General / Off-Topic Did Fallout 76 really launch early?

Deleted member 110222

D
Yep', though I would ask what this has to do with Elite...
 
If it's in the wrong section, mods please move.
The clue's are in the forum titles...

As for F76; I kinda hope it crashes and burns. I'm a longterm TES player and I don't want MP elements and games-as-service design to infect their proper SP entries of TES and Fallout. If this particular exercise in profit generation does well, then that may encourage Bethesda with corrupting the real mainline TES's and Fallout's (though old fans of the IP could reasonably say the 'real' Fallout as an RPG died when it went first-person).
 
Same.

I played Skyrim and Fallout 3 and 4 a lot but I'm not gonna bother with 76.
The next TES will be a single player game again though.
 
The next TES will be a single player game again though.
But the question remains how much will MP impact its design? How much will they want to build on, and out, of the SP model that's defined the IP since the very start?

Then there's Bethesda's desire to keep monetising what used to be just SP RPG's. Fallout 76's surely ostensibly just exists to be their games-as-service take on a mainline IP. That can be like crack for publishers... If F76 does well - i.e. keeps very casual gamers happy (aka regularly handing over money, which is what 'engaged/player engagement' tends to mean to publisher execs) then what's going to happen to the next TES or 'proper' Fallout? How much of 76's culture will creep into those?

At this point, what with the Creation Club, trying to charge for features that were previously free updates (e.g. Survival mode), and F76, I just don't trust them. I need to see a committment to an SP TES, and one not built from the ground up to be monetised. Modding on console needs to be fixed, too. The ghost-space issue is a fundamental failure of their design, and they screwed over customers/players by not very clearly flagging it when that feature was added to Xbox (modding on console was, other than that, an incredible achievement).
 

Deleted member 110222

D
But the question remains how much will MP impact its design? How much will they want to build on, and out, of the SP model that's defined the IP since the very start?

Then there's Bethesda's desire to keep monetising what used to be just SP RPG's. Fallout 76's surely ostensibly just exists to be their games-as-service take on a mainline IP. That can be like crack for publishers... If F76 does well - i.e. keeps very casual gamers happy (aka regularly handing over money, which is what 'engaged/player engagement' tends to mean to publisher execs) then what's going to happen to the next TES or 'proper' Fallout? How much of 76's culture will creep into those?

At this point, what with the Creation Club, trying to charge for features that were previously free updates (e.g. Survival mode), and F76, I just don't trust them. I need to see a committment to an SP TES, and one not built from the ground up to be monetised. Modding on console needs to be fixed, too. The ghost-space issue is a fundamental failure of their design, and they screwed over customers/players by not very clearly flagging it when that feature was added to Xbox (modding on console was, other than that, an incredible achievement).

Survival mode was never free per sé, Bethesda made it clear that it would receive a price later on.

And tell me how the Creation Club is different to the plug-ins for Morrowind/Oblivion?

This isn't new except for the storefront.

Personally I quite like Skyrim's Creation Club. Half the stuff was free and most of everything else I got in a discounted bundle.

I managed this by not pouting when Bethesda added it. Furthermore, no free mods have been removed for the Creation Club.
 
Survival mode was never free per sé, Bethesda made it clear that it would receive a price later on.

And tell me how the Creation Club is different to the plug-ins for Morrowind/Oblivion?

This isn't new except for the storefront.

Personally I quite like Skyrim's Creation Club. Half the stuff was free and most of everything else I got in a discounted bundle.

I managed this by not pouting when Bethesda added it. Furthermore, no free mods have been removed for the Creation Club.

Creation Club is a scam. Give you a couple of free ones and then charge you for mods that you can literally find better free ones on Beth.net or Nexus.

That is why I only play Beth games on PC. Mods on Nexus is what makes those games playable way beyond their shelf life. I'm sorry for PS users for FO4 and not being able to get the trove of mods available to XB and PC users.
 

Deleted member 110222

D
Creation Club is a scam. Give you a couple of free ones and then charge you for mods that you can literally find better free ones on Beth.net or Nexus.

That is why I only play Beth games on PC. Mods on Nexus is what makes those games playable way beyond their shelf life. I'm sorry for PS users for FO4 and not being able to get the trove of mods available to XB and PC users.

Then get the free ones.

Like I say, no free mods were deleted to push sales of CC content.

What is it called, Frostfall? For a free survival mode on Xbox... Still available on Beth.net. ;)

Again I ask, how is different to the house plugins for Oblivion?
 
Beth.net has a lot of mods I will give them that, but they are very restrictive to content that you can upload there. PS4 is limited to only vanilla asset mods. Sony doesnt allow any external textures or meshes as mods. I prefer sites like Nexus because its free and has a lot more freedom of mods. The amount of mods available on there is almost quadruple then beth.net

PC with mods also gives you more freedom to blend mods together with certain tools and gives you a lot more creative legroom. Nexus also has tools to automatically fix your mod load order, so you dont have to spend time fine tuning it and have less crashes because of mod conflict.

Examples of some of my personal mods I've made using tons of other mods for parts of pieces to make custom outfits and characters. That will not find on CC

My Character in her MM outfit.
44661937494_1337cf10df_b.jpg


My own custom Cait with outfit.
43344651031_7869640f84_b.jpg

My favorite was when creation club first came out and they were literally charging people $5 for Horse Power Armor.
 

Deleted member 110222

D
Beth.net has a lot of mods I will give them that, but they are very restrictive to content that you can upload there. PS4 is limited to only vanilla asset mods. Sony doesnt allow any external textures or meshes as mods. I prefer sites like Nexus because its free and has a lot more freedom of mods. The amount of mods available on there is almost quadruple then beth.net

PC with mods also gives you more freedom to blend mods together with certain tools and gives you a lot more creative legroom. Nexus also has tools to automatically fix your mod load order, so you dont have to spend time fine tuning it and have less crashes because of mod conflict.

Examples of some of my personal mods I've made using tons of other mods for parts of pieces to make custom outfits and characters. That will not find on CC

My Character in her MM outfit.


My own custom Cait with outfit.

My favorite was when creation club first came out and they were literally charging people $5 for Horse Power Armor.

That's very true. Console mods have a very long way to go.

At least console players have access to unofficial patches. Can't fault that.
 
Pretty sure if i would speak my mind about this game Brett will fire me, and would slap a life long IP ban on my head..

What a piece of junk this game is.....
 
Survival mode was never free per sé, Bethesda made it clear that it would receive a price later on.
It was free for Fallout 4, and they wanted to charge for Skyrim's from the off, that's my point.

And tell me how the Creation Club is different to the plug-ins for Morrowind/Oblivion?
Er... Morrowind didn't have microtransactions, so they're completely different?

And yes, micros are the same as Horse Armour, circa Oblivion. Utter exploitative trash.

This isn't new except for the storefront.
Bethesda passing off content that's generally inferior to mods is new, yes, whilst also potentially breaking people's saves/LO's via incompatibility (if no console had modding, then exploitative micro's would've been par for the greedy triple-A course, but that's not the case).

Bethesda enforcing content downloads that you haven't paid for on devices where space is a premium is new, yes.

The CC only has any real [poor] value to PS4 owners who got shafted by Sony (the 'this is for the players' line is tediously disingenuous), by ostensibly offering them a store chock full of horse armour equivalents. To anyone on PC or Xbox it's just an insult.

I managed this by not pouting when Bethesda added it.
I'm not sure what that's supposed to mean. I waited until the CC went live before I judged it. I saw what they were offering and for how much, and then I judged the hell out of it.

I like to judge them on their actions. Y'know, like re-relasing the same game about twelve times until you can play it on your toaster, replete with bugs. Or not being transparent about critical issues with console/Xbox modding (re ghost-space). Or the mods-for-sale debacle on Steam.

Pretty sure if i would speak my mind about this game Brett will fire me, and would slap a life long IP ban on my head..

What a piece of junk this game is.....
It's looking like a fascinating exercise is poor decision making. It's as if people threw up ideas on a whiteboard for why people like to play TES's or Bethesda era Fallout's, then the designers pushed those into a bin and did the exact opposite.

I'm more than happy to wait for the next real Bethesda open-worlder, so long as it's SP, but I'd hate to be a longtime fan of Fallout going back to the CRPG days. It's incredible how they could take that property and eventually distort it into F76.

I'd love to peek into the future to see if the next TES will be butchered, or whether it'll be a return to sanity and maybe even represent progression (in writing, mechanics, themes, etc).
 
Back
Top Bottom