did anyone find LL Pegasi ingam?

LL Pegasi is not in the game. It is a binary carbon star about 4250 LY away, and would be in a more or less westerly direction on the galaxy map. It is also invisble from Earth at visible wavelengths, due to the dust cloud being spun out by the carbon star. As such, it is not in any of the star catalogues that were imported into ED.

Of course, LL Pegasi is famous for having a spiral-shaped dust cloud. Such a cloud would not, of course, feature in ED if LL Pegas were added to the starmap, as no stars in ED yet have any kind of accretion discs, dust rings, or other interaction with each other or the surrounding environment; it would be "just another carbon star".
 
LL Pegasi is not in the game. It is a binary carbon star about 4250 LY away, and would be in a more or less westerly direction on the galaxy map. It is also invisble from Earth at visible wavelengths, due to the dust cloud being spun out by the carbon star. As such, it is not in any of the star catalogues that were imported into ED.

Of course, LL Pegasi is famous for having a spiral-shaped dust cloud. Such a cloud would not, of course, feature in ED if LL Pegas were added to the starmap, as no stars in ED yet have any kind of accretion discs, dust rings, or other interaction with each other or the surrounding environment; it would be "just another carbon star".
thank you, lets wait for the day that ED evolve to show us LL Pegasi with its dust cloud
 
Well, as noted on other threads requesting ED add other stars that are not currently in game... they can't just "add LL Pegasi to the game". Not easily, anyhow. The way the Stellar Forge galaxy generator works, it starts off with a galaxy-shaped cloud of protomatter, known stars are then condensed out of this cloud, and the procedurally-generated stars then get whatever mass is left over.

So, suddenly creating a pair of giant carbon stars would suck matter away from all the other stars in the surrounding sector. This would have a knock-on effect. The result is, adding a single star to anywhere in the galaxy would cause the entire procedurally-generated galaxy to be deleted, and replaced with one that looks almost, but not quite, the same. Everyone's first discoveries would get over-written and the years that explorers have already put into exploring the galaxy would be lost.

Needless to say, nobody wants to see that happen, just to add a couple of forgotten stars to the starmap.

However, what they can do is take a star system that already exists in-game, and replace it with a new hand-written system. So long as the old system's mass is exactly the same as the new system's mass, the procedural generator copes just fine and doesn't delete the galaxy.

So what we'd need to do is fly out to about where LL Pegasi ought to be, find a carbon star (or other star of similar mass) in about the correct location for LL Pegasi, and ask FD to sacrifice that star so that LL Pegasi can be created in its place. This is what they did when they "added TRAPPIST-1 to the game".
 
Well, as noted on other threads requesting ED add other stars that are not currently in game... they can't just "add LL Pegasi to the game". Not easily, anyhow. The way the Stellar Forge galaxy generator works, it starts off with a galaxy-shaped cloud of protomatter, known stars are then condensed out of this cloud, and the procedurally-generated stars then get whatever mass is left over.

So, suddenly creating a pair of giant carbon stars would suck matter away from all the other stars in the surrounding sector. This would have a knock-on effect. The result is, adding a single star to anywhere in the galaxy would cause the entire procedurally-generated galaxy to be deleted, and replaced with one that looks almost, but not quite, the same. Everyone's first discoveries would get over-written and the years that explorers have already put into exploring the galaxy would be lost.

Needless to say, nobody wants to see that happen, just to add a couple of forgotten stars to the starmap.

However, what they can do is take a star system that already exists in-game, and replace it with a new hand-written system. So long as the old system's mass is exactly the same as the new system's mass, the procedural generator copes just fine and doesn't delete the galaxy.

So what we'd need to do is fly out to about where LL Pegasi ought to be, find a carbon star (or other star of similar mass) in about the correct location for LL Pegasi, and ask FD to sacrifice that star so that LL Pegasi can be created in its place. This is what they did when they "added TRAPPIST-1 to the game".

Are you telling me they can't just manually add a star to the already generated galaxy? That's... kinda ridiculous. They surely don't need to regenerate everything each time they do that, I thought all the codes for all the systems have already been generated and encoded as strings in the initial run and when a ship jumps into a system they are decoded into what the system looks like?
 
Are you telling me they can't just manually add a star to the already generated galaxy?
This is what we've been told, yes.

"Procedural generation" means there's no need for a database of stars, apart from the hand-coded ones. It's all generated on the fly, when it's needed. Every time you open the galaxy map, the game generates the entire galaxy, or at least your local zoomed-in part of it, from first principles. using the galactic seed. And the way the algorithms have been designed, the hand-coded systems feed back into that seed. Change the hand-coded systems, and you change the seed, and thus the galaxy.

They designed it this way because they figured that plonking a bunch of hand-coded systems down into a procedurally-generated galaxy would look un-natural, a cluster of extra-thick stars in the places where both the proc-genned systems and hand-coded systems co-existed. Those proc-genned stars would also be likely to be bright, and thus create "wrong stars" in the sky of Sol. So they devised the mass-subtraction algorithms, to make sure that spaces thick with hand-coded stars received few or no additional proc-genned stars.

Of course, the end-result can also look "un-natural" at times, too; just check out the numerous "star-beams" of hand-coded stars, for example. Some of those beams are made of giant, heavy stars, which have "stolen" all the locally available mass, meaning there's no proc-genned stars nearby - making the beams even more prominent than they otherwise would be.
 
Are you telling me they can't just manually add a star to the already generated galaxy? That's... kinda ridiculous. .....

The video in the post immediately above yours explains all this. It is well worth watching, very informative and enhances one's appreciation of the game.

(Yes it is an hour long but you can save it and jump about to bits all you want off-line.)
 
Everyone's first discoveries would get over-written and the years that explorers have already put into exploring the galaxy would be lost.
Needless to say, nobody wants to see that happen, just to add a couple of forgotten stars to the starmap.
ok, not just for a pair of carbon stars....
but for accretion discs, comets, maybe a supernova here and there...
I wouldnt care about my firsts and all exploration progress done so far ;)
 
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