The Weapon Boost is clearly the biggest game changer. And that's a serious problem. CQC is meant to be about pilot skill. Not who can time the I-Win buff pickup best. This is mainly problematic in Deathmatch, but it does impact TDM and to a lesser degree, CTF.
Now, before anyone jumps down my throat and tries to draw parallels to arena shooters like Quake IIIA with its Quad Damage powerup, let me stop you RIGHT THERE. There are significant differences between Q3A and elite's CQC/Arena. Let me list some...
All these points are facts. They are not opinion, this is how Q3A was designed.
Currently, this is how the weapon boost (and all other boosts) works in Elite CQC:
And this is just one of MANY problems in CQC that needs to be addressed. But this one in particular really takes all the fun out of the game mode. The shield powerup probably shouldn't reset your shields to 100% AND overcharge it. Matchmaking issues. No chat. (except voice?!). No private games. No custom game mode settings. etc, etc, etc.
I would really appreciate, at least an acknowledgement, that this is going to be looked at. Anyone? :/
Now, before anyone jumps down my throat and tries to draw parallels to arena shooters like Quake IIIA with its Quad Damage powerup, let me stop you RIGHT THERE. There are significant differences between Q3A and elite's CQC/Arena. Let me list some...
- Level design plays a HUGE factor in how the quad damage is balanced, and itself is a huge influence on how the map plays. It's almost always placed in difficult to reach, out of the way, or highly exposed areas, making going for it risky. You will be challenged for it every time.
- The cooldown timer on the quad damage in Q3A (along with the mega health) is two minutes (iirc). This is significantly longer than the other 'standard' pickups such as ammo, armor, health, and weapons. (40, 35, 25 and 5sec respectively.)
- The duration of the quad damage powerup is 30 seconds. At a minimum, this means there will be a down time of 1min30sec where NO ONE will have the quad damage.
- The quad damage makes you GLOW BRIGHTLY when you have it, alerting other players to the fact. You WILL become a target.
- The quad damage is DROPPED when the player holding it is killed, allowing another player to pick it up to use the remaining time. Even MORE reason you'll become a target.
- The quad damage makes a relatively loud sound both when it spawns and it is picked up, again alerting nearby players to the fact.
- NONE of the powerups spawn when the map is first started! This means players won't make a bee-line directly for its spawn location at the very beginning, and gives everyone a chance to start fighting first.
All these points are facts. They are not opinion, this is how Q3A was designed.
Currently, this is how the weapon boost (and all other boosts) works in Elite CQC:
- Weapon Boost is relatively easy to get, and in many cases you can end up taking it without being seen by other players. You will usually be able to get away with it even if you have been spotted.
- The respawn timer is relatively short, and is the same for all types of powerups.
- The duration of the effect of Weapon Boost is close to the respawn timer. You can keep a nearly 100% combat uptime on the buff if you are controlling that powerup.
- There is no way to know if someone has the weapon boost, until they start shooting at you.
- Killing someone who has the weapon boost does not grant you the remainder of his boost, and no additional points.
- All powerups spawn at the start of the map. The person who gets to the weapon boost first almost always has the advantage. This means spawn location can screw you, and it means ship speed is often a deciding factor. No skill is involved here, excepting perhaps some small amount of manoeuvring for some of the locations.
And this is just one of MANY problems in CQC that needs to be addressed. But this one in particular really takes all the fun out of the game mode. The shield powerup probably shouldn't reset your shields to 100% AND overcharge it. Matchmaking issues. No chat. (except voice?!). No private games. No custom game mode settings. etc, etc, etc.
I would really appreciate, at least an acknowledgement, that this is going to be looked at. Anyone? :/