Didn't FD test the Vive before it was released?

After spending over an hour tweaking all the graphic's settings, ED still looks bad. It's hard on the eyes. What I don't understand is surely FD tested it on similar rigs, that their customers would be using? They did say they support the Vive, even over the oculus.
i bought a new rig for this. Add the cost of the Vive,and it works out very expensive. I knew the Vive would not be up to a monitor, but come on guys, it really subtracts from the game. Spoils it, in my opinion.
so much shimmering, and bright wavy edges to everything.
I hope star citizen (if it ever gets released) do a better job.
the Vive still adds a whole new dimension to elite..... See what I did there? and it's wayyyyyy better than a monitor, but Ahhh. Or should I say arggh.
 
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Titan-X
Quad core cpu at 4.2 Ghz
24Gb ram
Elite Dangerous is my ONLY VIVE application that looks bad. I'm running DCS Flight Sim at maxed out graphics in the VIVE and it looks amazing. Elite looks nasty!
 
Yea, we know. See: every Vive thread. They are supposedly working on it. We'll just have to be patient. In the meanwhile, try VR High + 1.5x Supersampling + 4x MLXAA.
 
i7-4790k 4.4 gHz
16 Gb RAM
980 Ti
Win 10

I just got my Vive today :D and I was wondering whether I will get a decent framerate at VR High + 1.5x Supersampling or will my rig fold?
I guess I can just wait a bit (so many other games to try..), but I admit I am quite disappointed about this issue since I play ED from launch day and I was waiting for this for a long time!
 
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i7-4790k 4.4 gHz
16 Gb RAM
980 Ti
Win 10

I just got my Vive today :D and I was wondering whether I will get a decent framerate at VR High + 1.5x Supersampling or will my rig fold?
I guess I can just wait a bit (so many other games to try..), but I admit I am quite disappointed about this issue since I play ED from launch day and I was waiting for this for a long time!


you should be fine with 1.5. Inside stations is the most demanding. In space, it's not so demanding.
 
Someone correct me if I'm wrong, but GPU support for VR SLI isn't really a thing that's implemented yet, right?

Yeah, the API is ready but it is going to take time for the game houses to integrate it into their rendering engines.

Nvidias roadmap is clearly defined - multi GPU is going to be essential to provide the brute horsepower needed to power next gen higher resolution HMDs.
 
When you post your hardware also give us the Steam VR test results. That can highlight any issues with your system as well.
 
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