Dinos never scapes if they are comfortable enough

A lot of us think that in this game we don't really feel the danger, the emotion or the challenge of having a zoo with dinosaurs. All we have to do it's to keep dinos comfortable and all jurassic problems and danger are gone.

I've done a few experiments and i can confirm if a dino has more than 90% of comfort (wich it's pretty easy to achieve) he NEVER scapes even if a fence or gate is open in front of him, and if by chance a miracle happens and he finally scapes, he usally goes back by himself into the fence, wich is pretty dissapointing and unreal

Storms does't matter, sabotages doesn't matter, all the stronger fences doesn't matter... Whats the point of having all that cool features in the game if all the dinos do not pose a real threat and if it's really easy to keep them locked up in cages??

Just wan't to know, are you aware of this issue or are you going to do something to add more challenge about this?

At least could you give us the option to have the Intelligent trait as a normal trait? not only in challenge, or bring back stress from jwe 1? PLEASE.

Thanks.
 
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Didn't you already post this very thing right HERE and everyone agreed that we're totally fine and happy with not having another mindless killing machines game? Why post the same thing again?
 
This post is specific and focussed on one single issue but i think it's easy enough to see the difference.

Anyway, if a moderator see this, please delete the other post because i can't. I think this one fits better on what i want to explain and it's hard to missunderstand my words.
 
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Jens Erik

Senior Community Manager
Frontier
Hey Dany_Shady!

Thank you for the feedback. Comfortable dinosaurs are exactly that: comfortable, and happy with their current surroundings. It's usually when you start mixing in other dinosaurs and have to start balancing their different environmental needs that keeping them satisfied becomes a big of a juggling act.

This isn't something we consider an issue in need of addressing, but if I see other suggestions similar to yours then I can share it with the team.
 
Hey Dany_Shady!

Thank you for the feedback. Comfortable dinosaurs are exactly that: comfortable, and happy with their current surroundings. It's usually when you start mixing in other dinosaurs and have to start balancing their different environmental needs that keeping them satisfied becomes a big of a juggling act.

This isn't something we consider an issue in need of addressing, but if I see other suggestions similar to yours then I can share it with the team.

Sad to hear this is on purpose... I thought that if in a real zoo if you open the door of the lions the lions will scape no matter how comfortable they are , (especially if there are humans close) the same would happen with dinos. My bad

Anyway, i have cases of an angry dinosaur trying to break the fence because he is uncomfortable and instead of scape he start to break all the fences of his enclosure, but without scaping if there aren't humans close. I think that is a real bug.
 
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Seriously Frontier do you really think this is normal and it is intended???

I show you an image of the chaos theory campaign (don't think it's sandbox) with an entire fence deleted, all guest runnig and the raptors resting peacefully and giving back to real freedom

Maybe for planet zoo it's OK, but this totally ruins the immersion in a jurassic Park Universe
 

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Again no, it doesn’t ruin anything what would do so is them uselessly depleting their energy, killing anything in their path when it’s not necessary. And I really don’t know where you got your Lion infos from but real world predators do not go kill anything whenever if there’s no need. 99% of the time they’ll stay right where they are, perfectly happy just watching their potential future prey, no matter if there’s a barrier inbetween or not. Just like any animal will try to prevent actual fights from breaking out because it means risking possibly fetal wounds which no living being wants.

And even when they are unhappy they don’t have endless energy and once they let off some steam they really don‘t need to go on killing sprees as well. They never did that back in JPOG either btw. I had plenty dinos running amok perfectly happy just letting off steam destroying any fence in their way instead of killing stuff. So it’s not like this is new to the fandom either.
 
Again no, it doesn’t ruin anything what would do so is them uselessly depleting their energy, killing anything in their path when it’s not necessary. And I really don’t know where you got your Lion infos from but real world predators do not go kill anything whenever if there’s no need. 99% of the time they’ll stay right where they are, perfectly happy just watching their potential future prey, no matter if there’s a barrier inbetween or not. Just like any animal will try to prevent actual fights from breaking out because it means risking possibly fetal wounds which no living being wants.

And even when they are unhappy they don’t have endless energy and once they let off some steam they really don‘t need to go on killing sprees as well. They never did that back in JPOG either btw. I had plenty dinos running amok perfectly happy just letting off steam destroying any fence in their way instead of killing stuff. So it’s not like this is new to the fandom either.

what? i didn't say nothing about lions going on killspree in real life... i said in zoo lions in fences would SCAPE if you let them free, thats what this post is about. Is that really so hard to imagine? You've missed the point totally.

In the picture i've attached the raptors are completelly free to scape and they are not doing nothing, this didn't even happen in Zoo Tycoon. Just curious... how many Jurassic Park films have you seen???? I know you are a planet zoo lover, and i respect that, but if you like to take care of boring animals wich doesn't represent a threat at all go play that game instead. But this is JURASSIC PARK.

Frontier, you have just seen what your Planet Zoo fans wants for this game, but please don't make the mistake of messing them together, the target group of these 2 games are totally different. You should know that...
 
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what? i didn't say nothing about lions going on killspree in real life... i said in zoo lions in fences would SCAPE if you let them free, thats what this post is about. Is that really so hard to imagine? You've missed the point totally.

In the picture i've attached the raptors are completelly free to scape and they are not doing nothing, this didn't even happen in Zoo Tycoon. Just curious... how many Jurassic Park films have you seen???? I know you are a planet zoo lover, and i respect that, but if you like to take care of boring animals wich doesn't represent a threat at all go play that game instead. But this is JURASSIC PARK.

Frontier, you have just seen what your Planet Zoo fans wants for this game, but please don't make the mistake of messing them together, the target group of these 2 games are totally different. You should know that...
Pretty sure the one missing the point here is you and this has nothing to do with PZ at all. And since you asked oh so nicely: I've seen all the movies and played almost all the games in the JP franchise in the past 20 years, which is why I very much know that it's not all about "scapes" and dinos going after guests...

Whatever, I'm done with this since it's clearly getting nowhere. You want escapes and a guest buffet all around, the game isn't that and hopefully never will be.
 
Pretty sure the one missing the point here is you and this has nothing to do with PZ at all. And since you asked oh so nicely: I've seen all the movies and played almost all the games in the JP franchise in the past 20 years, which is why I very much know that it's not all about "scapes" and dinos going after guests...

Whatever, I'm done with this since it's clearly getting nowhere. You want escapes and a guest buffet all around, the game isn't that and hopefully never will be.
"You want escapes": if a door is opened or a fence is broken to be clear, not random scapes or guest buffet like you said, c'mon you almost got it!! :D it's not that hard. Accidental Dino scapes are the main plot of the jurassic park films, so... not wanting accidental scapes it in a Jurassic Park game its pretty confussing to me
 
I'm with you.

The game is absurdly easy. I don't see any challenge whatsoever, especially when it comes to animal comfort and enclosures.

How in the world would you ever have a dinosaur escape? It never happened to me in 200 hours, well, except for bugs. The comfort needs are laughable, really. Fence, water, maybe some rocks, some plants, look at dinosaur cohabitation needs, put in respective dinosaur. I was about to say a 10 year old can do that, but I guess that a majority of the players are kids.
 
Storms does't matter
I actually find my dinosaurs escape and kill guests often in my early-game parks, when storms break a fence or gate. This includes aviaries, principal antagonist being the Queztlcoatlus. Even the small herbivores like Gallimimus will run over people. I do understand what you're saying, where 'multiple dinosaur threats' will appear and they still don't attempt escape. But in my experience -- and I must emphasize my experience -- the occasional escape and guest accident does occur as a result of a storm before storm protection is researched and applied.

You can also tweak dino comfort in sandbox if you wanted. Perhaps bumping up their cohabitation or space needs would give at least some result you're wanting, in the short-term.
 
Glad to see i'm not the only one with common sense who see this as an issue. Please, just please, see this other image i've attached... how the hell a jurassic Park Fan could be happy with this situation?? it is just...extremely disappointing for a dino management game, or even for any other standard zoo tycoon game!!
You can also tweak dino comfort in sandbox if you wanted
Unfortunately no... i don't know if it is a bug or what, but we can't increase dinosaur needs at all. But the thing you said about " dinosaur threats icons" makes sense...

Frontier, what do you think about this?

- The moment a dinosaur threat icon appears on a dino, that could make the dinosaur try to escape if a door is open or a fence is broken (or deleted)? what do you think? this is how it worked before in JWE 1 and no one complained about it!

It's the perfect solution to solve the problem and makes sense.

And for the rest of the community members what do you think about this posible solution?
 

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Hey Dany_Shady!

Thank you for the feedback. Comfortable dinosaurs are exactly that: comfortable, and happy with their current surroundings. It's usually when you start mixing in other dinosaurs and have to start balancing their different environmental needs that keeping them satisfied becomes a big of a juggling act.

This isn't something we consider an issue in need of addressing, but if I see other suggestions similar to yours then I can share it with the team.
How about this...? Could we get the intelligence trait added into sandbox please? Or maybe even add a new behaviour of the Dinosaurs "testing" the fences (as mentioned by Muldoon in the first movie)?
 
How about this...? Could we get the intelligence trait added into sandbox please? Or maybe even add a new behaviour of the Dinosaurs "testing" the fences (as mentioned by Muldoon in the first movie)?
Totally agree with you. Adding the Intelligence trait to Sandbox or even chaos theory / campaign it's a Must have. Maybe, the "Agressive" trait should affect how fast a dinosaur want's to scape or attack guest, because you know... it agressive.

But before adding more featuress to the game i think what is most important is to fix or do something with the actual scape mechanic wich is a totally disaster and ruins the inmersion of the game, because as i showed in my pics there are situations extremelly unrealistic.
 

Jens Erik

Senior Community Manager
Frontier
How about this...? Could we get the intelligence trait added into sandbox please? Or maybe even add a new behaviour of the Dinosaurs "testing" the fences (as mentioned by Muldoon in the first movie)?
This has been suggested to the dev team previously :) I can't guarantee that it'll make it in, but they're aware that it's a wanted feature.
 
This has been suggested to the dev team previously :) I can't guarantee that it'll make it in, but they're aware that it's a wanted feature.
Good news!!! :D and how about:

"The moment a dinosaur threat icon appears on a dino, that could make the dinosaur try to escape ONLY if a door is open or a fence is broken (or deleted)? "

¿What do you think? it could make the game more realistic and avoid such weird situations like the ones i've attached above.
 
Perhaps having 'boundary events' for territories would help? While I agree that a dinosaur probably doesn't need to be committing ultra-murder, these are living animals that get curious, and if there's a sudden change in the territory then dinosaurs taking the time to investigate would probably be of interest.

It might go like this-

-You make a change to the enclosure. For example, there's a new feeder, or a new species gets airlifted in, or you've added a new guest attraction to the fence, or a fence becomes damaged or broken or turns off.
-A secret alert is made. One of the dinosaurs whose territory overlaps, or one of the dinosaurs nearby, or some other method selects a dinosaur, which is 'informed' of the secret alert. That dinosaur will wander over when it's not busy, or another dinosaur will wander into the alert and take it for itself.
-When a dinosaur reaches the secret alert, it will take action to investigate it. Different dinosaurs might different responses based broadly on their category and certain traits- large carnivores might attack tour vehicles out of curiosity, small dinosaurs might follow around a larger animal to size it up, alphas or social animals might call the rest of their group, skittish dinosaurs might panic, and any dinosaur might challenge a disliked dinosaur or leave through an unexpected hole in the fence.

And to provide an example of how it might work in practice-

-You have a pack of 6 velociraptors, who are all casually chilling being velociraptors. They are living with 3 euoplocephalus, who are grumpy about having to share with the raptors but who are too bony for the raptors to make any legitimate efforts to kill them. The enclosure is very large, so the two groups tend to be in different areas from each other at different times.
-You divert a tour through the enclosure. One of the raptors is selected to investigate the entry gate, and another raptor is selected to investigate the exit gate.
-The entry raptor has the Aggressive, Intolerant or Intelligent trait, and so it selects an 'ambush' behaviour to see if anything will happen for it to attack or scream at. The exit raptor gets hungry, gets in a fight and goes to sleep before it does anything, but none of the other dinosaurs stumble into the exit gate, so after a while it heads over and uses the 'call pack' behaviour because it's Social or the Alpha. Others raptors arrive; some of them wander off, some of them select ambush behaviours like the first raptor, and some of them select gawking behaviours where they'll just wander back and forth and bark at the new thing for a while.
-A tour jeep arrives, but the first raptor has gotten hungry and wandered off. However, there's still a raptor waiting in ambush at the exit gate, and so the tour jeep gets attacked.

-Later, an unhappy employee causes a fence opening. Two gates in the enclosure open. Both alerts target a Euoplocephalus, but they're both socialising.
-While they socialise, one of the raptors walks into the alert area for an open gate, and takes over the alert. Being a Tolerant small carnivore, it activates the 'escape: zoomies' behaviour, where it'll activate an alert for the rest of the raptors to launch their own investigations and spends some time running around like a maniac until it's interrupted or decides it needs to hunt. Other raptors activate the 'escape: rampage' (where they'll go murder things instead of just running around making a nuisance of themselves) or 'escape: zoomies' behaviours when they arrive at the beckoning of their packmate.
-One of the Euoplocephalus is still being summoned, as none of the raptors noticed the other gate due to being distracted by the first, and walks up to it. This Euoplocephalus decides on the 'escape: traffic jam' behaviour, being an armoured herbivore, and summons its herdmates while it finds the busiest path or tour in the local vicinity, sits down on it, and deactivates its panic aura. One herdmate sees all the humans staring at the other euoplo and decides on the 'escape: panic' behaviour, where it'll run away from humans and has a chance to break down fences (see: Prehistoric Park's titanosaur rampage), while the other decides on the 'escape: passive' behaviour- it wouldn't have summoned anything if it had been the first out, and while it won't actively run amok like the rest of the dinosaurs who've gotten out, it will preferentially go for resources outside of the enclosure rather than inside of them.

I think a system like this, which can convince dinosaurs to make nuisances of themselves without having to make them set behaviours, would be very useful for making escapes feel more important and likely. Particularly for herbivores; they're really not much of a nuisance to deal with even when they do escape, and having a chance of your herbivores causing a chain reaction by panicking and attacking other fences would make it worthwhile to invest in sturdier exhibits for herbivores!
 
I agree that a dinosaur probably doesn't need to be committing ultra-murder, these are living animals that get curious, and if there's a sudden change in the territory then dinosaurs taking the time to investigate would probably be of interest.

Yes!! i love this solution too, maybe adding a curiosity behaviour for the dinos when something changes in it's territory could be perfect too, and if a door or fence is broken, deppending on their traits or other things they could decide if they want to scape or not.

Adding a curiosity behaviour, could make the animals looks more interesting and natural too, because they could react to what is happening in its territory, you know... like real animals do.

And if Frontier decide to go further with this curiosity / behaviour feature just imagine: if a fence is broken in the raptors enclosure, one raptor (or the alpha) goes to investigate the damage, he calls all the rest of the pack with their characteristic sound in front of the fence, and then all raptors scape together.

Wouldn't that be trully EPIC and film accurate?
 
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