Dinosaur fights are scripted

I had a giganotosaurus fight a ceratosaurus five times in a closed arena. In each fight the battle played out exactly the same. The cero struck first, and then the ginanto struck twice. The cero struck again, and the ginganto retreated due to low health. Eventually they fight again, with the cero winning with two more strikes to the ganto's one. The odds of this happening by chance five times in a row is astronomical. Really disappointing. This means that all those battle royales on youtube would have played out the same way if they ran the "sim" again. We need better dino AI.
 
wait the cerato won? was it modded or was the gigas health already low since a unmodded giga would absolutely kill a unmodded cerato
 
The AI is fine. It's better than what JPOG had. I don't really care about the Dinosaur fights. I never bother with them. They remind me of Pokémon and I don't like that. I want to build a park and not play a Pokémon game.
 
Just out of curiosity, I tried this right now, but it didn't follow the script that you claim it does. However, I tried it 3 times, and although it didn't follow your script, the progression that occurred the first time for me also occurred the second and third time. However, I don't believe the fights are scripted. From my understanding, the game probably makes calculations based on the dinosaurs' combat stats. If I had to take a guess, the attack stat probably determines how often a dinosaur attacks the other. Because of this, if you make the same exact two dinosaurs repeatedly fight each other with the same exact combat stats each time, the chances of the same progression occurring are higher than you think.

Another reason why I believe it's not scripted is because that means Frontier would have had to manually script the fight progression between every combination of dinosaurs capable of combat... which is a lot. On top of that, they would've had to script the fight for every combination of genes for every dinosaur... the number of scripted fights would well be in the thousands.

This is just my theory. I agree partially; if you pit the same exact two dinosaurs against each other with the same exact stats, the fight will probably go the same way 99/100. This is definitely too repetitive, but I highly doubt this is scripted and I doubt this is what Frontier intended.
 
Just out of curiosity, I tried this right now, but it didn't follow the script that you claim it does. However, I tried it 3 times, and although it didn't follow your script, the progression that occurred the first time for me also occurred the second and third time. However, I don't believe the fights are scripted. From my understanding, the game probably makes calculations based on the dinosaurs' combat stats. If I had to take a guess, the attack stat probably determines how often a dinosaur attacks the other. Because of this, if you make the same exact two dinosaurs repeatedly fight each other with the same exact combat stats each time, the chances of the same progression occurring are higher than you think.

Another reason why I believe it's not scripted is because that means Frontier would have had to manually script the fight progression between every combination of dinosaurs capable of combat... which is a lot. On top of that, they would've had to script the fight for every combination of genes for every dinosaur... the number of scripted fights would well be in the thousands.

This is just my theory. I agree partially; if you pit the same exact two dinosaurs against each other with the same exact stats, the fight will probably go the same way 99/100. This is definitely too repetitive, but I highly doubt this is scripted and I doubt this is what Frontier intended.

I also suspect this is the case. I once created a multiple battle arenas in order to get the 5,000 rating in a single dino achievement. I proceeded to feed an Allosaur, T-Rex, carcharo, Spino, and Giga every hybrid in the game until each one got the 5,000 rating. I noticed that each and every fight proceeded the same way with a few rare exceptions. It also seemed like attack rating was more important then defense, and that a dino with super high attack (compared to their opponent) would often attack four to five times in a row without the defender attacking back. This led me to believe that there's a very simply formula in the code to handle the combat in the game. Nothing too surprising. This is a management game after all and not mortal combat.
 
This led me to believe that there's a very simply formula in the code to handle the combat in the game. Nothing too surprising. This is a management game after all and not mortal combat.

You're right. It's worst. It's pokemon...

Anyway, I've just read around Twitter that there was another 4chan leak last night about some dino AI revamp that was presented in that private event with BiS that revolved around raptors. They're saying dino combat will be addressed, and clipping fixing... really crossing fingers for later today.
 
Being a management game doesn't mean we should be limited to predictable Dino fight "AI". The prior game in the series had very random Dino fights, when and if the AI decided to fight. Frontier knows that fans like to make battle royales so this is something that should be addressed. Right now the only way to make fights unpredictable is to close your eyes and pick random mods for the dinos, and then let them go at it.
 
The fights are scripted in the sense that the outcome is completely determined by the combat stats (and resilience if it doesn't end on the first round). If the dinosaurs have similar combat points, they will break the fight and Wander off, then fight again and again, but the ultimate winner will Always be the same. There should be a random component to make it more interesting. If the dinosaurs are further apart in combat points, the winner would remain the same Always (no way a base ceratosaurus would beat a fully modified Indominus, for instance) but if they're closer then the fight could end abruptly with both dinosaurs having some chance of winning, or become more and more random as the cycle of fighting and breaking off goes on.
 
Being a management game doesn't mean we should be limited to predictable Dino fight "AI". The prior game in the series had very random Dino fights, when and if the AI decided to fight. Frontier knows that fans like to make battle royales so this is something that should be addressed. Right now the only way to make fights unpredictable is to close your eyes and pick random mods for the dinos, and then let them go at it.

"The prior game in the series". I don't follow. Please explain. Because as far as I know, JWE is the first of its kind...

I think there are just as many fans, that doesn't like making the dinosaurs fight, since it's not the purpose of the game at all.
 
"The prior game in the series". I don't follow. Please explain. Because as far as I know, JWE is the first of its kind...

I think there are just as many fans, that doesn't like making the dinosaurs fight, since it's not the purpose of the game at all.

I guess he's refering to JPOG
 
The battle royale situation is probably a little different, with who squares up against each other being quite important to the end result.
 
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