In my Quest for finding something to do I figured I could set up a few more small ships, as in the past I have mostly skipped over these, except for a little bit of Vulture and Viper flying.
The Viper MkIII is a fast little ship that can pack quite a punch, especially with the pre-engineered power plant, but even with optimal drive tuning it's just never nimble. We're looking at just about 40°/s Pitch here, that's comparable to a Python.
So I was looking at other options and ended up at the DBS: same hardpoints as the Viper (but rather better convergence), more utilities, otherwise mostly the same internals, not quite as fast but a lot more agile. Here we're talking something around 59°/s, on paper. So I outfitted one and took it for a spin.
Weapons: 2x LR Cytoscramblers, 1x Efficient PA, 1x OC PA
Shields are mediocre, I'll have to export the build from Inara but it was jsut something around 300 even with several boosters.
By and large, it works. The firepower is nice, you punch well above your weight class especially against shields. And even with repeated PA fire you don't overheat thanks to the inherent coolness of the DBS.
The most difficult fight was against an Elite FAS, which managed to strip my shields several times (granted, I smashed into an asteroid once by pilot error, that was a windfall I didn't recover from the whole fight), and I was only saved from its missiles by my PDT. This one really kept me busy!
However, the power distributor is clearly overtaxed; this ship requires a lot of pip juggling. When you want to fire, this weapon layout needs at least 3 pips in WEP or you run dry too fast. But the engines really don't like being run on a lean mix; there's a huge agility difference between 0 and 2 pips even in the blue zone. (EDSY says something about a 5° drop, but it sure feels more like -20°). And yeah, when enemies are hitting you, the SYS reserve runs dry very quickly.
So, nice in theory, some quirks in practice. Overall I would say, better than the Viper.
Another thing I'd like to try is replacing the PAs with Pack Hounds. That might work better with the power requirements overall. Also, I have all these stacks of Pack Hounds that I never even used.
Edit: here's the current loadout:
Yellowjacket
--
Also, I hear / read that the DBS has a certain fame for stealth builds; I tried that one time in the past but couldn't get it to work. I basically copied a build I saw online, no idea where my mistake was and now I don't have it anymore. How do you get these to work?
The Viper MkIII is a fast little ship that can pack quite a punch, especially with the pre-engineered power plant, but even with optimal drive tuning it's just never nimble. We're looking at just about 40°/s Pitch here, that's comparable to a Python.
So I was looking at other options and ended up at the DBS: same hardpoints as the Viper (but rather better convergence), more utilities, otherwise mostly the same internals, not quite as fast but a lot more agile. Here we're talking something around 59°/s, on paper. So I outfitted one and took it for a spin.
Weapons: 2x LR Cytoscramblers, 1x Efficient PA, 1x OC PA
Shields are mediocre, I'll have to export the build from Inara but it was jsut something around 300 even with several boosters.
By and large, it works. The firepower is nice, you punch well above your weight class especially against shields. And even with repeated PA fire you don't overheat thanks to the inherent coolness of the DBS.
The most difficult fight was against an Elite FAS, which managed to strip my shields several times (granted, I smashed into an asteroid once by pilot error, that was a windfall I didn't recover from the whole fight), and I was only saved from its missiles by my PDT. This one really kept me busy!
However, the power distributor is clearly overtaxed; this ship requires a lot of pip juggling. When you want to fire, this weapon layout needs at least 3 pips in WEP or you run dry too fast. But the engines really don't like being run on a lean mix; there's a huge agility difference between 0 and 2 pips even in the blue zone. (EDSY says something about a 5° drop, but it sure feels more like -20°). And yeah, when enemies are hitting you, the SYS reserve runs dry very quickly.
So, nice in theory, some quirks in practice. Overall I would say, better than the Viper.
Another thing I'd like to try is replacing the PAs with Pack Hounds. That might work better with the power requirements overall. Also, I have all these stacks of Pack Hounds that I never even used.

Edit: here's the current loadout:
Yellowjacket
--
Also, I hear / read that the DBS has a certain fame for stealth builds; I tried that one time in the past but couldn't get it to work. I basically copied a build I saw online, no idea where my mistake was and now I don't have it anymore. How do you get these to work?
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