Difference between Franchise and Challenge modes

I would love for the ability to have the challenge that franchise mode has, such as building small, managing finances, and being able to breed animals and improve their genetics over time and being able to transfer animals to different zoo's within our own franchises that we create. Is there a way that the Challenge mode can add the ability for us as players to be able to create multiple zoo's in the same way that players can in Franchise Mode? Without the online marketplace? I can't place Sandbox cause I cant build and their is no challenge, unlimited resources, perfect genetics, and no staff, guests, or animals issues to manage. It's great for creative people, so I am glad for the mode. I will never earn enough cc credits to ever participate in community challenges or even be able to have any breeding pair besides tortoise's or warthogs, because the market only has cash listings for elderly and zero fertility animals, everything and I mean everything is over 5000 cc, so I learned is impossible. My current Franchise has over 400,000.00 and although it is successful, I cannot obtain animals and the only ones I have even though they have good genetics are common and are not worth any.
 
I switched to challenge mode for these exact reasons. Franchise was fun and my zoo was successful but the price hike of challenge animals and the following of inbred animals flooding the market after the challenge was over put me off. I also struggled to get any half decent animals besides the basic ones and there was a clear divide in CC groups the really rich and the not so rich CC franchises. I would return to franchise if they balance the market and make every animal attainable regardless of play time. Challenge mode with its own offline franchises would be amazing but the likelihood is very slim as its the main feature of their online mode.
 
I switched to challenge mode for these exact reasons. Franchise was fun and my zoo was successful but the price hike of challenge animals and the following of inbred animals flooding the market after the challenge was over put me off. I also struggled to get any half decent animals besides the basic ones and there was a clear divide in CC groups the really rich and the not so rich CC franchises. I would return to franchise if they balance the market and make every animal attainable regardless of play time. Challenge mode with its own offline franchises would be amazing but the likelihood is very slim as its the main feature of their online mode.
I really love the game, and I didn't want to come across as complaining, I am just disappointed that with challenge mode you cannot have multiple zoo's in different Biome's and different themes, but you can at least have some of the challenge. Franchise mode just seems pointless unless you are a YT or Twitch personality which have several of their subscribers releasing animals cheap to them, or have been puppy farming since launch, but I just started a Franchise a few days ago, and it is obvious that I will never earn enough CC to ever get a lion or bear in that mode. I can't even get a breeding pair of Peafowls that have any fertility chance for less than 5000 cc.
 
I didn't start a franchise right when the game was released, and by the time I read about that mode it was too late. For the reasons you've mentioned, once you get behind the curve, you're stuck.

So instead I'm using Challenge mode to build a series of medium-size zoos, one in each biome. It would kind of cool to think of those as being part of a single company, sort of an off-line franchise mode, but I'm not sure if it would provide significant gameplay advantages.
  • Shared animal trading house? Maybe, but each of my zoos tends to have a unique set of animals that suits the particular biome so I'm not sure how much sharing I'd really do.
  • Transferring funds/conservation credits from one zoo to another? That would definitely help get a new zoo off the ground, and makes sense from a company perspective. But then again, it doesn't take too long before a new zoo is starting to bring in a decent profit.
  • Sharing research? Definitely. There would still be some new research needed for a new zoo if it contains unique animals (mine always do) or if you want to use a different theme for it, but at least you wouldn't have to research diseases for the umpteenth time. On the other hand, how long does it take you to research the basics in a new zoo? Once you know how the game works and how to optimize your start (multiple vets and mechanics researching) it goes by pretty fast.
So, are there enough advantages to warrant Frontier creating a new game play mode? I'm not sure. From a development point of view, maybe it makes more sense for Frontier to re-vamp how the current Franchise mode works?

Just thinking out loud here, feel free to poke holes in my suggestions. ;)
 
I wasn't suggesting a new game mode, I just wish that the challenge mode that they created because of the feedback from the Beta had that one key feature of being able to create multiple zoo's offline.
As for revamping the way Franchise works, I don't know how they can fix that. They really can't take away the thousands of CC that some players have already accumulated, I can see that being unfair. Also, another thing that I noticed is that even if you can find a listing from Frontier for cash, it seems that the randomized stats for those animals are really bad as well, so it feels like for the average player, the franchise mode is impossible to play.
 
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