Did FDev inverted the numbers ?

I posted in another thread that I'm using my carrier for exploration and using a Cutter to laser mine Tritium in single Tritium hotspots. Before the patch I was mining an average of 155 tons an hour, after the patch I did two runs, one was 74 tons and the other 76.
So my personal experience is a 50% drop in laser mining Tritium in a single Tritium hotspot after the patch. My fingers are crossed that FDev will fix this.

I had nearly the same experience with mining. Single hotspot resulting on a 50% slower mine, same on some overlapping hotspot.

A bug with material distribution in overlapping hotspots was fixed and hotspost themselves we rebalanced. Now, the effect that each hotspot has on the base rarity of a commodity has been doubled. To counter this, hotspots of the same type which overlap will be less effective. The aim of thsese changes is to reduce the massive impact of overlapping hotspots while still ensuring they provide a higher yield than non-overlapping hotspots

"A bug with material distribution in overlapping hotspots was fixed"

So we can assume that is why the overlap were really to strong.

"Now, the effect that each hotspot has on the base rarity of a commodity has been doubled"

But I fail to understand this. If single hotspot were buffed why our dear friend, and me , mine 50% less on a single hotspot ?

Question is : Did they inverted the numbers ?
 
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The aim of thsese changes is to reduce the massive impact of overlapping hotspots while still ensuring they provide a higher yield than non-overlapping hotspots

Most probably yes.

Now overlapping hotspots are producing close to nothing
And single hotspots seem to produce less than before.

Go figure

Edit: as i said in some other topic: looking forward to Fleet Carriers Update Patch 4
 
If they switched to using an additive blending between hotspots, then only the enveloped ones (hotspots that have their centers within the radius of another) would be worth anything, since the falloff would (at best, with linear falloff) of non-enveloped hotspots sum up to be equivalent to the bonus at a single center.
 
I hope this is the case, and not some redistribution of the game mechanic economy (making combat more viable, at the sacrifice of mining). If not, then FDev, please stop this. If this nerf was intended to be this hard hitting, then the only thing that you are truly effecting is the player base and it's satisfaction in getting something worthwhile out of playing ED. Please, can you put more of an effort into fixing game breaking bugs, instead of focusing so heavily on trivial things like how many resources are being generated. This is a non-issue! The real issue is how are you going to genuinely improve this game with changes that fix bugs, enhance existing features, and engage your players more. I am very disappointed with this patch, and found it to be a bit heavy handed, and I hope it was a mistake with what you did to mining.
 
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