Parks Diamond Heights

Here we go again... If you've known me long enough, you know that I have attempted many times to recreate the RCT1 classic, Diamond Heights. I've only ever fully shown off 2 versions of the park, neither of them finished, but this is a project that's spanned every game from RCT2 to No Limits. Each and every time I was unable to complete the project. Sticking to a 1:1 recreation is obviously never going to work, so instead of trying to fully recreate the park, I am building a park like I normally would, but keeping the original park as the skeleton to base my design around.

Along with this, recreations tend to get boring after a while. To make it a bit more entertaining for you and for me, I've developed a rather intricate story to built the park off of. Another fun thing I've done is to include some references and easter eggs to the scenarios in RCT1. Some are obvious, but others won't be, so keep an eye out and be sure to read between the lines.

That about does it for my little intro. How about we get to what you're here to view.
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From the online journal of Michael Grey.

Diamond Heights, Entry 1
“Basis”​

Diamond Heights is an amusement park located just outside of Indianapolis. It has a rich history with many twists and turns, which is part of the reason I want to document the history of this great park. While most believe that the park came about in the mid-50s, which is true to a certain extent, it actually has roots dating all the way back to 1908 when a park by the name of Evergreen Pleasure Gardens was situated on the property.

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It was really quite large for a park of its time, boasting 2 rollercoasters. Pictured above is the Gravity Valley Ride, manufactured in-house by the park. It was one of the only coasters in America to feature a helix when it was built, which could be as early as 1914 from what I’ve found. It also used the terrain of the valley to its advantage, taking riders through a double down and a double up element all without exceeding 20 feet in ground-relative height.

The second coaster was a side-friction coaster, which actually came before the Gravity Valley Ride in 1910. The Dip, as it was known, also used the park’s hilly terrain to provide riders with a unique experience. Unfortunately, I found no photos of the actual ride, but it had a very similar layout to its successor.

Besides that, not much information exists about EPG. The park was shut down in 1920 due to a combination of safety and monetary factors. The property was leveled and put up for sale not too soon afterwards. Later in 1954, a company by the name of Regal Entertainment bought the land and announced their plans to build a park on the property, a homage to the park that stood there before it. This is when the history of Diamond Heights officially started.

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The park opened on May 15th, 1956 with guaranteed free entry. Of course, ride tickets cost money as that was the popular business model at the time. It was a huge success being that it was the largest amusement park to open in the Indianapolis area. Just like its predecessor, the park had 2 rollercoasters (A bunch of other flat rides were thrown into the mix as well). Regal Entertainment had PTC replicate the two coasters previously on the property.

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Shooting Starr was the only side friction coaster PTC ever built, acting as their sort of experiment to resurrect the ride type. This ride was extremely rough, even compared to other much older coasters of the type. It would eventually be torn down in 1960 because of this. Along with that, PTC abandoned their Side Friction design.

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Woodpecker was the second coaster, and Diamond Heights’ star attraction. It stood at least 15 feet higher than the ride it was based from, but due to dangerous G-forces causing stress on the track, the helix that stood on the opposite side of the river had to be removed from the design.

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The flat ride lineup the park had was also pretty respectable. A carousel stood just past the north entrance.

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The Whip was the only thrill ride that wasn’t a coaster. It stood right on the waterfront in the valley.

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The only other ride that I could find clear photos of was the Sky Swing, which was a pretty rare find for a flat ride of this era. Its unique tower stood as one of the landmarks for the park.

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This photo was taken right at the north entrance of the park. Woodpecker stands over the midway in the background, the carousel is off to the right, and the Dodgems ride off to the left.

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A crude map that I whipped up in Illustrator to show the layout of the park. It is only a fraction of the size compared to what it is today, but I won’t go further than that to keep from spoiling future expansions.
 
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Looks very good so far, and the story has piqued my interest. I know nothing of this park so look forward to some learning.

Also, never heard of Illustrator but seeing the results, I'll have to give that a look. Thanks for the tip.
 
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Lol, you and Diamond Heights. This is looking fantastic, as usual, though, so I'll forgive the trope, haha. Did you make that custom flat yourself? You're so good at that! Lookin forward to more!
 
Looks very good so far, and the story has piqued my interest. I know nothing of this park so look forward to some learning.

Also, never heard of Illustrator but seeing the results, I'll have to give that a look. Thanks for the tip.
Thanks! Illustrator is a great program, but be warned, it is quite expensive (I was lucky enough to get it through my school for free.)

Thats sweet i cant wait to see this develop [big grin]
Thanks! Hopefully I can actually develop it far enough. Like I said, I have never successfully completed this project... I've never completed a project period, so we'll see how far I get [happy].

very nice...some of these pics look like real photos
Thank you! Photo editing does wonders.

Lol, you and Diamond Heights. This is looking fantastic, as usual, though, so I'll forgive the trope, haha. Did you make that custom flat yourself? You're so good at that! Lookin forward to more!
I did make the flat myself, and this time you and your thieving bestie aren't getting your hands on it! [tongue]

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Diamond Heights, Entry 2
“RollerCoaster”​

After the removal of Shooting Starr in 1960, Diamond Heights was left with a gap in their ride lineup. Because of the small size of the now defunct coaster, it was a good starter ride for many people. With it gone there were only rides on the two extremes of the thrill spectrum. As 1961 rolled around, Regal Entertainment broke ground for a new ride. It was a rollercoaster of course, standing on the former site that Shooting Starr occupied, making it quite compact.

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The appropriately named “RollerCoaster” opened to the public in 1962. It was a wooden wild mouse ride, a new type at the time, that featured sharp hairpin turns and steep drops. It was the premier thrill ride at the park, even more popular than Woodpecker, though that only lasted for a short while. Most importantly though, the ride was smoother than the coaster it replaced, making it a lasting ride at the park.

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The large box of a wooden structure was a very interesting sight to behold. It was definitely a change from the more natural looking Shooting Starr.

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One thing I’ve decided to keep doing for you guys, time consuming as it may be, is updating the map I’ve made to help better visualize exactly how the park grew and changed over the course of its history. Besides the addition of RollerCoaster, the only other event that occured was that the Tilt-A-Whirl was removed (From what I’ve found, the thing was a maintenance nightmare).
 
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Diamond Heights, Entry 3
“Fording the River”​

While Diamond Heights was quite a large park, at least for a park of the 60s, what was filled in was really all they had. The park owned little to nothing across the river or to the east of its occupied property. However, in 1962, Regal Entertainment was able to negotiate expanding their lease on the property to include land to the south and east of their current establishment.

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Now that the park had some extra room, RE expanded to the south over the river. Pictured here is the Indiana Railroad, or rather its station. The ride was actually built in 1962, but due to construction delays, it didn't open until 1963. The classic steam train that we know today was absent, rather the train was made up of only electric powered carriages.

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A new Tilt-A-Whirl was built as well, replacing the old one that had an inexcusable amount of mechanical difficulties. The systems on this ride were updated, state of the art even. It would be moved to it's predecessor's former location in 1965 to make room for another expansion.

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It was extremely difficult to find photos during this time, not that there was much to show anyways. One ride that eluded me was "Riverfront Drive", an Arrow antique car ride that stood by the water. I'm also kinda just guesstimating the layout of the Indiana Railroad. The official map from 1963 shows that it goes up into the hills somewhere, but that's the extent of information. Everything else is pretty accurate.

I apologize for the low amount of photos the past two entries, but they're important for the growth of the park. The next entry should be more filled in. A medium size expansion was made in 1965, and there's some good photos to be seen from it.
 
Doing a bit of catch-up here.
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Diamond Heights, Entry 4
“For the Kids”​

In its short life, Diamond Heights had become known as a thrill destination (which is weird considering their only really thrilling ride was Woodpecker). Management decided to rework the southern side of the park to a more kid friendly atmosphere for their 1965 season. This new area was known as Gentle Glen, featuring 4 new attractions.

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An old Helter-Skelter by the name of "Shortstuff's Slide" was brought in, picked up from a travelling carnival going bust. It wasn't in the best condition when they bought it, but after some sprucing up and a little bit of wood replacement, the park had it back in pristine condition.
Its on the workshop, in case anyone was interested.
http://steamcommunity.com/sharedfiles/filedetails/?id=1106605827

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The second and third attractions were some tiny carousel style rides. Both were manufactured by Arrow. Seen here was the Turnpike, which had multiple cars that rotated around in a circle. The other attraction seemed to have been a smaller, water based ride, but I couldn't find any photos of it.

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The final ride on the roster was yet another Arrow ride by the name of Crazy Critters. Its station building gave away its fantasy style themeing. This structure would later be renovated for use as a station on the Indiana Railroad after the Critters were removed to make room for another attraction.

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There were some amazing gardens on the ride, along with some oversized props. On the left is a garden sundial, center photo are some large chess pieces, and hiding off to the right is a large Queen of Hearts playing card. Crazy Critters was the most heavily themed ride when it stood at the park, only matched by one other attraction in the park's history.

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The map shows just how little space this area actually took up. Though, I guess with the relocation of the Tilt-A-Whirl, that opened up some extra room. There was also the opening of a new picnic site at the south end of the park, which brought the number of picnic spots up to 2. That's it for 1965 from what I dug up.
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Here's where I have to give a big thanks to JPAlmighT for his kiddie flat rides. They're amazing blueprints so I recommend that you check them out.
http://steamcommunity.com/sharedfiles/filedetails/?id=1098586495
http://steamcommunity.com/sharedfiles/filedetails/?id=1097495051



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Diamond Heights, Entry 5
“Getting Wet”​

When El Aserradero opened at Six Flags Over Texas in 1963, people went crazy over Log Flumes. Regal Entertainment saw the hype behind the new ride type and decided to jump on the Log Flume bandwagon. In 1966 Diamond Heights unveiled their newest and greatest attraction, the Snake River Falls.

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In order to fit the theme of a log flume, the park marketed a new area along with the new ride. Frontier Forest was themed in a more rustic form than the rest of the park (It also subsequently cost a lot of money). Snake River Falls stood at the furthest end of this new land.

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Originally, the drop right out of the station was supposed to be larger, but given the shortage of height and taking away from the proper climax of the ride, Arrow designers opted for something much less extreme.

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The final drop can’t be seen from the main pathway, which makes the ride all the more thrilling. Not being able to see what you’re getting into tends to pump the adrenaline a bit.

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Along with Snake River Falls, another staple of the park made its debut. "The Dairy Barn" was a simple ice cream shop, but it quickly took off among guests (the photo may not show that). It was so popular that this building still remains in the park today, along with their famous ice cream. The building itself showcases the subtle rustic touches the architecture in the area had.

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The expansion pushed up against the park’s eastern border. The course winds on and around the hillside, taking riders up 2 lifts and then back down a single drop. “The Falls” as it affectionately became known was the most popular expansion built since the addition of RollerCoaster in 1961. During even the least crowded days, the queue was full (reportedly), and every gondola was always operating on the course. With this expansion, the Arrow antique car ride "Riverside Drive" was removed to make room for the connecting path.




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Diamond Heights, Entry 6
“Cause I’m T.N.T”​
Diamond Heights expanded their boundaries yet again after their 1966 season. After their rousing success with Snake River Falls in 1966, they were sticking to Six Flags’ business model. Again, working with Arrow, they added Dynamite Blaster to Frontier Forest in 1968.

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The ride from the main pathway looked like a behemoth (in 1968 terms). Due to the hillside, the ride had to climb 70 some feet, going over Snake River Falls. This interaction made for some beautiful photography.

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The actual drop, however, wasn’t anywhere near as large. It only drops 30 feet before taking riders over an airtime hill, followed by a elevating turn. It then drops riders again, and traverses many twists and turns before a final helix.

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Because of the airtime hill, the many sharp turns, and the general roughness that was an Arrow coaster, Dynamite Blaster was and is still regarded today as one of the most intense mine trains the company ever produced.

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The station was just as rustic as the rest of the Forest area. Including the coaster and the last expansion, this was the most expensive 3 years the park had ever seen. Regal Entertainment was struggling to keep themselves financially stable, and they eventually had to pull out from managing the park at the end of the 1968 season. Don’t worry, it was bought relatively quickly, but that’s a story for our next entry.

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1968 also saw the end of the short lived Gentle Glen area of the park, in title at least, seeing as most of the rides stayed. With the popularity of Frontier Forest, Regal Entertainment stopped marketing their kids area and just went for marketing Diamond Heights as a full on thrill park.




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Diamond Heights, Entry 7
“R.C.T.”​
Regal Entertainment had spent quite the fortune over the course of three years, and right after their opening of Dynamite Blaster in 1968, they decided to sell the park off. They officially put the park up for sale in 1969, but rather quickly, it was bought by entrepreneur Robert C. Tybee. He had actually started his own park near Denver around the same time that Diamond Heights was built, so he had some experience. He planned to close the park for some major renovations, which would happen in 2 phases.

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Phase one was mainly devoted to renovating the existing park structure. A new entrance was constructed (seen above) that would allow for a larger capacity of guests to enter. It was a bit bland, but greeting guests right after entering was a nice fountain. Guests could then decide to either go to left or right based on what they wanted to ride.

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The left side seemed to function more as an exit path given the "Parting Gifts" shop. The architecture was simple and inviting.

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As a part of the new park image, Woodpecker was painted in a more lively manner rather than that drab wood color. You can also see that they repaved this area.

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Another more alarming palette swap was to Dynamite Blaster. I guess they were going for a more rust like color, but ended up with a really intense orange. The GP don't tend to care about colors though, so it ended up staying.

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Originally, Phase Two was supposed to start around 1972, but Tybee was having trouble procuring more land for the park. As a way to tide the guests over until work could be started, the park added the Chairswing in 1975, replacing the long outdated Sky Swings.

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As part of the renovation, the park instituted a paid entry fee, which meant that the southern entrance under Woodpecker was to be removed. The two picnic areas were also removed, and the Tilt-A-Whirl was once again relocated. Tybee would continue battling to get more land until 1977, when Phase Two was finally started.
 
This is stunning [up]

I hope you publish this as a park when done - I would love to stroll around this as I would find it very inspirational for my own buildings.

Top class job and as Wowman says, you really do have to look to see if a picture is real or PC.

Great job!
 
This is stunning [up]

I hope you publish this as a park when done - I would love to stroll around this as I would find it very inspirational for my own buildings.

Top class job and as Wowman says, you really do have to look to see if a picture is real or PC.

Great job!

I agree with Big Draco. This is amazing and I also hope you publish this as a park. Great job.
 
that first picture (of the slide)...I had to stare at for a minute to see if it was real or not.
If you thought that was real, your mind should blow from the photos in this update. :p


This is stunning [up]

I hope you publish this as a park when done - I would love to stroll around this as I would find it very inspirational for my own buildings.

Top class job and as Wowman says, you really do have to look to see if a picture is real or PC.

Great job!


I agree with Big Draco. This is amazing and I also hope you publish this as a park. Great job.
I usually release the parks I make. Thanks, both of you!

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Diamond Heights, Entry 8
“Phear”​

After 4 years past the planned groundbreaking of Phase 2, in 1977 the park was finally able to open Arachnophobia. Doing some digging, this ride was actually supposed to go to a 3rd Marriott park that they had planned, but that plan fell through after construction had already started. Tybee offered to buy them out of their contract with Schwarzkopf, an offer they eventually came to accept. Construction was then shifted to Diamond Heights.

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Arachnophobia replaced Crazy Critters on the southern side of the park. Its footprint also forced the rerouting of the Indiana Railroad. The station that stood below where the coaster's turnaround now stands was demolished.

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The ride was a Schwarzkopf Speedracer, meaning that it had a compact spiral lift. This lift stood over the main pathway on the south side of the park, and became one of Diamond Heights' main icons.

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While Crazy Critters was removed, its station was re purposed into the Indiana Railroad's boarding platform. This ride still wasn't a transport ride yet, but it did become a full circuit attraction for 1977.

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There was an actual transport ride, however. The Skyway would transport guests right from the entrance of the park over to where Arachnophobia's station stood.

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Speaking of the station, here it is. It was elegant enough, but that boring 70s box architecture showed through. A tiny gift shop was under the exit path, selling merchandise tied in with the coaster.

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Other than Arachnophobia, a new family ride was placed called the Balloon Race. Due to space issues, not much more was added, and that would continue to be a thorn in the park's side for the coming years.
 
Probably some of the best work I've seen so far... I like realistic looking parks the most, and your pics (of course a little photoshopped...) have an ambiance which is pure realism. Like the story, your amazing details in the park, those outstanding detailed architecture, which uses all possibilities PC has to offer with its few scenery pieces... So ultra creative and amazing! A lot of greets![happy] Corkscrewloop
 
Probably some of the best work I've seen so far... I like realistic looking parks the most, and your pics (of course a little photoshopped...) have an ambiance which is pure realism. Like the story, your amazing details in the park, those outstanding detailed architecture, which uses all possibilities PC has to offer with its few scenery pieces... So ultra creative and amazing! A lot of greets![happy] Corkscrewloop
Thanks! I'm very picky about realism in the parks I build, right down to the history.


That's wonderful. As already said, I had to stare at some of those pictures to make sure they weren't real photos. ;)
I've been tricked myself a few times. Thanks!

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Diamond Heights, Entry 9
“Loop-De-Loop”​
Inversions were the new big thing in the 70s, but due to the little amount of space Diamond Heights had there wasn’t really any space to build a major expansion. He was able to secure more land for the park over the past years since 1977, but it still wasn't enough for the large amount of space a looping coaster would take up. After seeing a compact shuttle loop for the first time, Tybee contacted longtime partner Arrow for their shuttle loop design.

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Whiplash was built right behind Arachnophobia, butting right up against the southern park border. It had a rather simple setup, 2 launches that propelled the train forwards then backwards, taking twice through a central loop.

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It had an elevated station that was just plain ugly. There wasn't even an official logo built out front, only a cheap banner that was put up to signal what the ride was.

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Despite the station, the area surrounding the ride was quite beautiful. An open grass area gave a full view of the ride.

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This was probably the most photogenic coaster at the park. I found this great photo with the Indiana Railroad passing by.

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After 1980, there was finally some breathing room to be had. Tybee finally secured the land surrounding the lake, which would lead to many more expansions in the coming years. That's for our next entry, though.
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http://steamcommunity.com/sharedfiles/filedetails/?id=1120028655
Seeing as an Arrow Launched coaster is a cookie cutter design, I've uploaded it to the workshop. Unfortunately, just like pretty much everything else I build, the thing doesn't actually function. Have fun with it!
 
What you're doing with this project is what I like to do with my parks too. You're just better at it than I am. These pictures look like they're from a real park.
 
AMAZING work - I really like the whole idea and how you did the parkmap - Very nice coasters, and the way you did the pictures is really great :)
 
What you're doing with this project is what I like to do with my parks too. You're just better at it than I am. These pictures look like they're from a real park.
Thank you! The screens looking real seems to be the top comment.

AMAZING work - I really like the whole idea and how you did the parkmap - Very nice coasters, and the way you did the pictures is really great :)
Thanks! The park map was made in Adobe Illustrator if you were curious. Much easier than trying in Paint, but also much more expensive.

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Diamond Heights, Entry 10
"Parachute"​

1981 was a complicated season, for reasons that we may not get to in this entry specifically, but with that complication there were still some major expansions that drastically changed the park's image. 2 new flat rides were installed across the lake, and the path system was brought around into a complete loop.

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The first ride was the Cyclone, a Huss Troika. It was probably the first real thrilling flat ride that the park had received for their lineup. It also had some elegant surroundings, the most obvious of which was a decorative structure around the ride pad.

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The second ride was far bigger, standing as the tallest structure in the park when it was built. Cloud Nine was an Intamin parachute drop, standing tall on the southern side of the park. It was difficult to get the entire thing in one single photo from the ground.

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This thing was so tall that it could be seen from most areas in the park, drawing guests towards it. I'm sure there's a word for that out there.

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One of my favorite points of view was from across the river, looking towards Arachnophobia with Cloud Nine in the background.

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This was the simple part of 1981. It wasn't difficult to find information on the beginning of the season, but the next part of 1981 (and later) wasn't recorded all that well. Like I said, it was a complicated year, but we'll have to get to our next entry to finish it up.
 
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Diamond Heights, Entry 11
“The Legend of Force Nine”​

There was another ride being built at Diamond Heights in 1981. Not far away in Ohio, Kings Island had just opened their “World’s first” suspended coaster, The Bat. It proved to be a popular addition for that park and Tybee, having good connections with Arrow, wanted a similar ride for his park. The ride was commissioned at the start of 1981, and after The Bat was shown to have glaring flaws in its design, Tybee grew nervous.

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Force Nine, as it was called was the final piece in the park’s loop. During construction in 1981, the connecting path between Frontier Forest and the new Tower Plaza was closed off to prevent guest interference.

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The ride’s construction was completed in 1982, but initial tests showed that it would take a hefty amount of maintenance just to keep it up and running. It’s initial opening date was set for the park’s seasonal opening on May 15th, 1982, but the issues with the ride pushed that date back from mid-May then to late May, eventually into early June when it finally opened.

Not many people got to ride Force Nine in its short life, mainly because the thing was closed more often than it was open. Tybee eventually reached his breaking point with the ride and closed and dismantled it at the end of 1982. The ride had left a hefty monetary hole for the park to claw its way out of, but that didn’t deter Tybee. He would retain ownership through this debacle, but would focus more attention to his park in Denver while Diamond Heights was left to recover.
 

Joël

Volunteer Moderator
Thank you for sharing your amazing recreation of Diamond Heights! Including an enjoyable storyline! You're doing an incredible job! :kingcoaster:
 
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