me fuel.

This feature will be coming in the Powerplay 1.3 update, in the form of Drones.

Read the Dev updates for more info.
 
You clearly have a reading comprehension problem and clearly you have never flown a fighter 200lyrs in-game either. Please re-read my original post; detachable, disposable, one-time-use fuel tanks for relocating property to a different region for better hunting..

No, it's you that seem to have the problem in that area.

What advantage would an extra tank have over a fuel scoop? The extra weight of the fuel will reduce jump range and the few extra jumps the extra fuel gives are nothing compared to the infinite extra jumps a fuel scoop confers.

Drop tanks are used on aircraft ONLY when in-flight refuelling is not possible, fuel scoops are the equivalent of in-flight refuelling.
 
No, it's you that seem to have the problem in that area.

What advantage would an extra tank have over a fuel scoop? The extra weight of the fuel will reduce jump range and the few extra jumps the extra fuel gives are nothing compared to the infinite extra jumps a fuel scoop confers.

Drop tanks are used on aircraft ONLY when in-flight refuelling is not possible, fuel scoops are the equivalent of in-flight refuelling.

Something like a viper or FDL might need the extra fuel capacity to make it through a string of unscoopable stars, especially when you haven't maxed the FSD and your options are limited. I've run into this problem only once though, and I don't feel that that one time would justify this entire suggestion.
 
I have on several occasions swapped out some of the largest fuel tanks in the game. The increase in range was negligible therefore, I consider the jump range decrease to be outweighed by the number of jumps I would gain. As to why I would want this? Maybe because I consider it a more logical and fun game mechanic when compared to the mechanic of ripping components out of my fighter just relocate to a different region for awhile.

As for your comment about when ONLY drop tanks are used, I guess I must bow to your decades of military expertise You are truly a great keyboard warrior. Clearly you know everything there is to know about military aviation. Clearly mid-air refueling is the #1 choice for extending a fighter's range; clearly much CHEAPER, clearly much FASTER and clearly much SAFER than external fuel tanks. (Much sarcasm, just in case you are super dense)

Here, I leave you with a clearly out-dated pic.
http://en.wikipedia.org/wiki/Boeing.../File:EA-18G_Growler_VX-9_from_below_2008.jpg

*UPDATE*

I got bored so here is a picture of a whole bunch of fuel tanks designed to fit the F-15, F-16 and the F-18! Clearly the military needs to give you a call. . . . .
https://www.gezagear.com/images_motorcycle_cover/Military3Geza.jpg

*UPDATE TO THE UPDATE*

Oops, still bored. have another. . . .
http://theaviationist.com/2014/08/08/f-22-fuel-tanks-jettison/

No, it's you that seem to have the problem in that area.

What advantage would an extra tank have over a fuel scoop? The extra weight of the fuel will reduce jump range and the few extra jumps the extra fuel gives are nothing compared to the infinite extra jumps a fuel scoop confers.

Drop tanks are used on aircraft ONLY when in-flight refuelling is not possible, fuel scoops are the equivalent of in-flight refuelling.
 
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You do realize that imaginary space ships and real aircraft are not directly comparable?

The only effective use I can imagine for drop tanks in this game is to deliver fuel to idiots who have run out of fuel and don't have a scoop or are stuck at a non-scoopable star.

Apart from that an additional tank confers no advantage over a scoop and its weight when full would reduce jump range.
 
Lol, who gives a frick if the jump range goes down a .1 or so when the detachable tank allows for several more jumps. Again, it's not about the scoop working better, it's about not wanting to hunt down my original equipment after a fighter pilot arrives at their new hunting ground. Please work on those reading comprehension skillz.

You do realize that imaginary space ships and real aircraft are not directly comparable?

The only effective use I can imagine for drop tanks in this game is to deliver fuel to idiots who have run out of fuel and don't have a scoop or are stuck at a non-scoopable star.

Apart from that an additional tank confers no advantage over a scoop and its weight when full would reduce jump range.

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If these tanks are going to take up internals then they are no better than a fuel scope, but I'll read deeper into that thread later. Thanks for the link!

 
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If these tanks are going to take up internals then they are no better than a fuel scope(sic)

Which is what I've been trying to tell you all along. You really need to brush up your reading comprehension skills. (irony)

But judging from your use of a "z" to pluralise I'd assume you are probably comparatively young so obviously you know everything better than everybody else in the world.

As for tiny adjustments to jump range then every little bit counts (if you are exploring), I just had to make a 2000LY detour to get to some Wolf Rayet stars that were about 700LY from where I was because with my 31.25LY maximum jump I couldn't cross some gaps.
 
News letter #71 "We've already talked about the new drones for scooping cargo and sharing fuel". If sharing fuel, would not the "tanker" ship wish as big a fuel capacity as possible? Fuel scoop does allow for collection of fuel but the supply to other ships is determined by the tankers storage capacity, it may need to skim several times to supply thereby delaying combat ships from returning to the fight as they wait for the tanker ship to replenish its own stores. If it only needed to skim while the combat ships were in combat and not during their refuelling activity combat efficiency is obviously improved (its a combat multiplier to use the military term).
 
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