Did frontier removed Settlement Defense Plans?

I have been hunting for like 30 CMD buildings and 30 Irregular Markers but could not find any Settlement Defense Plans data
 
Since they unlock the headshot mod, and thus make things easier, they'll never make it easier to get. Longer fights and more dying = more playtime.

Joke's on them though, my G5 Tormentor don't care about headshots and it's all I need.
 
OMG so there is no chance to unlock Hero Ferari ?

You can... but it might take a while. I've found just 1 organically while doing missions in a CMD data port. That's out of dozens checked.

However, good news, if you have unlocked all the other engineers, then as long as you don't care about the headshot mod, you're not missing out on anything.

If you do want the headshot mod... well, good luck!
 
I ran into a few of them lately. Working in a dictatorship system, not necessarily at dictatorship settlements. (I've given them all away to squad mates already, before anyone asks)

I've been too busy doing other things to sit down and do a proper test of it. Does anyone know of any systems with a dictatorship controller and a lot of anarchy settlements to check the security ports?
The only one I can think of off the top of my head right now is Carcosa and that's just a little bit out of my way.
 
It certainly feels like it.
I've been looking for 4 days been to many multiple level 3 irregular markers none have had them.

I was going to log an issue, but looking on the tracker its been reported before and left to expire.

Issues seems to do this, so I don't bother reporting
 

Viajero

Volunteer Moderator
I have been hunting for like 30 CMD buildings and 30 Irregular Markers but could not find any Settlement Defense Plans data
It has been acknowledged by FDEV as an issue. Suspect it will get fixed in a future patch at some point.
 
I ran into a few of them lately. Working in a dictatorship system, not necessarily at dictatorship settlements. (I've given them all away to squad mates already, before anyone asks)

I've been too busy doing other things to sit down and do a proper test of it. Does anyone know of any systems with a dictatorship controller and a lot of anarchy settlements to check the security ports?
The only one I can think of off the top of my head right now is Carcosa and that's just a little bit out of my way.
I could offer a ride :sneaky:

 
I ran into a few of them lately. Working in a dictatorship system, not necessarily at dictatorship settlements. (I've given them all away to squad mates already, before anyone asks)

I've been too busy doing other things to sit down and do a proper test of it. Does anyone know of any systems with a dictatorship controller and a lot of anarchy settlements to check the security ports?
The only one I can think of off the top of my head right now is Carcosa and that's just a little bit out of my way.
If you're going to head out to Colonia anyway, of course, then Yi Shen will do the headshot mod with no SDPs required at all.
 
Sometimes I wonder if Elite Dangerous is just build to show that you can succeed with nothing more then the 80/20 rule.....
So many problems in elite could be solved with a tweak that's already in the game.

I mean how should I imagine the team meeting to the material grind:
"I have a great idea, to make up for our completely random drop rates: Let's have a system where you could exchange mats from the same group to others you need with a factor of like 5"
"Wow that's a great idea, and will help our players to collect while they are playing what they like and eventually get the grind done without actively grinding for mats!"
"Yeah, so lets do it for all 3 groups"
"No, only for assets, let them search for goods and data like maniacs!"

I mean....really?!
I think I played 300h in Odyssey, I look if I can find mission rewards suiting what i want to play (so for example take a mission if I can get manufacturing instructions) but I don't grind or relog and for the most part it works well. Got my suits to 5/4/4 have enough mats to updgrade my weapons, its fine.
But if I take a look at my needed data it's just....

I have 1! Employee Genetic Data. One! From 20! I have 3 Cat Media.... and 2 settlement defence plans.
So, without actively grinding, let's be generous another 2000h of playing. Sorry but that's just insane and nobody can be serious to tell: "You get the mats while you are playing, you don't have to grind for it."
 
Look for missions where they want you to steal the SDPs. Take the mission and you will find one where it says. Once you download it, abandon the mission instead of turning it in.
This. I got about 3/4 of mine with this method, and the rest I got from the completely unguarded security room data port in the ever-useful Arai's Mine.
 
I have 1! Employee Genetic Data. One! From 20! I have 3 Cat Media.... and 2 settlement defence plans.
So, without actively grinding, let's be generous another 2000h of playing. Sorry but that's just insane and nobody can be serious to tell: "You get the mats while you are playing, you don't have to grind for it."
Yep. Similar process here - 9 Cat Media, 5 Employee Genetic Data, 4 Settlement Defense Plans.

Fortunately the Colonia engineers have less excessive unlock requirements.
 
I have 1! Employee Genetic Data. One! From 20! I have 3 Cat Media.... and 2 settlement defence plans.
So, without actively grinding, let's be generous another 2000h of playing. Sorry but that's just insane and nobody can be serious to tell: "You get the mats while you are playing, you don't have to grind for it."
I just woke up so forgive me if I'm less coherent than usual but I was literally just thinking about this as I made coffee.

The big problem with the material grind, over and above any other grind in the game, is the RNG factor
The fact that you can be doing everything right and still get nothing. Sure, as picard said to data, that's life - but if I wanted real life I wouldn't be playing a video game about flying my own personal goddamn spaceship.

Take credits as a progression gate. There are some good ways of getting them, some bad, some fun, some grindy, but ultimately if it's credits you want, there are specific actions you can perform - you can set your mind to the task of "today, I want to earn the last 100m credits I need to buy that corvette I've been theorycrafting" and then, barring any disasters like the rebuy screen, you can go out and do that. As in, you can head out and do things, several things in fact, and be reasonably certain that you'll get those credits. Sure, your asteroid hotspot might not have as much platinum as you wanted, or the sell price today might not be as high as you like, or maybe the pirates in your pet res spot don't spawn as many jackpot bounties as usual, or the mission boards don't have any 50M hauling missions - but if you want credits, you can just go out and get them.

Same with superpower rank. Sure, some things get more rank than others, but if you want to progress with your given superpower then you can just head out to their space and do some work for them. Yes, there are A-B routes that are faster ways to get it if you really want to grind, but you'll pretty much never make no progress when you're trying.

Pilot's fed ranks, likewise. You want to increase your exploration rank? Just go out and explore. Some ways will increase it faster than others, but the bar will go up.

Materials though? Aside from the addition of traders to alleviate some of it, it's entirely possible to go out looking for a particular good and find nothing that helps you get closer to that goal, or else find something that makes so little progress it might as well be nothing. Tech assets are a tough one, just because the sheer number you need of the two most expensive ones to trade, but as long as you raid every tech asset you see, you'll get their sooner or later. The data materials needed for mods? Those show up randomly on the mission boards, and if there's some underlying thing that makes factions more likely to offer particular materials as a reward, I've not found it.

But engineer unlock data? Hooh. Apart from Oden Geiger, for whom one of the things he wants you to sell is available as a mission reward because it's used in a mod blueprint, there's no way to just go... "Hm, today I will go get some settlement defence plans" and have any reasonable chance of doing that.

And the worst part? The very worst part?
Is how damn close they are to solving all these issues.
Imagine the mission givers on the concourse. Imagine if you could negotiate for a different material reward instead of a higher material reward.
Imagine if that option appeared when you have an engineer quest open but not completed (which the game tracks - it's on the engineer panel!) and added the relevant material to the list of things you could bargain for.

You know, sitting down in a seedy bar somewhere, you talk to a guy. Someone's asked you to get some settlement defence plans. You don't have any, but you're talking to a faction's shady contact to do some work. He's offering something like surveillance logs, which you don't need, but.. hey, he can get hold of security related data?
"Hey Jack, I don't need anything like that. Got anything else?"
"... what sort of thing did you have in mind."
"See, what I'm really looking for is settlement defence plans. Got a customer."
"I might know a guy. I'll have to call in some favours, the kind I won't be able to call in fo-"
"Call them in, then. Or I walk. Up to you."
 
Take credits as a progression gate. There are some good ways of getting them, some bad, some fun, some grindy, but ultimately if it's credits you want, there are specific actions you can perform - you can set your mind to the task of "today, I want to earn the last 100m credits I need to buy that corvette I've been theorycrafting" and then, barring any disasters like the rebuy screen, you can go out and do that. As in, you can head out and do things, several things in fact, and be reasonably certain that you'll get those credits. Sure, your asteroid hotspot might not have as much platinum as you wanted, or the sell price today might not be as high as you like, or maybe the pirates in your pet res spot don't spawn as many jackpot bounties as usual, or the mission boards don't have any 50M hauling missions - but if you want credits, you can just go out and get them.

Yep! Even the REALLY dumb grinds like for power regulators will eventually be over. You know how to get them, if you don't cheese it's painfully slow, but you get it.

And the worst part? The very worst part?
Is how damn close they are to solving all these issues.
Imagine the mission givers on the concourse. Imagine if you could negotiate for a different material reward instead of a higher material reward.
Imagine if that option appeared when you have an engineer quest open but not completed (which the game tracks - it's on the engineer panel!) and added the relevant material to the list of things you could bargain for.
Thats the pickle. We could have the same mechanics we have for assets, they simply could be a mission reward OR you could just f******* buy them.
I hate the idea of other currency just because: "Everybody will be able buy it". Yeah, thats the idea of a currency, great job captain obvious.
Make it expensive. Let me buy an opinion Poll or a SDP for 100M. Let players farm them for profit and fast money! Use them in your market. Let me decide if I want to farm one hour platinum for 2 save SDP's or gamble and farm them by hand.
I know you can exchange them already but I don't want to search them in forums, I want to be able to search them ingame (or in INARA.....).
And yes I know in one of the next updates you shall be able to sell them in carriers. Good, but please the engineering mats for the ships as well!
 
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