They broke that trying to fix a different balance in round 3 of late last year's balance pass. Don't worry, they said they would be back after the new year to pick up where they left off, so maybe in a year or two they'll get back to unintentionally breaking a bunch of stuff again.Just logged in after 1 year to see the balance that FD did to payouts to only find transport missions that pay 500k top lol
I thought they did a balance pass in the game? am I wrong?
Delivery Missions
The increase in minable commodity prices has had an unexpectedly large effect on delivery missions due to compounding multipliers, allowing large numbers of credits to be earned with minimal risk and effort. To re-focus the earnings on the effort made, the rewards for these have been changed so that the distance travelled and quantity transported has a larger effect on the pay. Payouts remain relatively high and will be monitored for any further necessary adjustments.
Thank you as always for your replies and insights. Your feedback continues to be invaluable and will drive the further changes in the new year. In the meantime, let us know what you think about the adjustments above!
You are wrong. There was no 'balance pass'.Just logged in after 1 year to see the balance that FD did to payouts to only find transport missions that pay 500k top lol
I thought they did a balance pass in the game? am I wrong?
They broke that trying to fix a different balance in round 3 of late last year's balance pass. Don't worry, they said they would be back after the new year to pick up where they left off, so maybe in a year or two they'll get back to unintentionally breaking a bunch of stuff again.
Edit: for your reading pleasure.
Can I hold onto your stuff until you come back?oh I see, nothing changed then. But he says the rewards remain high, do they still consider 500k a high reward?
guess Ill check again in a year
Can I hold onto your stuff until you come back?
Too slow chicken merengo!Damn you, you eager beaver!
Delivering 180t of anything is the same risk and effort, regardless of it's underlying value. It should pay equally.
Oh yeah, sorry, that was assuming all other things equal. Thing is, Rank of mission directly equates to tonnage of the mission; rank does affect what pirates come after you, but this means higher rank = higher tonnage = harder pirates.I'd be fine with that. I'd still like better payout based on rank of mission, assuming the pirates sent after an "elite" deliver mission were elite regardless of the mission runners rank. I suppose so long as fine on failure is tied to cargo value, there is technically more risk due to that (you'd pretty much have to try to fail a delivery mission, I realize).
There is definitely more risk in smuggling, and it would be very nice to see smuggling missions pay more than your standard delivery mission, but for some reason Frontier seem pretty stuck on the idea of going into crime to make significantly less money than honest work pays.
Their definition of "balancing payouts" seems to be "at least one thing you can do in each profession pays out ridiculous money"Just logged in after 1 year to see the balance that FD did to payouts to only find transport missions that pay 500k top lol
I thought they did a balance pass in the game? am I wrong?
I'd suggest gold should pay more but only on the condition that fdev totally change how AI reacts to these missions to the point where no pirates ever hunt you for hauling waste but significantly ramp up the risk of being attacked if carrying gold (the probability of being attacked should scale based on unit value, as should the strength of the attack).It went like this for delivery missions: Given all other factors equal
Original delivery payouts:
- 180t Biowaste = 1-2m, 180t gold = 7-8m payout
First balance pass (which uptweaked metal prices):
- 180t Biowaste = 1-2m, 180t gold = 35-40m payout
Third balance pass (which purportedly made distance/volume matter more in the reward)
- 180t Biowaste = 1-2m, 180t gold = 3-4m payout
So strictly speaking, they did that. What FD failed to do was rebalance to ensure cargo value was not the primary determinant in delivery reward... and managed to just nerf the payouts compared to what they originally were.
What the final balance pass should look like is:
- 180t of Biowaste or 180t gold = 7-8m
Delivering 180t of anything is the same risk and effort, regardless of it's underlying value. It should pay equally.
That's one way to look at it, and not one i haven't heard.I'd suggest gold should pay more but only on the condition that fdev totally change how AI reacts to these missions to the point where no pirates ever hunt you for hauling waste but significantly ramp up the risk of being attacked if carrying gold (the probability of being attacked should scale based on unit value, as should the strength of the attack).
If the value is to have an impact, I'd argue it should impact no more than 10% of the reward, not up to 75% of the reward like it currently does. Reason being your counterpoint that it'd make things really flat is already the case; mineral deliveries are simply a more accessible Robigo; static, always available, minimal conisderations needed. Like Ian kinda alluded to; why would I want to run deliveries from anywhere else, when the king of rewards is always from Extraction, guaranteed 100% of the time with the sole exception being a lockdown state.What you said. But just maybe up the reward for high value stuff and up the pirate spawn rate to compensate. I think it's important the commodity of the mission make a difference otherwise it'd be really flat.
It could be argued these somewhat exist - some of the rarer source & return cargos are often further away than that. But (IIRC) they don't pay any more than other missions, so I don't do them often.Range; needs to go out to at least 100 Ly
Timeframes; needs to have much tighter timeframes, perhaps down to just 10 minutes so you can't hang around for some boardflips to stack others.
Would be nice. Things like BB recovery could point you at a second USS for delivery. Or add an extra stage to the mission 'go to X to find where the delivery is at'.An actual need to defend cargo; what about a mission to deliver to a USS?
Are you mad? My shieldless T9 wouldn't be able to withstand such torture. Bad enough I have to do more than 1 trip solo...I'd then take that one step further and make wing hauling missions pay more for high value goods but make it extremely difficult to do it without some form of defense (ie you should be attacked by wings of npcs not just one, with the capability to disrupt fsd).
Are you mad? My shieldless T9 wouldn't be able to withstand such torture. Bad enough I have to do more than 1 trip solo...