Of course, PC is a great game, I dont wanna say anything else, they are great developers.
What I simply wanna tell is, that I dont see for what kind of group this game is meant to be, and this is important for its controls and features, and what I blame Frontier for.
For Kids the tools are mostly too complicated, Kids dont know about block-brakes, liftspeeds, or many other things. So I think this group mostly need the blueprints with less functions to change things. "Place and Play", only have fun with the game, thats OK.
But on the other hand there are those "RCT-Freaks", which want much much more. The actual tools are completely missing this group. So I am missing the decision what this game is ? Kiddie-Game, or some more advanced? For a kiddie-game also the path system is much too complicated, it still doesnt work for many "big"-Users (as me) without straits.
Thats where it comes to the base. The engine is not the right choice. Doing big parks with many "peeps" and good graphics cant be done with CPU only. But thats the first big miss that PC has, it cant use GPU and thats a no-go im my eyes.
I mean it is not that we cant get a fully realistic game, but there is still much QOL missing. A little bit more realistic water, dark buildings, better lightning, ...
The coaster-builder in PC is such a thing I am also wondering about it. I always see lots of coasters, that are way to rough, with too sharp corners, the cars would derail in reality. But you are still too much restricted in building, because your restricted the wrong way, and thats where I miss the QOL in this game. Smooth coaster could easier be possible if Frontier had taken a look at RCTW (yes, in this part is RCTW better, because they use a spline-based-system where you mostly get smooth tracks) and Themepark-Studio, this has an excellent coaster-builder, including options for individal supports. Sam puts so much effort onto realistic coasters, but the tools didnt get the work done in that quality they should, so ... realistic game or not ?
So there is again the point: For many people this unsmooth coasters are good enough, they dont know and dont see the difference (realistic <-> unrealistic) and all those little tweeks that make it unrealistic.
The performance-problems could half solved if they make all management-things optional disable. As I see there are two groups playing this game. Those who wanna do a park based on real management (but for that you need correct scaled prices) and those who only wanna build park without money-management. Last users suck up all CPU, because of big parks, many details, ... but half-CPU is used for calculating how much hamburgers have been sold last month. Again a thing I dont understand, making a sandbox-park doesnt need money-management od money att all. Disable it and you have more power for calculating important things.
I asked this a developer many weeks ago if it would make sense doing that, but as ever no "communication".
I could write so much more, but thats not part of this QOL- topic here.
And for all hardcore-fans here again: I am not a PC-Hater but I see things more critical and ask more questions ... and I still have some about PC [yesnod]