Ships Diamondback: Let's think Outside the Box

Would you say it's on far or better for movement within populated areas of space? I know it's not the same as true exploration, but it seems to be where this ship is pegged.
 
The diamondback sucks at moving quickly between systems, whether they are populated or not, because it has an undersized fuel scoop for its FSD class. So it will take three times as long to regain the fuel it lost making jumps compared to the adder or the lakon type 6.
 
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If there are varients, then I approve. Honestly, I would like to see most of the ships develop varients before they're done with the game

~ I had warmed up to the class 4 slot with shield modifiers, but with or without I would have liked to see a boosted C4 distributor to support a more laser-heavy loadout.
 
If there are varients, then I approve. Honestly, I would like to see most of the ships develop varients before they're done with the game

~ I had warmed up to the class 4 slot with shield modifiers, but with or without I would have liked to see a boosted C4 distributor to support a more laser-heavy loadout.

As would I, I'm not a big fan of heading back to the station to reload.
 
As would I, I'm not a big fan of heading back to the station to reload.
And it's not very economical to do so once you're 100ly or so away from a station you can use (parking in enemy territory should be risky even if you're not outside the bubble)
 
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