Different types of ship reactors

Higher power output when using a different type of ship reactor!

More fragile, more unstable, high fuel consumption, can only be refueled at a station with expensive fuel.

Completely unsuitable for explorers and traders, but crucial for any high performance fighter.

- or -

Low power output, but highly economical.

Would dramatically extend jump range, but would be useless for running very power-heavy setups. You'd be best off ditching guns entirely if you want it to be of any use. It would also heavily limit top speed, acceleration and maneuverability. It could also cause slower charge of FSD and longer cooldowns, but that might be too heavy a nerf for this to be viable for traders - unless the extension of jump range was really great. Also, could be harder to interdict (and also the bigger the ship's mass, the harder the interdiction... For a laden heavy carrier it should be completely impossible to be interdicted by a measly eagle)
 
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Lestat

Banned
Na I like the 30 years of Elite history. Buy Fuel scoop. So any ship but the 2.2 fighters bay. So the Players can choice what they want to do in that ship. It don't matter if it a Sidewinder in a exploration trip or a Type 9 trying to be bounty hunter.

This game you can be what you want not force to be something you do not want.
 
Higher power output when using a different type of ship reactor!

More fragile, more unstable, high fuel consumption, can only be refueled at a station with expensive fuel.

Completely unsuitable for explorers and traders, but crucial for any high performance fighter.

- or -

Low power output, but highly economical.

Would dramatically extend jump range, but would be useless for running very power-heavy setups. You'd be best off ditching guns entirely if you want it to be of any use. It would also heavily limit top speed, acceleration and maneuverability. It could also cause slower charge of FSD and longer cooldowns, but that might be too heavy a nerf for this to be viable for traders - unless the extension of jump range was really great. Also, could be harder to interdict (and also the bigger the ship's mass, the harder the interdiction... For a laden heavy carrier it should be completely impossible to be interdicted by a measly eagle)


Would love to see some more variety in base modules.
Back in F:E2 and F:FE we had military hyperdrives, great range, only available in small sizes and need special fuel.
Would love to see those return.

CMDR CTCParadox
 
Would love to see some more variety in base modules.
Back in F:E2 and F:FE we had military hyperdrives, great range, only available in small sizes and need special fuel.
Would love to see those return.

CMDR CTCParadox

well, right now we can do hyperdrive injections, by putting specific resources in them to give them a boost. But that's not really it, what I am talking about is entirely different fuel that you can have in your fuel tank instead. And with this kind of fuel, no recharging at the nearby sun for you, it's either a proper station or endless drifting(self destruct ; ])
 
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