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The player should be sent to a farther detention facility the higher the crime is.
ex. If the customer killed a player previously, he will be placed in a detention facility 10,000 ly away from the bubble. The more players he kills, the farther it goes.
This will provide the appropriate risk and punishment in doing crime. I think this will be a great deterent to griefing.
Or create a Crime Hub far away from Colonia and Main hub so when griefers gets sent there, they have the option to pvp with each other. Travelling to cultured space is more of a atonemonet.
The player should be sent to a farther detention facility the higher the crime is.
ex. If the customer killed a player previously, he will be placed in a detention facility 10,000 ly away from the bubble. The more players he kills, the farther it goes.
This will provide the appropriate risk and punishment in doing crime. I think this will be a great deterent to griefing.
Or create a Crime Hub far away from Colonia and Main hub so when griefers gets sent there, they have the option to pvp with each other. Travelling to cultured space is more of a atonemonet.
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