Differential throttle.

I'd like to suggest the implementation of differential throttles.

Having the two engines act as two separate entities.
Adding some coherence in different yaw-rates of different ships supplementing an arbitrary decision and backing it up with a hint of physics.

I'd be happy to discuss this,

Cmdr EValve
 
Personally I would rather not see this being implemented, it's a complication that real doesn't need to be in game.
This kind of thing is fine for Flightsims but wouldn't work well for keyboard/gampad non split throttle users.

Simples :)
 
Personally I would rather not see this being implemented, it's a complication that real doesn't need to be in game.
This kind of thing is fine for Flightsims but wouldn't work well for keyboard/gampad non split throttle users.

Simples :)

I don't see accessibility being a hindering factor in a flight-sim any differently than in a space-sim?
My question would be, is a simulator catering to accessibility or realism?

In addition, flight-sims offer access to clickable and binding options to differential throttle control for any users not having the material to make use of it.
 
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I don't see accessibility being a hindering factor in a flight-sim any differently than in a space-sim?
My question would be, is a simulator catering to accessibility or realism?

In addition, flight-sims offer access to clickable and binding options to differential throttle control for any users not having the material to make use of it.

Hopefully it is something they will add in the future, I could defintely make use of differential thrust with FA-OFF.
 
Instead of turning your ship with its massively overpowered steering thrusters you'd want it to turn from spurious torque applied by unbalanced main engines? Why? I really don't see any reason for that except catering to split-throttle input devices.
 
I am trying to think how a differential throttle would work in space with out being able to fire the engines backwards.
 
Instead of turning your ship with its massively overpowered steering thrusters you'd want it to turn from spurious torque applied by unbalanced main engines? Why? I really don't see any reason for that except catering to split-throttle input devices.

One does not exclude the other? Not only this, the most basic of reasons is the potential thrust output between the two. Physics. Main thrusters have way more power than steering thrusters.

I am trying to think how a differential throttle would work in space with out being able to fire the engines backwards.

Unbalanced thrust works exactly the same in Space as it does in atmosphère. Reverse thrust ( which would come naturally with différential thrust ) would only add to the torque but is absolutely no nécessity for it to be effective.

The further away the thrusters are From the centre of mass, the more torque is exerted on the vessel.
Think about the empire designs.
 
Instead of turning your ship with its massively overpowered steering thrusters you'd want it to turn from spurious torque applied by unbalanced main engines? Why? I really don't see any reason for that except catering to split-throttle input devices.

Asymmetric thrust would work nicely in addition to maneuvering thrusters, especially with FA-OFF. Also as buffy points out, placing one into reverse could drastically increase yaw rates.

Main thrusters are already gimbaled on the larger ships to allow for thrust vectoring, more control over those thrusters is a good thing IMO.

2epitft.jpg
 
placing one into reverse could drastically increase yaw rates.
The main thrusters on many (or at least most of the) ships don't and physically couldn't have reverse, that would require thruster ports at the front of the ship. Yaw rate is also deliberately low for design reasons.

Either way, this game is not, and hopefully never will be, "DCS Spaceship" :D
 
The main thrusters on many (or at least most of the) ships don't and physically couldn't have reverse, that would require thruster ports at the front of the ship. Yaw rate is also deliberately low for design reasons.

Either way, this game is not, and hopefully never will be, "DCS Spaceship" :D

There's a good few that do have reverse thrusters. It being low for "design reasons" is exactly my critique. "supplementing an arbitrary decision and backing it up with a hint of physics".

I do sincerely mind shooting down ideas with extremis. As far as I can see there hasn't been a single valid argument as to why it would be superfluous.
 
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