Greetings CMDRs,
I avoided beta on purpose, mostly due to not to spoil the fun of final release. Now when live is finally here - first impressions seeing from the unbiased POV.
Launch day passed under "failure" sign. Server issues, later connection issues didn't allow me to play. The farthest I went was almost spawn - seen rotating ship and then error. Oh well, usual day one things after big update. Postponed to the next evening, which was yesterday. No issues this time, no delays, I could jump in no problem.
Plan was to get Krait Phantom, outfit for exploration and see what jump range I can squeeze from it. Took my Black Adder personal shuttle and went shopping. Nearest 15% discount dealer was 230 LYs away, just 6 jumps. Course set and off we go.
First thing I noticed - the lighting. Space got some colors, but it's subtle change. More like additional effect rather than totally new layer. For me it's not so flat, it got depth and some smoothness. Second thing with lights - stars. Wow, they are now really great when dropping from FSD. First you get big bright and glowing object that fades into star itself, with surface details, plasma arcs and glow effect. Especially nice with yellow stars. So far I like the new lighting system, the more I see it, the more it looks nice.
En route for Krait I tried new scanning mechanics. At first glance nothing works, constant error messages about "you cannot do that" or "this doesn't work in this mode". Luckily there is a quick intro guide that I skimmed. What I noticed was that really nice "feature" of: "to scan the target press unbound and proceed with...". So after pressing unbound I could switch with unbound so I could focus with unbound to perform a scan. Really? was it that difficult to predefine those buttons?
Anyway, I arrived at my destination and bought Phantom for little above than 31M Cr. Since Adder is small one I couldn't use my G5 FSD and had to use D-rated unengineered modules, supported with 3H gFSDb. Weird build gave me over 40 LYs range so way back was set to just 8 jumps. Nice. I had power issues and had to switch off gFSDb for the take off. After 1 jump and enabling booster I had 6 more jumps, so total 7. Very nice, wonder what value I get with proper light build.
Oh, and while buying Phantom I sold exploration data gathered while flying there. Starting system, next 6 were just honk-scoop-jump, one system I scanned at ~90% completion. Data went for nearly 150k. Massive increase in payout for such short trip.
Arrived home, performed exploration outfitting. Build is:
PP - 4D
TH - 5D
FSD - 5A + G5 range + mass manager
LS - 4D
PD - 2D
SS - 6D
6A fuel scoop
5H gFSDb
3D shields
1C DSS + G2 expanded probe scanning radius
Jump range is 65 / 69 LYs.
Nothing fancy, quick scrap up of what I had for single purpose - to get to certain destination asap. Distance - 4.8k LYs. Before log out I made 3k of just jump-honk-scoop-jump. Goal is get to my destination, perform a full system scan and planet probe, get back with just honking and see how much credits it gives.
From little testing I made with new scanner I must say it's massive improvement. Finally it feels like proper exploration, one must actively search and scan signals to determine what the object is. No need to fly all over the place. Plus - it gives more profit. Flying will be required just for high value targets to probe them. Highly approved change.
The only issue with new scanner I see is that you cannot immediately spot WW or ELW just after honk. Or you may... haven't tried.
Anyway, while jumping toward my goal I was admiring new lighting feature. Not only stars look different. Close space to them is altered as well. High star glow alters the views. Jumping near red star gives reddish glow to surrounding space, flying few Ls awy and that glow fades showing more black. And all colors are now more soft. Really eye pleasing.
All right, that's all for now from short encounter with new content. Solid 8/10 and rising. Upcoming days will provide additional data and we will see if the verdict changes.
Cheers.
I avoided beta on purpose, mostly due to not to spoil the fun of final release. Now when live is finally here - first impressions seeing from the unbiased POV.
Launch day passed under "failure" sign. Server issues, later connection issues didn't allow me to play. The farthest I went was almost spawn - seen rotating ship and then error. Oh well, usual day one things after big update. Postponed to the next evening, which was yesterday. No issues this time, no delays, I could jump in no problem.
Plan was to get Krait Phantom, outfit for exploration and see what jump range I can squeeze from it. Took my Black Adder personal shuttle and went shopping. Nearest 15% discount dealer was 230 LYs away, just 6 jumps. Course set and off we go.
First thing I noticed - the lighting. Space got some colors, but it's subtle change. More like additional effect rather than totally new layer. For me it's not so flat, it got depth and some smoothness. Second thing with lights - stars. Wow, they are now really great when dropping from FSD. First you get big bright and glowing object that fades into star itself, with surface details, plasma arcs and glow effect. Especially nice with yellow stars. So far I like the new lighting system, the more I see it, the more it looks nice.
En route for Krait I tried new scanning mechanics. At first glance nothing works, constant error messages about "you cannot do that" or "this doesn't work in this mode". Luckily there is a quick intro guide that I skimmed. What I noticed was that really nice "feature" of: "to scan the target press unbound and proceed with...". So after pressing unbound I could switch with unbound so I could focus with unbound to perform a scan. Really? was it that difficult to predefine those buttons?
Anyway, I arrived at my destination and bought Phantom for little above than 31M Cr. Since Adder is small one I couldn't use my G5 FSD and had to use D-rated unengineered modules, supported with 3H gFSDb. Weird build gave me over 40 LYs range so way back was set to just 8 jumps. Nice. I had power issues and had to switch off gFSDb for the take off. After 1 jump and enabling booster I had 6 more jumps, so total 7. Very nice, wonder what value I get with proper light build.
Oh, and while buying Phantom I sold exploration data gathered while flying there. Starting system, next 6 were just honk-scoop-jump, one system I scanned at ~90% completion. Data went for nearly 150k. Massive increase in payout for such short trip.
Arrived home, performed exploration outfitting. Build is:
PP - 4D
TH - 5D
FSD - 5A + G5 range + mass manager
LS - 4D
PD - 2D
SS - 6D
6A fuel scoop
5H gFSDb
3D shields
1C DSS + G2 expanded probe scanning radius
Jump range is 65 / 69 LYs.
Nothing fancy, quick scrap up of what I had for single purpose - to get to certain destination asap. Distance - 4.8k LYs. Before log out I made 3k of just jump-honk-scoop-jump. Goal is get to my destination, perform a full system scan and planet probe, get back with just honking and see how much credits it gives.
From little testing I made with new scanner I must say it's massive improvement. Finally it feels like proper exploration, one must actively search and scan signals to determine what the object is. No need to fly all over the place. Plus - it gives more profit. Flying will be required just for high value targets to probe them. Highly approved change.
The only issue with new scanner I see is that you cannot immediately spot WW or ELW just after honk. Or you may... haven't tried.
Anyway, while jumping toward my goal I was admiring new lighting feature. Not only stars look different. Close space to them is altered as well. High star glow alters the views. Jumping near red star gives reddish glow to surrounding space, flying few Ls awy and that glow fades showing more black. And all colors are now more soft. Really eye pleasing.
All right, that's all for now from short encounter with new content. Solid 8/10 and rising. Upcoming days will provide additional data and we will see if the verdict changes.
Cheers.