I have 1! Employee Genetic Data. One! From 20! I have 3 Cat Media.... and 2 settlement defence plans.
So, without actively grinding, let's be generous another 2000h of playing. Sorry but that's just insane and nobody can be serious to tell: "You get the mats while you are playing, you don't have to grind for it."
I just woke up so forgive me if I'm less coherent than usual but I was literally just thinking about this as I made coffee.
The big problem with the material grind, over and above any other grind in the game, is the RNG factor
The fact that you can be doing everything right and
still get nothing. Sure, as picard said to data, that's life - but if I wanted real life I wouldn't be playing a video game about flying my own personal goddamn spaceship.
Take credits as a progression gate. There are some good ways of getting them, some bad, some fun, some grindy, but ultimately if it's
credits you want, there are specific actions you can perform - you can set your mind to the task of "today, I want to earn the last 100m credits I need to buy that corvette I've been theorycrafting" and then, barring any disasters like the rebuy screen, you can
go out and do that. As in, you can head out and do things, several things in fact, and be reasonably certain that you'll get those credits. Sure, your asteroid hotspot might not have as much platinum as you wanted, or the sell price today might not be as high as you like, or maybe the pirates in your pet res spot don't spawn as many jackpot bounties as usual, or the mission boards don't have any 50M hauling missions - but if you want credits, you
can just go out and get them.
Same with superpower rank. Sure, some things get more rank than others, but if you want to progress with your given superpower then you
can just head out to their space and do some work for them. Yes, there are A-B routes that are
faster ways to get it if you
really want to grind, but you'll pretty much never make
no progress when you're trying.
Pilot's fed ranks, likewise. You want to increase your exploration rank? Just go out and explore. Some ways will increase it faster than others, but the bar will go up.
Materials though? Aside from the addition of traders to alleviate some of it, it's entirely possible to go out looking for a particular good and find
nothing that helps you get closer to that goal, or else find something that makes so little progress it might as well be nothing. Tech assets are a tough one, just because the sheer number you need of the two most expensive ones to trade, but as long as you raid every tech asset you see, you'll get their sooner or later. The data materials needed for mods? Those show up randomly on the mission boards, and if there's some underlying thing that makes factions more likely to offer particular materials as a reward, I've not found it.
But engineer unlock data?
Hooh. Apart from Oden Geiger, for whom one of the things he wants you to sell is available as a mission reward because it's used in a mod blueprint, there's no way to just go... "Hm, today I will go get some settlement defence plans" and have any reasonable chance of doing that.
And the worst part? The
very worst part?
Is how damn close they are to solving all these issues.
Imagine the mission givers on the concourse. Imagine if you could negotiate for a
different material reward instead of a
higher material reward.
Imagine if that option appeared when you have an engineer quest open but not completed (which the game tracks - it's on the engineer panel!) and added the relevant material to the list of things you could bargain for.
You know, sitting down in a seedy bar somewhere, you talk to a guy. Someone's asked you to get some settlement defence plans. You don't have any, but you're talking to a faction's shady contact to do some work. He's offering something like surveillance logs, which you don't need, but.. hey, he can get hold of security related data?
"Hey Jack, I don't need anything like that. Got anything else?"
"... what sort of thing did you have in mind."
"See, what I'm really looking for is settlement defence plans. Got a customer."
"I might know a guy. I'll have to call in some favours, the kind I won't be able to call in fo-"
"Call them in, then. Or I walk. Up to you."