Dev/Designer please explain: Why is Type-7 considered large?

I see people complaining about over heating in the Lakon 7 but this is only due to not allowing the time for the ship to cool down between jumps ;)

The Lakon 7 is a great trading vessel and apart from the fact it can only be landed on large pads is one of the best trading vessels out there imo.

Very low costs for upkeep, fuel is cheap compared to the larger ships, good cargo size & turns well with decent upgrades.

A type 9 compared to a Type7 is painful to fly, tiny jump distances and massive costs. Profit is comparable between type 7 & 9 due to all the type 9's issues.
 
[...]

[...] Profit is comparable between type 7 & 9 due to all the type 9's issues.

How can that be? If I am forced to use the Type-7 on large pads, I can use the exactly same route with a Type-9 but hauling much more cargo. Although it might be a bit slower, its' profit still should be higher.

- - - - - Additional Content Posted / Auto Merge - - - - -

I'd just stick with a pimped out type-6 till you can get the ship you were hoping for, unless trading is your actual end goal lol

Sure you can do that, but consider that a well-upgraded (not even maxed out) Python costs about 150m, a maxed out Anaconda can go up to 1 billion. And then there is a difference between theoretical 1-1,5m (Type-6) and 5-6m (Type-9) profit per hour. You will trade much less to achieve such a ship.
 
Last edited:
The costs of fuel 15k + per jump the time it takes to dock and fly, jumping takes no time no matter the ship its docking and fly toward station, lining up to dock that takes the time..Type 9 is higher profit but not by much i have found.

One interdiction and it cost me 900k (viper it was and i used all defensive measures and had shields) & interdictions are almost impossible to avoid in a type 9 compared to 7 ;)
 
Last edited:
I look at the type 7 as a good learning step to the Type 9 (which has the same restrictions). At some point the kid gloves come off and you have to learn to find trade routes with the big boys ;)
 
The costs of fuel 15k + per jump the time it takes to dock and fly, jumping takes no time no matter the ship its docking and fly toward station, lining up to dock that takes the time..Type 9 is higher profit but not by much i have found.

One interdiction and it cost me 900k (viper it was and i used all defensive measures and had shields) & interdictions are almost impossible to avoid in a type 9 compared to 7 ;)

Interesting. Didn't know its' upkeep costs were SO high. But I will check it out myself when I ever get the credits anyway ;)
 
Interesting. Didn't know its' upkeep costs were SO high. But I will check it out myself when I ever get the credits anyway ;)

Yea its an interesting ride :) I suppose all i was trying to get across is its worth enjoying the Type 7 for what it is, rather than expecting the type 9 to be superior in all aspects :)
 
I will. But all hours looking for nothing is in the end time I could have traded with my Type-6 and actually make money.

I just made some screenshot to show my issue with this design decision (not only gameplay wise as I stated above).

Firstly the Anaconda: you can clearly see it would not fit on any other spot, such pads are designed for these type of ships:
CPCQ4f1.jpg

Another pic shows a Python on a landing pad:
tLzURs7.jpg

The third pic now shows the Type-7 on an oversized landing pad, while having almost the same size and volume like the Python. I'm 100% sure it could easily fit on the medium pads like the Python. Just imagine the Type-7 to the upper left medium pad.
ArymueN.jpg

So that's why I'm asking. I do not understand.

Weight rather than size?
 
You pay for fuel? :eek:

Yes. Either you pay a lot of credits for a proper fuel scoop or you wait 5-10 minutes at the star to regain the used fuel. In this time I could have made another roundtrip which in the end makes more profit ;)

- - - - - Additional Content Posted / Auto Merge - - - - -

Weight rather than size?


Yes, like I said in the first post: it seems to be considered as a large vessel due to its' mass, not its' size. I don't get the reasoning behind it.
 
I never had much of a problem with mine overheating, but I tend to always let my ships cool down to 85% before charging the FSD.

LOL the T7 overheats even if you were at 52% heat before charging up on a class D power plant. On a double jump, I'd wait for the jump drive charging to the second to last bar and drop a heat sink, which usually was at 99-102% heat. The heatsink - dropped right before hitting the count down would bring down the heat to 48%, but during the countdown, when heat usually does NOT increase any further, the heat meter would still go and count back up to 64% heat.

Once you put a class A power plant in, it will not overheat at all. Even if you start charging the jump drive when heat is already in the nineties, heat seems to be simply capped as it will stop counting at 98, even when its still in the middle of charging.

So, you can't jump without overheating in a T7 on factory equipment. Upgraded to D, no change. Upgraded to A and issue eliminated.
 
I am just hauling indite for 800 per ton one way and gold for 1400 per ton on the way back, stations are 10Ls and 130Ls from the sun, distance is less than 30 Ly so it takes one extra jump, but overall its worth it. I am able to find similar route anytime I need for type 7 and it does not take alot of time. I rather pay for fuel than lose time with scooping and interdictions.

About overheating, type 7 can stand even 140% of heat without taking damage so dont panic.
 
LOL the T7 overheats even if you were at 52% heat before charging up on a class D power plant. [snip] Once you put a class A power plant in, it will not overheat at all.

That would make sense and actually shows a lot of thought on the developer's part... an "undersized" or "barely capable" engine should create a lot more heat to move a given mass than an overpowered engine would.

Seems like a lot of the time when people are complaining about a game mechanic it's really because they don't understand the mechanic, not because it's "broken".

- - - - - Additional Content Posted / Auto Merge - - - - -

About overheating, type 7 can stand even 140% of heat without taking damage so dont panic.

I was talking (ok, arguing) with one of the devs during beta about changes they made to stealth and heat management. I lost the argument, but he did mention in passing that damage (on any ship I believe) doesn't start until 150%, and they blow up at 200%.
 
Last edited:
Back
Top Bottom