Devs - It's Not Me, It's YOU.

I used to jump into my ship with a smile and head for the stars. Even when I knew there were tough odds ahead of me, I didn't hesitate. E: D was a happy and joyous experience at the end of a work day. Today, I sit on the launch pad and cringe at the thought that I only have two rebuys on my Python or FDL and I'll probably be using at least one that night. I'm no longer having fun, I'm continually tense, waiting for the inevitable interdiction I can't fight and thirty seconds of being the AI's Piñata before the rebuy screen appears. Now, don't get me wrong, tension in a game is a great addition. However, being tense all the time wears you down. Isn't having fun the whole point of playing this game? I get blown up in World of Warships, World of Tanks, Kerbal Space Program, No Mans Sky, Assassins Creed - Black Flag, Dreadnought, and dozens of other games all the time and love it. E: D, not so much lately.

I can't keep thinking what happens when the mine mechanic changes or AI gets smarter. With only that one viable defence available now (Unless you are Ace Rimmer, star pilot extraordinaire) the game has been reduced to run and dump mines for the kill. Welcome to PvM.

That's tragic in my mind and frankly, I hate it. The devs have done a great job in providing myriad weapon, shield, module choices in-game, but now I'm being forced to fly in a dedicated combat ship and carrying mines just to survive. Well, I don't carry mines. Never have and never will because frankly, it's a cop-out. If I can't outfight / outthink my opponent 1v1 as I've done since v1.0, if I can't run my Python or FDL on a mission without dying, if I can't mine, smuggle, trade or explore, then the game mechanics in E: D and I are now incompatible and instead, I'll go fly Valentina Kermin around the sun. At least the game mechanics in KSP are consistent (for the most part.) If I explode in KSP there's a logical reason and I can take steps to correct it using multiple options. I used to say the same thing about E: D, but not today. E: D is continually reducing my in-game choices, not expanding them. "But you just need to fly FA-Off in a dedicated combat ship to kill those enemies" - Right, except I didn't buy E: D to fight all the time. I bought the game mostly for the non-combat roles. Trading, smuggling, missions, mining, exploration... Now mandatory combat is being shoved down my throat.

E: D has some great ideas, but some of them (PowerPlay, Engineers as two BIG examples) have been badly bungled during implementation and only halfheartedly fixed after the fact. I've consistently played E: D two hours a night, pretty much every night for a year and a half. I've spent thousands on multiple accounts, a HOTAS, joysticks, monitors, multiple GPU + PC upgrades, LEP's, HTC Vive, all to play E: D. As of today, I haven't booted the game launcher in well over a week. Don't get me wrong, I love Frontier, their staff and think DBOBE has a fantastic crystal clear vision. The upcoming 2.2 patch looks amazing. However, they've made some whopping mis-steps in the past and failed to correct them properly before moving on. To use a building metaphor, the foundation is badly cracked and they're still adding on upper floors.

I'm hoping 2.2 re-balances some of these issues without adding more problems. The threadnaught on insta-ships does not bode well in that regard and is a perfect example of the short-sighted design strategy being flung around. Consistent rules (that apply equally to PC & NPC alike) with balanced mechanics are the core of any enjoyable game system.

Anyone relying on mines today to get through the day will, at some point in the future, be disappointed. Mines are the last thin ledge we can cling to as we dangle over the abyss. When that gives out, we'll have no more options left.
 
Hmmm never used mines, are they good then?
TBH I don't have much problem with most NPC one my C4 beam gets going but would be nice to have a more defence oriented weapon.
 
I really didn't get your problem - is it AI? How AI is bad? It is too effective?

A bit too much drama in post, I really didn't get it.

Also yes, AI will have mines fixes in 2.2, it is confirmed.
 
Getting a turret or two with drag rounds to slow enemies down could help you out drastically. Give that a shot and see how everything works out for you.(As well as corrosion rounds)
 
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Fdev is certainly not short-sighted in their business practices and game development as you claim. I'm sorry that the game isn't perfectly developed to fit your personal preferences, especially on things like mines.
 
Just a thought - you could switch to a cheaper ship and get 10x the rebuys.

That was what I was thinking. Get a Cobra or something like that. I am in a Cobra Mk4 at the moment and having a great time (I am rubbish at combat as well). I do try to survive as much as possible, and do most of the time. But the rebuy costs are not much, so not a real issue at the moment.
 
Sorry to read about how the game has became for you.

I'm not an ace pilot extraordinaire but I can usually escape from any NPC with my Python, even more so with my FdL which is faster than the Python. There might be a couple of basic things that you are missing which contribute to put you into those unpleasant situations. More specifics would go a long way in trying to make you have fun in the game again.
 
There definatly have to be made some adjustements!

Flying a (A grade, unmodded) Python and I can both run from any ship or kill any ship that goes after me.
But personally I'm fine with AI and interdictions, but I also like combat.
 
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I'm hoping 2.2 re-balances some of these issues without adding more problems. The threadnaught on insta-ships does not bode well in that regard and is a perfect example of the short-sighted design strategy being flung around. Consistent rules (that apply equally to PC & NPC alike) with balanced mechanics are the core of any enjoyable game system.

I agree with this part. They will revise and improve Powerplay as well as combat logging, instancing and aggressive, basic NPCs in the future (I hope).
 
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The Replicated Man

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Well I did runs from Sothis in a unshielded stock type 6 constantly getting interdicted. It wasn't uncommon for me to land with 1-9% health. I have never died in that ship. That's also with no weapons. If you are a CMDR who doesn't want to fight AI all the time just run. Don't bother with mines. I understand where you are coming from but getting upset on the forums isn't making the situation any better. If you need help with Ai Wing up! Get a friend who plays as much as you to be your extra "muscle" during your travels. You can even find CMDR's who are willing to be extra protection for a few tons of platinum. Cheers and good luck!

(Not every CMDR is a homicidal maniac who craves destruction)
 
I fly flimsy little ships (iEagle) but they are fast. I just boost away from anything that is too tough. Or in a big slug of a ship (my anaconda has no weapons) it's full power to shields and jump out. Either way, it's not a problem. It's when you bite off more than you can chew and hang around to fight that you'll have a problem.

Don't fight battles where there is a high risk of losing. Run.
 
Maybe the post-interdiction 'fight' difficulty is dependent on combat rating?

Because I'm a very, very average combat pilot (if CQC is anything to go by) yet I've never been destroyed in an interdiction post-2.2 yet. In fact, in the vast majority the interdictor never gets to fire a shot at me, and never takes my shields down unless I decide to turn around and fight. And I'm flying a very lightly armed/shielded Asp or a slow, in-agile Python.

Submit, 4 pips to engines, boost the instant it becomes available and I'm often out of weapons range (~3km) by the time the interdictor appears, and out of mass-lock range (<4.5km) soon after, so no need to high-wake. If the interdictor is within weapons range, 4 pips to shields, 2 pips to engines and just wait out the low-wake jump.

It can be annoying if you're chain-interdicted, but for me at least it's no longer a real threat.
 
… - Right, except I didn't buy E: D to fight all the time. I bought the game mostly for the non-combat roles. Trading, smuggling, missions, mining, exploration... Now mandatory combat is being shoved down my throat.

Don't fight if you are not in a combat ship. Deploying hard points in a non-combat ship is almost suicide.

I agree that it's not the best gameplay choice FD made with 2.1. In a galaxy where piracy, terrorism and war is a constant threat even the pure trading ships would be designed around that fact and be very, very good at tanking or running away while still being good at their primary task.

Most of the ships in ED make no sense since 2.1 and the engineer modifications made things worse. As a result the whole galaxy makes less sense.

The sad thin is, that this discussion will probably just an other "git gud" and chest pounding contest.
 
Well, for what it's worth, I'd be happy to wing up with you and run some escort. Feel free to friend me in the game. I have the same name as on the forums.
 
If I can't outfight / outthink my opponent 1v1 as I've done since v1.0, if I can't run my Python or FDL on a mission without dying, if I can't mine, smuggle, trade or explore, then the game mechanics in E: D and I are now incompatible

You're correct, you're incompatible with the game. To outthink your opponent in v1.0 meant using very little skill. Taking on an Elite Python in a Viper was viable and easy, without any fancy FA Off. Now, a bit more thought has to be put into your load-out...you're complaining that mines have become relevant at last?
 
Have you partaken of the engineers yourself? Assuming you haven't:

for example, I bought a Python, and was really struggling when I got a bounty on my head. Once I'd got the Grade 3 dirty drives on it, the problems just evaporated. Sure, deadly and elite NPCs still present a challenge -- if you decide to fight -- but you can always extricate yourself from any situation with mods that only take a few hours to unlock.

Don't get me wrong - there are issues with NPCs, such as the infuriating spawn and interdiction mechanics (got interdicted by a pirate? Here, have a bounty hunter who's not winged with the pirate spawn right in your face!)and the kind of accuracy with railguns that reminds one of aimbots in FPS titles. That said, I've found even light modding to make a world of difference to survivability. Case in point, if you're in the Sidey or Eagle, and have a few million in cash, you can put the enhanced performance thrusters on them and literally outrun anyone but another player with a very heavily modded ship.
 
I have mines on my my Asp (2 class 2 mines, rest shock mines) that I only use when my assailant is a mission target. Otherwise, it is boost-boost-jump. I'm usually gone at the time they start shooting at me. I also low wake, for two reasons. First, I win the interdiction game about 1/2 of the time, so it is worth trying again in my eyes. Second, the attacker doesn't always come back into SC to chase me or they show up at a bad angle to start interdiction.

The ship only has grade 1 thruster upgrades, but this seems like enough to get range on most ships. If I make sure to boost right away, I should be out of masslock with the larger ships. Further, I put a grade 5 High Charge Capacity Power Distributor which gives me plenty of uninterrupted boosts. Even when I lose interdiction, my boost advantage keeps me at range.

At my combat rank (Dangerous) I'm regularly interdicted by Elite NPCs (kind of a lot lately) so I'm used to seeing plasma bolts whiz by...they whiz by instead of hitting me b/c I also go into FAoff while running to make my flight path just a little more squirrely.

The T9 was a lot tougher to survive in though. It made it out of most scrapes but I was once jumped by two separate Elite Pirates, made a couple minor errors (thought I could mine two attackers at once), and didn't make it out. Currently working on collecting the materials to upgrade the thrusters, shields and shield boosters while I grind for Empire Ranks.

So...to answer your question...Yes, I use mines. Not to survive but to kill.
 
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