DivineBeastCervi
Banned
i posted this on reddit and people said the devs look at posts here more than on reddit and to post it here too!
the formatting is wrong because its for reddit,s orry
**Balance Adjustments:**
-Money comes too fast. Guests pay too much for rides (40 dollars for a coaster is totally viable). The speed you make money is a huge part of how well or not well this kind of game works, and money in Planet Coaster just comes too fast.
-Rides are priced weirdly (messes with the first point). One of the flat rides is only 900 dollars, and it's twice the size of another one that is 3,600 dollars. Prices in games like this aren't accurate, of course, but 900 dollars is so low. Even 3,600 seems kind of low.
-Guests enter the park too quickly. You get 400+ guests with only two rides and a shop. Too many guests + too high ticket prices + too cheap rides = too much money. In RCT, it takes you a good year to get 400 guests. It feels better.
-Coaster excitement is messed up by slow parts. The station shouldn't count towards the excitement rating, and block breaks shouldn't either. In real life a block break at the top of a hill can make a coaster more exciting but in planet coaster it brings the whole thing down. It doesn't really make sense for guests to think a really great coaster is boring because there's a block break before the station.
-Pickpocketing is way, way too common to be believable or reasonable! And security guards are awful at their jobs.
-Scenario goals should have time limits. There's no tension in the game right now, you can do everything whenever you want, which means nothing really takes any real effort.
-Things like extras on food don't really have any meaning right now, I don't know how to fix it but it meant more in RCT3 than it does in Planet Coaster, so there must be some way!
-Guests are too smart, there's no spontanatiety. They should be dumber. It's more fun when simulations don't have perfect people in them.
**Quality of Life Changes:**
-Remove the colored overlay on selected ride when changing its paint
-Add a toggle to shops to decide what they do and don't sell (like hats!)
-Add an advanced move and duplicate button when selecting multiple things that aren't part of one building
-Add a button to make anything into a building, even if it's just scenery. "Building" should be treated more like "cluster of objects that function as a unit".
-A global, rotate-able and slideable grid so you can line things up across the park.
-Let us make the grid 1m in size without having to use small building pieces to 'glitch' the grid into that size
-1m wall pieces
-Let us rotate building pieces while building, to change the grid rotation. Someone told me you could do this in alpha, but you can't now. If I get it right, I think you could rotate build pieces freely off the grid, and it'd change the grid orientation to match the most recently placed piece. Then if you selected a piece on a different grid, it selected that grid. All in one building!
-Free rotation of all building pieces without using the building grid at all
-Free rotation of the XYZ dragging tool thing
-I'd like to set defaults for the grid size, I'm pretty much never going to want it to be at 2ft height. It's annoying having to put it at 1ft every single time. Same goes for 4m vs 2m, there's no reason to ever have it on 4m.
-Dragging and rotating objects has a delay, it doesn't start until after the mouse is already moving. This should move immediately instead of after a delay, 1:1 with mouse movement.
-Draggable UI windows
-Copy/paste of paint colors, if I click on a ride with existing colors I would like to be able to make the current colors show up in the "most recent" color picker so I can copy them to other rides.
-Adjustable path length without changing path width, so we can make 33ft paths that are less than 33ft long, and things like that.
-Let us make slopes and stairs that are also shorter than the path width
-Adjustable height of slopes and stairs instead of only one height for each
-Spline-based path building would be a neat idea
-Spline-based fence building too but now we're getting into entirely new concepts and not quality changes
-Toggle rides as selectable so you can fine-tune scenery on and around them without the game trying to select the ride, or not being able to select things "behind" the ride. (Think of the ride's hitbox like a big glass box, and the cursor as a stick. You can't poke the scenery behind the hitbox because the glass is in the way.)
-It'd be nice to be able to place water at any height instead of just at set increments
-Add a notification to explain why water can't be placed in some places, or a transparent "fake water" overlay so you can see why the terrain won't let you do it, I guess? Placing water is hard.
-I'd love a toggle to turn off limits on coasters and track rides. It's really, really hard for me to build track rides. The end pieces never line up right with the station because they have to be a certain length and it doesn't work well unless you use nothing but the same degree turns and never make the track longer or shorter. I don't care if my train cars clip going through a tight corner, I'd prefer to just be able to make tight corners.
-Let us pull terrain through rides instead of just pushing it through rides
-No-clip with paths too please!
**Bug Fixes:**
-The scenery and Building menus open up to a blueprint panel now instead of the scenery and building menus
-I actually acn't think of any off the top of my head.
**Special Bonus Section: Pathing**
It's pretty much impossible to make a realistic looking park because of how paths work. Go in-game and play around with curved slopes....they're a paint o use. Or slopes in general. Connecting grid paths to non-grid paths is really rough. You can't make a path that is really wide, but also really short, or shallow stairs, or a plaza that isn't made from grid paths that's wider than 36 feet but without any holes in it (see silvarett's video on making plazas- it works okay, but every single plaza you make that way has curved sides and holes in it). You can't place benches in the middle of a path, only the edges, and sometimes it won't let you use one edge if there's another edge nearby. It'd be nice to make the railing only on one side, or mix and match railings from different path types. More railings in general would be great since there's no way to make fences. And something like the Adobe Illustrator Pen Tool to literally draw paths would be amaaaaaaaaaazing, or like how roads work in Cities Skylines (with mods).
THANK YOU FOR READING!!
the formatting is wrong because its for reddit,s orry
**Balance Adjustments:**
-Money comes too fast. Guests pay too much for rides (40 dollars for a coaster is totally viable). The speed you make money is a huge part of how well or not well this kind of game works, and money in Planet Coaster just comes too fast.
-Rides are priced weirdly (messes with the first point). One of the flat rides is only 900 dollars, and it's twice the size of another one that is 3,600 dollars. Prices in games like this aren't accurate, of course, but 900 dollars is so low. Even 3,600 seems kind of low.
-Guests enter the park too quickly. You get 400+ guests with only two rides and a shop. Too many guests + too high ticket prices + too cheap rides = too much money. In RCT, it takes you a good year to get 400 guests. It feels better.
-Coaster excitement is messed up by slow parts. The station shouldn't count towards the excitement rating, and block breaks shouldn't either. In real life a block break at the top of a hill can make a coaster more exciting but in planet coaster it brings the whole thing down. It doesn't really make sense for guests to think a really great coaster is boring because there's a block break before the station.
-Pickpocketing is way, way too common to be believable or reasonable! And security guards are awful at their jobs.
-Scenario goals should have time limits. There's no tension in the game right now, you can do everything whenever you want, which means nothing really takes any real effort.
-Things like extras on food don't really have any meaning right now, I don't know how to fix it but it meant more in RCT3 than it does in Planet Coaster, so there must be some way!
-Guests are too smart, there's no spontanatiety. They should be dumber. It's more fun when simulations don't have perfect people in them.
**Quality of Life Changes:**
-Remove the colored overlay on selected ride when changing its paint
-Add a toggle to shops to decide what they do and don't sell (like hats!)
-Add an advanced move and duplicate button when selecting multiple things that aren't part of one building
-Add a button to make anything into a building, even if it's just scenery. "Building" should be treated more like "cluster of objects that function as a unit".
-A global, rotate-able and slideable grid so you can line things up across the park.
-Let us make the grid 1m in size without having to use small building pieces to 'glitch' the grid into that size
-1m wall pieces
-Let us rotate building pieces while building, to change the grid rotation. Someone told me you could do this in alpha, but you can't now. If I get it right, I think you could rotate build pieces freely off the grid, and it'd change the grid orientation to match the most recently placed piece. Then if you selected a piece on a different grid, it selected that grid. All in one building!
-Free rotation of all building pieces without using the building grid at all
-Free rotation of the XYZ dragging tool thing
-I'd like to set defaults for the grid size, I'm pretty much never going to want it to be at 2ft height. It's annoying having to put it at 1ft every single time. Same goes for 4m vs 2m, there's no reason to ever have it on 4m.
-Dragging and rotating objects has a delay, it doesn't start until after the mouse is already moving. This should move immediately instead of after a delay, 1:1 with mouse movement.
-Draggable UI windows
-Copy/paste of paint colors, if I click on a ride with existing colors I would like to be able to make the current colors show up in the "most recent" color picker so I can copy them to other rides.
-Adjustable path length without changing path width, so we can make 33ft paths that are less than 33ft long, and things like that.
-Let us make slopes and stairs that are also shorter than the path width
-Adjustable height of slopes and stairs instead of only one height for each
-Spline-based path building would be a neat idea
-Spline-based fence building too but now we're getting into entirely new concepts and not quality changes
-Toggle rides as selectable so you can fine-tune scenery on and around them without the game trying to select the ride, or not being able to select things "behind" the ride. (Think of the ride's hitbox like a big glass box, and the cursor as a stick. You can't poke the scenery behind the hitbox because the glass is in the way.)
-It'd be nice to be able to place water at any height instead of just at set increments
-Add a notification to explain why water can't be placed in some places, or a transparent "fake water" overlay so you can see why the terrain won't let you do it, I guess? Placing water is hard.
-I'd love a toggle to turn off limits on coasters and track rides. It's really, really hard for me to build track rides. The end pieces never line up right with the station because they have to be a certain length and it doesn't work well unless you use nothing but the same degree turns and never make the track longer or shorter. I don't care if my train cars clip going through a tight corner, I'd prefer to just be able to make tight corners.
-Let us pull terrain through rides instead of just pushing it through rides
-No-clip with paths too please!
**Bug Fixes:**
-The scenery and Building menus open up to a blueprint panel now instead of the scenery and building menus
-I actually acn't think of any off the top of my head.
**Special Bonus Section: Pathing**
It's pretty much impossible to make a realistic looking park because of how paths work. Go in-game and play around with curved slopes....they're a paint o use. Or slopes in general. Connecting grid paths to non-grid paths is really rough. You can't make a path that is really wide, but also really short, or shallow stairs, or a plaza that isn't made from grid paths that's wider than 36 feet but without any holes in it (see silvarett's video on making plazas- it works okay, but every single plaza you make that way has curved sides and holes in it). You can't place benches in the middle of a path, only the edges, and sometimes it won't let you use one edge if there's another edge nearby. It'd be nice to make the railing only on one side, or mix and match railings from different path types. More railings in general would be great since there's no way to make fences. And something like the Adobe Illustrator Pen Tool to literally draw paths would be amaaaaaaaaaazing, or like how roads work in Cities Skylines (with mods).
THANK YOU FOR READING!!