Didi Vatermann, the famous Shield and Booster engineer, is now offering free Shield testing upon take off

I bought a Corsair, "Dr. Bunsen Honeydew", a few days ago, and I've been doing the Engineering Two-Step on it.

I was at Didi Vatermann's place over in Leesti, working on my Shield and Booster engineering.

Screenshot 2025-07-19 183555.png


I finished engineering the 3rd Booster and proceeded to undock...


I'm happy to say my build passed the test!

I think offering these services upon completion of modifications is an excellent way to keep clients. I'll definitely be back to see her about modifying the shields on new ships in the future as long as she's setting herself apart from the other engineers by providing this testing as part of the total package...

And, to the unknown commander who assisted in testing my new build...you have my gratitude... o7
 
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Don't blame this on Didi! She did nothing to you!

Glad you're taking it with the neccessary humor, but this is really why gankers cast such a bad image on themselves and the PvP community. No comms, not even a whiff of RP or something, just plain old spawn camping that was already lame when multiplayer shooters came to rise in the 90s.

Also: Camping at Didi's? Really? I would think the place where poeple go to boost up their shields is the worst place to pick for ganking. More so after you're finished engineering. Yeah yeah, I can already hear the choir... "challenge".

I was just recently it Didi's to to a handful of thermal boosters because I was lacking a few. I did it in solo of course, but everyone was nice and friendly at Didi's. Can recommend, 8/10, would do it again.
 
Camping at Didi's? Really?
I mean, I was engineering up a new ship the other day, realised that while I hadn't got the FSD done I still had the range to run a loop from Selene to Turner, Dweller and McQuinn and get those squared away, sure McQuinn could only take the cannons to G2 but he could put the experimentals on...

And right as I was leaving a hollow pip appeared on my radar. Someone had just logged in. An enemy pledge, no less. So I figured "you know what, why not" and popped hardpoints when they undocked. It wasn't so much camping as being in the right place at the right time and a little 5k no-notoriety bounty was absolutely worth it for giving my semi-completed ship a practical test.
 
An enemy pledge, no less. So I figured "you know what, why not" and popped hardpoints when they undocked.
Nothing wrong with the right in-game reason - having a pledge target on your back is one of them. I just wish people would make some kind of effort to convey that in-game reason (other than a purposely ugly avatar and purple hair). People are so very smart to optimize or even automate the least little bits out of their gameplay, but are too lazy for a little text macro going "Yarrr!" or whatever? That's lame.
 
Nothing wrong with the right in-game reason - having a pledge target on your back is one of them. I just wish people would make some kind of effort to convey that in-game reason (other than a purposely ugly avatar and purple hair). People are so very smart to optimize or even automate the least little bits out of their gameplay, but are too lazy for a little text macro going "Yarrr!" or whatever? That's lame.
In my experience talking to people, yarr or otherwise, gets me stony silence for 45 seconds then "frame shift charge detected", and then I kill them.

If I'm packing seekers I'll knock out their drives and make my demands again. Last time I just got sent "GFY". Go figure.

That said, I would absolutely love it if the rebuy screen had some sort of notification for the victim highlighting possible reasons why their attacker might have attacked, such as "they are pledged to a different power to you", or "you had a bounty". There's even a "reason for assault" field on the rescue rangers report thing but it only ever shows it for NPCs.
 
In my experience talking to people, yarr or otherwise, gets me stony silence for 45 seconds then "frame shift charge detected", and then I kill them.
Well it's a historically grown impasse, I'd say. Not sure if it can be changed now, but it probably comes from each side, at one point or another, not responding, so people stopped bothering.

If I'm packing seekers I'll knock out their drives and make my demands again. Last time I just got sent "GFY". Go figure.
Which makes you one of the more desirable "hostile" players, I think. Kudos. I'd like that. Well, not the being shot at part, obviously.

That said, I would absolutely love it if the rebuy screen had some sort of notification for the victim highlighting possible reasons why their attacker might have attacked, such as "they are pledged to a different power to you", or "you had a bounty". There's even a "reason for assault" field on the rescue rangers report thing but it only ever shows it for NPCs.
So... missed opportunity I guess. Not sure how well players would receive having to fill out a form after a kill though :D.
 
So... missed opportunity I guess. Not sure how well players would receive having to fill out a form after a kill though :D.
haha, as funny as that'd be, I was more thinking just checking for the more common and easy-to-detect "obviously valid" ones like powerplay enemies, bounties and so on. Trickier-but-not-impossible would be things like "the attacker manifest scanned you, you were carrying cargo, and you charged your FSD" - you know, triggers that we know the game can detect because they trigger NPC behaviour. That sort of thing.
 
haha, as funny as that'd be, I was more thinking just checking for the more common and easy-to-detect "obviously valid" ones like powerplay enemies, bounties and so on. Trickier-but-not-impossible would be things like "the attacker manifest scanned you, you were carrying cargo, and you charged your FSD" - you know, triggers that we know the game can detect because they trigger NPC behaviour. That sort of thing.
I am guessing an auto-detect would just default to differences in pledges most of the time. Which is of course a valid reason - being aware of all of the drama, I fully accepted that a pledge does paint a target on my back. With PP1, I felt like people weren't aware of it enough, and also a pledge was often abused as an excuse for ganking. Not sure if that changed with PP2 being a bit more... prominent I guess.
 
In my experience talking to people, yarr or otherwise, gets me stony silence for 45 seconds then "frame shift charge detected", and then I kill them.

If I'm packing seekers I'll knock out their drives and make my demands again. Last time I just got sent "GFY". Go figure.

That said, I would absolutely love it if the rebuy screen had some sort of notification for the victim highlighting possible reasons why their attacker might have attacked, such as "they are pledged to a different power to you", or "you had a bounty". There's even a "reason for assault" field on the rescue rangers report thing but it only ever shows it for NPCs.
In my experience there are players abusing game mechanic, pretending to be doing some role-playing. They engage in suicidal strikes, which have zero to do with any meaningfull role-playing (yea yea .. fun and giggles, I heard it before). I've had nice example of it today morning. Some cmdr inside of the CG station started firing from behind on my ship (without any word), which was peacefully taking off from the landing pad. Few seconds later station defense killed that funny offender, and my ship safely left the station. RIP crazy commander, there was no other result to be expected. ;)

... in fact, there were some damages, cockpit was in mess from spilled coffe when boosting towards the mail slot ...
 
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In my experience talking to people, yarr or otherwise, gets me stony silence for 45 seconds then "frame shift charge detected", and then I kill them.

If I'm packing seekers I'll knock out their drives and make my demands again. Last time I just got sent "GFY". Go figure.

That said, I would absolutely love it if the rebuy screen had some sort of notification for the victim highlighting possible reasons why their attacker might have attacked, such as "they are pledged to a different power to you", or "you had a bounty". There's even a "reason for assault" field on the rescue rangers report thing but it only ever shows it for NPCs.
I suspect the default answer in most cases would be “you were there”.
 
Don't blame this on Didi! She did nothing to you!

Glad you're taking it with the neccessary humor, but this is really why gankers cast such a bad image on themselves and the PvP community. No comms, not even a whiff of RP or something, just plain old spawn camping that was already lame when multiplayer shooters came to rise in the 90s.

Also: Camping at Didi's? Really? I would think the place where poeple go to boost up their shields is the worst place to pick for ganking. More so after you're finished engineering. Yeah yeah, I can already hear the choir... "challenge".

I was just recently it Didi's to to a handful of thermal boosters because I was lacking a few. I did it in solo of course, but everyone was nice and friendly at Didi's. Can recommend, 8/10, would do it again.
I'm not upset in the least. I enjoy this kind of emergent game play. Its one of the reasons I fly in Open to begin with. I purposely try to build all my ships with the ability to escape an encounter just like this one. When I live on, its their failure...

That said, very late last night early this morning, a similar encounter at the CG didn't go so well (though I had already qualified for both CGs before then). I made mistakes, trying to low wake instead of jumping out (in my defense, it was 1:30 AM), and the other commander was also flying a Corsair which meant I couldn't get away from them and was mass-locked which made FSD charge slow. Eventually they took out my thrusters and that was all she wrote...It was a presence of mind issue, and I forgot to bring a mind to the party, so 🤷‍♂️ - anyway, lesson learned, "don't expect to get away, especially when making mistakes after the witching hour has already passed by..."
 
haha, as funny as that'd be, I was more thinking just checking for the more common and easy-to-detect "obviously valid" ones like powerplay enemies, bounties and so on. Trickier-but-not-impossible would be things like "the attacker manifest scanned you, you were carrying cargo, and you charged your FSD" - you know, triggers that we know the game can detect because they trigger NPC behaviour. That sort of thing.
So more of a laundry list of "these are possible reasons", When you see an empty list though, I guess you know...the reason that is...:D
 
I am guessing an auto-detect would just default to differences in pledges most of the time. Which is of course a valid reason - being aware of all of the drama, I fully accepted that a pledge does paint a target on my back. With PP1, I felt like people weren't aware of it enough, and also a pledge was often abused as an excuse for ganking. Not sure if that changed with PP2 being a bit more... prominent I guess.
I fly the Jolly Roger, its part of my Powerplay pledge Perks & Paraphernalia package, there is a HUGE target on my back everywhere I go...
 
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Reminds me of the time a ganker attempted to take me on at an AX location. I don't go shieldless because things happen and I have the space and power. We both just left because neither of us could hurt the other. It was like going to a fist fight in full plate armor.
 
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