Dev/Designer please explain: Why is Type-7 considered large?

Out of curiosity: I would like to know the reasoning behind it. Why exactly you designed it in a way (it seems via hull mass, the Python i.e. seems to have more volume (could be wrong) but less mass) that it cannot land at medium landing pads? This trading ship is just...crippled. So many systems do not even have a station and just outposts, combined with its' somewhat low jumprange (C-FSD and reduced weight equipment: 11,4Ly, even the A-FSD for a whooping 4,5m barely manages 16Ly) are big limitations to its' usefulness.

Very hard to find a high profit route now. Doubling the cargo space but trading for half the profit is the exact same situation as in my Type-6. Which means no improvement at all - just a higher fuel and repair bill and way more insurance if things go wrong. Guess I'll do the next days what I've done now for 4 hours: searching for systems that even have stations and then see that the neighboring have none. Someday I'll be lucky...
 
keep looking and you'll find the right system(s) to make money in with a type 7.

I'm flying one right now, my home base is a high tech system with one startport and the system next door is an Ag/ref system with three starports.

I take PG cells from the high tech system to the agricultural station and make around 950 per tonne, then cross the system with a hold full of animal meat at 350 a tonne and finally jump back to the high tech with a hold full of palladium for 1100 a tonne. it costs me 1k in fuel and i make 2400 credits per tonne of cargo space on the round trip for a total profit of around half a million.

its not the best route out there but i'm making 2 million an hour plus what ever bonuses i get from missions, my best payout on a cargo collection mission is so far 13000 credits per tonne for 28 tonnes of consumer goods.
 
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I am also on my way on Type-6 upgrade, and I just don't know what to do. Type-7 is crippled like OP said, I only hope they will introduce ship that will be more suitable Type-6 upgrade.

I see no valid reason to make him use only Largest landing pads. I would gladly pay 50% higher price (so longer grind with Type-6) if his class stays as Type-6's.
 
I will. But all hours looking for nothing is in the end time I could have traded with my Type-6 and actually make money.

I just made some screenshot to show my issue with this design decision (not only gameplay wise as I stated above).

Firstly the Anaconda: you can clearly see it would not fit on any other spot, such pads are designed for these type of ships:
CPCQ4f1.jpg

Another pic shows a Python on a landing pad:
tLzURs7.jpg

The third pic now shows the Type-7 on an oversized landing pad, while having almost the same size and volume like the Python. I'm 100% sure it could easily fit on the medium pads like the Python. Just imagine the Type-7 to the upper left medium pad.
ArymueN.jpg

So that's why I'm asking. I do not understand.
 
It probably doesn't help you any, but I suspect they wanted a "smallest of the "large" group", the same as the type 6 is the "smallest of the "medium" group". It's like Lakon makes ships that just barely qualify for the next size group up, instead of just barely fitting into the next group down (the Type 9 being the exception). Have a look at a Type 6 on a pad sometime.

Sounds like you've got either the same or slightly more jumop range as my combra... what sort of cargo space do you have in a Type 7?
 
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232t without shields, my Type-6 had 112t. But I could do up to 3k/t per roundtrip in the Type-6 (the "perfect route", usually around 2,4k), while with the Type-7 I'm struggling to find any stations nearby I can even trade to. And usually they're not suitable and don't want the stuff the other one sells. Or better said: At least not for profit orientated guys. When you're used to don't trade for less than 2k/t each roundtrip, you can't got back to 1k/t now. Not only because of greed, but as I said: doubling the cargo but having half the profits is no improvement. Also considering the time spent to find a route.If you need 10hrs, you could have made 10 million with the Type-6 in this time. This in a way lowers the profits of Type-7 again.
 
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Guess I'll do the next days what I've done now for 4 hours: searching for systems that even have stations and then see that the neighboring have none.

I agree that the type 7 seems as if it should fit on "medium" pads on outposts, and although I don't have one yet I've already made note of trading partners where it will work. I'm curious what you mean by "neighboring systems". I regularly trade between system 4-5 jumps apart, if the profits are there. The extra jumps really take very little time compared to SC and docking time.

EDIT: The 7 should be able to at least dock at an "industrial" outpost, IMO.
 
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With the Type-6 it was sufficient for me to do 1-2 jumps. Guess these times are over now. Fuel costs will now be significant, I used to ignore them. By the way: already spent 80k fuel with my Type-7 just looking for profits ^^
 
I am also on my way on Type-6 upgrade, and I just don't know what to do. Type-7 is crippled like OP said, I only hope they will introduce ship that will be more suitable Type-6 upgrade.

I see no valid reason to make him use only Largest landing pads. I would gladly pay 50% higher price (so longer grind with Type-6) if his class stays as Type-6's.

The T7 is not only crippled, but also unfun to fly. Without a class A power plant, it'll overheat on every single jump and if you have a 2 jump route, its just awful. Its awful to fly too, but I didn't find the T6 much fun to fly either. ASP was a hoot though.

However, with some difficulty, you *can* find trade routes you can do in it. I don't like 3 station round trips with one trip having mediocre profit at best, since super cruise and the station kerfuffle is what really takes the time, a jump is really quick. So for a long time, I've been flying a 2-jump route in order to trade between systems that are 23 LY away from each other.

A great way to find a trade route, aside from some knowledge of what trades you're actually looking for, is to fit a Zorgon Hauler for 200k with all D fittings and an A5 FSD. Remove the laser, swap the discovery scanner for a cargo or fuel scoop and you get 31 LY jump range. This allows you to check for routes with great speed and maneuverability and an insurance risk of 10,000 credits. Last not least, a very welcome break from flying that brick. Covering 180 LY in that thing is cake. I use it like the shuttles in EVE.

I had hopes for permit systems to offer trade opportunities, but so far, they've been a complete bust. Either way, I'm getting very close to getting my Python, so the pain was going to have an end soon.

But now my account is corrupted and I can't log in. I really do hate this game for that. So I'm LOITERING on the forum, plotting how to blow up all stations with that nasty anti loitering policy :p
 
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I was pretty surprised when I discovered the Type-7 was a "large" ship. I mean, it's not that big. Looking at those pictures, it looks downright silly on a large pad.
 
I was pretty surprised when I discovered the Type-7 was a "large" ship. I mean, it's not that big. Looking at those pictures, it looks downright silly on a large pad.

The only half plausible reason is the length, but meh... Very frustrating that you can't land it on small stations, especially cause I find them much more fun to land on, with the view of the stars and the vacuum always in sight.
 
The T7 is not only crippled, but also unfun to fly. Without a class A power plant, it'll overheat on every single jump and if you have a 2 jump route, its just awful. Its awful to fly too, but I didn't find the T6 much fun to fly either. ASP was a hoot though.

The T6 was exactly like that for a while in beta but they changed it. Had to load it up with heatsinks to get anywhere. Sounds like they liked the mechanic and put it in the T7 instead.
 
The T7 is not only crippled, but also unfun to fly. Without a class A power plant, it'll overheat on every single jump and if you have a 2 jump route, its just awful. Its awful to fly too, but I didn't find the T6 much fun to fly either. ASP was a hoot though.
...
Either way, I'm getting very close to getting my Python, so the pain was going to have an end soon.

I found the Type 7 fine to fly. If you can't stand the Type 7 then I suspect you'll hate the Type 9 as well and might want to consider a different career. I didn't find the large pad requirement that onerous, again you'll face the same limitation in the Type 9 so you might as well get used to it. In my experience the required upgrades were minimal and it wasn't that hard to find trade routes. All up I put about 22m into mine which is almost exactly what I put into my combat/explorer Asp.

Make sure you have enough money for an FSD upgrade when you buy your Python. The stock jump range is simply unusable for a trader. It's clearly designed for combat rather than trading: it takes a class 7 powerplant but only has a class 5 drive mount. With mine in trading config I can get away with a A3 powerplant but I guess the huge powerplant would be necessary for the large weapon mounts. Also be aware that if you stick with the stock shield it's barely an upgrade on the Type 7 in terms of capacity but with worse range and much more expensive fuel, repairs, and insurance (it does have the advantage of access to medium pads of course). A class 5 shield is fine for the mass so a shield downgrade is practical. Might even be able to get away with a class 4.
 
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Having just bought a Type-9 after having a Type-7 for a week or so, I will tell you definitively that in terms of credits per hour the Type-7 is the best thing going. There are lots of 15 LY routes which pay 1000+ per ton each way (on average) and with upgrades it handles far, far better than a Type-9 ever will.
 
I found the Type 7 fine to fly. If you can't stand the Type 7 then I suspect you'll hate the Type 9 as well and might want to consider a different career. I didn't find the large pad requirement that onerous, again you'll face the same limitation in the Type 9 so you might as well get used to it. In my experience the required upgrades were minimal and it wasn't that hard to find trade routes. All up I put about 22m into mine which is almost exactly what I put into my combat/explorer Asp.

Make sure you have enough money for an FSD upgrade when you buy your Python. The stock jump range is simply unusable for a trader. It's clearly designed for combat rather than trading: it takes a class 7 powerplant but only has a class 5 drive mount. With mine in trading config I can get away with a A3 powerplant but I guess the huge powerplant would be necessary for the large weapon mounts. Also be aware that if you stick with the stock shield it's barely an upgrade on the Type 7 in terms of capacity but with worse range and much more expensive fuel, repairs, and insurance (it does have the advantage of access to medium pads of course). A class 5 shield is fine for the mass so a shield downgrade is practical. Might even be able to get away with a class 4.

I'm not saying the T7 is hard to fly, but it turns like the brick it is and the jump range is worse than the T6 and much worse than Zorgon Hauler or ASP. I can deal without the small stations as far as earning money goes, but it does limit your options and it also prevents me from frequenting the stations I like best.

I put all class D modules into my T7, except A power distributor, A FSD, A power plant and A shield gen.

Thanks for the Python advice, I totally agree. I've actually worked out the exact cost of all upgrades I want in it from day one, plus insurance plus trading cash, so I'm actually set for closer to 70 million. before I buy it. Otherwise I'd already have it.

Well not to mention my save is apparently corrupted, so I'm not able to get into the game till what, January 5th probably, which is annoying the crap out of me. I had just found a great new trade route and before I could use it, I got another system permit, so was gonna fly there first, before starting my trade route, and then I started to get a rash of disconnects on the way there, ending in permanently stuck "LOADING GAME" screens. :(

I also agree with you, that I'll hate the T9, but there's no equally efficient way to earn money in this game, so what choice do you have but space trucking, if you want the nice ships. I plan on keeping the T9 even later on, for when I need some cash boost, but my go-to ships for having fun will be ASP, Python, a few Viper configurations and a Zorgon hauler as a quick, cheap, long range shuttle with its excellent 31 LY jump range.

If you're flying a T7 or T9 only for a day or two to aquire cash for operating costs, the truck feel will be fun for the limited time. Flying them day in day out, cause you don't have anything else - not so much.

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Having just bought a Type-9 after having a Type-7 for a week or so, I will tell you definitively that in terms of credits per hour the Type-7 is the best thing going. There are lots of 15 LY routes which pay 1000+ per ton each way (on average) and with upgrades it handles far, far better than a Type-9 ever will.

You're not going to tell me that a T7 makes more money than a T9 though...? According to the table I've seen, it has greater jump range too, though having to do 2 jumps for a good route is not as bad as having to hop two different stations in one of the systems.
 
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There's some smaller oddball issues with the Type-7, that makes it look to me like a slightly rushed design.

- Hyperjumps cause it to overheat every time

I never had much of a problem with mine overheating, but I tend to always let my ships cool down to 85% before charging the FSD.
 
it might not be Large. But maybe High.

Yeah it looks similar size , length and width to the Python based on the OP's picture, but is it too high for the medium pads.

@Falconfly
The similar sound to the Asp is I think related to them trying to have all the ship manufactures to have a distinct sound
 
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