Dev Team -
This problem has been reported in the past, as I have seen post on it, and it continues to happen. The mouse is still quirky and still does mile jumps when you are working on a blueprint as you rotate around a piece in the blueprint which throws the mouse into the abyss. for no reason. Then when you are thrown underground, out of park bounds, and elsewhere, it is not easy to get the mouse back on track into the park where you were working.
Simple solution. Put a button at the bottom of the UI menu that automatically re-centers your mouse pointer back to the center inside the park boundaries out of the abyss where it just threw you a mile off screen.
The following screens shows a hyper-space jump that was almost impossible to allow me to get back into the park boundaries. Saving the park and relaunching the game does not even correct this issue because it opens the park back at the same location in the abyss. There is no rhyme or reason other than it mostly happens when you up close with a scenery piece or wall and and you are trying to rotate your view of the blueprint.


This problem has been reported in the past, as I have seen post on it, and it continues to happen. The mouse is still quirky and still does mile jumps when you are working on a blueprint as you rotate around a piece in the blueprint which throws the mouse into the abyss. for no reason. Then when you are thrown underground, out of park bounds, and elsewhere, it is not easy to get the mouse back on track into the park where you were working.
Simple solution. Put a button at the bottom of the UI menu that automatically re-centers your mouse pointer back to the center inside the park boundaries out of the abyss where it just threw you a mile off screen.
The following screens shows a hyper-space jump that was almost impossible to allow me to get back into the park boundaries. Saving the park and relaunching the game does not even correct this issue because it opens the park back at the same location in the abyss. There is no rhyme or reason other than it mostly happens when you up close with a scenery piece or wall and and you are trying to rotate your view of the blueprint.

