Your Feature Request / Idea
Last one for tonight:
It would be great if a few of the attack / defense ratings could be adjusted when you get a chance. For example, Allosaurus should not be more powerful than T. Rex, Giga and Spino at a base level (people can genetically modify it if they want it to be stronger though). Rex should be comfortably the most powerful (apart from Indominus), and Allosaurus should fall behind Giga, with Spino as the second strongest non-hybrid. I've noticed that battle outcomes are down to the total of the defense + attack stats, and the rate of health recovery in the case of the Indoraptor, who seems to have Wolverine's healing factor! So, even though Allosaurus looks like it has a weaker attack than Rex, it's total stats are higher when defense is factored in... this is unrealistic. I hate seeing my Rex fleeing in terror from a dinosaur that's only a quarter its weight.
I think the herbivores need balancing too. Triceratops should be the strongest Ceratopsian at base level (I don't really care about modifications, keeping it at just 3 mod slots means that you could keep it as an early-game unlock). If you could just swap the Pentaceratops' stats with the Triceratops' then that would resolve the issue (but keep Pentaceratops' mod slots so that it is justifiable as a late-game unlock). You can tell by the models that Triceratops is a unit, whereas Pentaceratops looks skinny, even though it's taller.
I would say as well that the medium-sized carnivores should not be able to win a one-on-one fight with a Triceratops, Ankylosaurus, or Stegosaurus, and that they probably wouldn't even try in reality. Ideally the largest fighting herbivores' stats should sit somewhere between the medium and large carnivores'. If you introduced group / pack fighting (which would be awesome) then a pair of Carnotaurs may be able to give a good fight against one Triceratops, for example. Until then though, I think these herbivores should be at least strong enough that they survive a fight with something like a Baryonyx, so that either they, or the carnivore, runs away when on low health rather than definitely being killed every time if they both start at 100% health. I could suspend my disbelief for this more than seeing a Baryonyx kill a Triceratops with ease haha.
I don't want this to sound like I'm being too critical, because this game is absolutely amazing. I will be playing this for years, and DLCs are an automatic purchase for me. You're doing a great job.
Last one for tonight:
It would be great if a few of the attack / defense ratings could be adjusted when you get a chance. For example, Allosaurus should not be more powerful than T. Rex, Giga and Spino at a base level (people can genetically modify it if they want it to be stronger though). Rex should be comfortably the most powerful (apart from Indominus), and Allosaurus should fall behind Giga, with Spino as the second strongest non-hybrid. I've noticed that battle outcomes are down to the total of the defense + attack stats, and the rate of health recovery in the case of the Indoraptor, who seems to have Wolverine's healing factor! So, even though Allosaurus looks like it has a weaker attack than Rex, it's total stats are higher when defense is factored in... this is unrealistic. I hate seeing my Rex fleeing in terror from a dinosaur that's only a quarter its weight.
I think the herbivores need balancing too. Triceratops should be the strongest Ceratopsian at base level (I don't really care about modifications, keeping it at just 3 mod slots means that you could keep it as an early-game unlock). If you could just swap the Pentaceratops' stats with the Triceratops' then that would resolve the issue (but keep Pentaceratops' mod slots so that it is justifiable as a late-game unlock). You can tell by the models that Triceratops is a unit, whereas Pentaceratops looks skinny, even though it's taller.
I would say as well that the medium-sized carnivores should not be able to win a one-on-one fight with a Triceratops, Ankylosaurus, or Stegosaurus, and that they probably wouldn't even try in reality. Ideally the largest fighting herbivores' stats should sit somewhere between the medium and large carnivores'. If you introduced group / pack fighting (which would be awesome) then a pair of Carnotaurs may be able to give a good fight against one Triceratops, for example. Until then though, I think these herbivores should be at least strong enough that they survive a fight with something like a Baryonyx, so that either they, or the carnivore, runs away when on low health rather than definitely being killed every time if they both start at 100% health. I could suspend my disbelief for this more than seeing a Baryonyx kill a Triceratops with ease haha.
I don't want this to sound like I'm being too critical, because this game is absolutely amazing. I will be playing this for years, and DLCs are an automatic purchase for me. You're doing a great job.