Dinosaurs Dinosaur Behavior Patch

Your Feature Request / Idea
A little patch improving most dinosaur AI.

1. Raptors and occasionally Troodon and Dilophosaurus will gang up together to take down prey much larger than themselves.
2. Hadrosaurs (and Muttaburrasaurus), pachycephalosaurs, and ornithomimosaurs will run away from all carnivores and there's a 50/50 chance of the herbivore escaping or the carnivore killing the herbivore.
3. Fights are more randomised this time, for example, an unmodded Stegosaurus has an equal chance of taking down an unmodded Metriacanthosaurus as a modded one has and vice versa.
4. Just like in JPOG, Pachycephalosaurs and ceratopsians will occasionally have harmless brawls to decide who's the alpha, the winner usurps the position of alpha, while the loser is ousted from the herd and will have to find a new herd.
5. Large carnivores will charge at the gyrosphere if they see one, so don't let them near one, because the results may be disastrous.
6. Once you unlock the Troodon during the Security mission in Muerta East, you'll also unlock a vaccine against the Troodon's venom, if a dinosaur gets bitten, you need to quickly send a ranger team to cure it, but if not cured in time or the victim is bitten by the Troodon multiple times, the victim will still die.

 
I'd love these... changes to the game. The game could be SO MUCH BETTER with some more AI improvements!
 
Yeah it's really strange that pachycephalosaurs only butt heads when the're below the comfort threshold.
 
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