I do not own the game but I have held off on purchasing it because of multiple reviews suggesting the game is quite easy.
If the experience is even slightly more challenging than Planet Coaster than the game is probably too easy. This was my chief complaint behind Planet Coaster. Unfortunately, I do not have a creative bone in my body, so even my best designs always sucked compared to many of the other designs people built online that I could easily access. Instead, I liked to focus on the management side of things, but I found once you figured out the game mechanics, which did not take long to do, the game became monotonous. I could easily rake in cash with rides and rollercoasters would be there for fun, but not for money-making purposes.
I was hoping with Planet Zoo they would change this by giving users the options of drastically increasing the difficulty, even making it so that would constantly have to adjust their strategies. In Planet Coaster, it would have been nice if different rides were more or less successful on different maps, and guests were more finicky about what they preferred. For example, I could still make a park filled with rides geared to families, yet make a giant terrifying roller coaster highly profitable.
Unfortunately, multiple reviews for Planet Zoo have come back suggesting the game is not very difficult and this was disappointing. I will likely end up buying the game in a year or so from now when it is heavily discounted, but until I hear there will be major improvements to make the game more difficult, I likely won't purchase it any sooner.
If the experience is even slightly more challenging than Planet Coaster than the game is probably too easy. This was my chief complaint behind Planet Coaster. Unfortunately, I do not have a creative bone in my body, so even my best designs always sucked compared to many of the other designs people built online that I could easily access. Instead, I liked to focus on the management side of things, but I found once you figured out the game mechanics, which did not take long to do, the game became monotonous. I could easily rake in cash with rides and rollercoasters would be there for fun, but not for money-making purposes.
I was hoping with Planet Zoo they would change this by giving users the options of drastically increasing the difficulty, even making it so that would constantly have to adjust their strategies. In Planet Coaster, it would have been nice if different rides were more or less successful on different maps, and guests were more finicky about what they preferred. For example, I could still make a park filled with rides geared to families, yet make a giant terrifying roller coaster highly profitable.
Unfortunately, multiple reviews for Planet Zoo have come back suggesting the game is not very difficult and this was disappointing. I will likely end up buying the game in a year or so from now when it is heavily discounted, but until I hear there will be major improvements to make the game more difficult, I likely won't purchase it any sooner.