Different width walls

Does anybody else feel frustrated like me that we don't have narrower wall pieces to build with. We have 1m, 2m and 4m HIGH walls so why can't we have some 1m and 2m WIDE walls. This would make life so much easier. They were almost a standard item in the other coaster games I've played but here we have none at all.
 
I always turn the grid to half and use the coaster upside down "L" shaped walls to accomplish getting 2m wide wall. If that makes sense? I'm not at home to launch up the game and take screenshots to explain
 
I agree, I get frustrated seeing a 2m wide gap, and I have nothing to fix it well with. For now I just stack pieces, but then you get odd artifacting when pieces are trying to overlap each other on the same spot.
 
Does anybody else feel frustrated like me that we don't have narrower wall pieces to build with. We have 1m, 2m and 4m HIGH walls so why can't we have some 1m and 2m WIDE walls. This would make life so much easier. They were almost a standard item in the other coaster games I've played but here we have none at all.

I agree, but i still have hopes the 2m sizes will be added some day. You can set the grid to 2m but there's no 2m wall or roof piece, so if you want to copy a grid to use for, say, the path's grid, you can only pick from 4m grid pieces, so the minimum grid size (if you want to align the paths with your building grid) is always 4m. At least a few of those 2m sizes would make a great difference.
 
For the 2m wide walls you can set the grid the minimum size and clip a 4m wall halfway into its neighbor. There is way less Z-fighting than I feared. Or in some sets there are quarter round/ octagonal pillar pieces that have a square backside you can use. I know those are silly workarounds that do not fit in many cases. I also miss a piece to cover up the gap after a half archway. The thing doesn't go all the way into the ceiling, so the next wall piece either has to be another half arch in the mirrored direction or some weird custom ledge structure the game does not really cater for. It's ridiculous. The art team was clearly in a rush, assets are inconsistent, incomplete and the whole building system is just outdated and convoluted. :(
 
For the 2m wide walls you can set the grid the minimum size and clip a 4m wall halfway into its neighbor. There is way less Z-fighting than I feared. Or in some sets there are quarter round/ octagonal pillar pieces that have a square backside you can use. I know those are silly workarounds that do not fit in many cases. I also miss a piece to cover up the gap after a half archway. The thing doesn't go all the way into the ceiling, so the next wall piece either has to be another half arch in the mirrored direction or some weird custom ledge structure the game does not really cater for. It's ridiculous. The art team was clearly in a rush, assets are inconsistent, incomplete and the whole building system is just outdated and convoluted. :(

There is a lot less zfighting since the early alpha days. I hardly see any of it is the same type/color. It is when you start mixing wall types is when I see heavy zfighting. But I'm he current state it is a lot less when you're overlapping of the same type and color. At least on my end
 
I appreciate this is an old topic but it is still a relevant subject. The only other option I can find are the shapes but having 2m walls would be such a better option.
 
I agree, I get frustrated seeing a 2m wide gap, and I have nothing to fix it well with. For now I just stack pieces, but then you get odd artifacting when pieces are trying to overlap each other on the same spot.

The best solution for this is to separate the piece(s) from the building and use the advance move tool to move it just a tiny sliver so it kills the z-fighting from the overlap.
 
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