I wanted to add upon the Incidents that occur in game where you capture wild escaped Dinosaurs in the wild. The story in the Incident says they are found near cities, farms and parks and causing damage.
and need to be saved to preserve / save their life.
So I thought it would be neat to take the Ranger helicopter tranq and Airlift mechanic that is already in the game and make these dinosaur incidents actually a mini game.
This will really push the conservation idea. and the Rangers are providing an actual City service to the public by capturing wild dinos and providing homes in the Parks where they can be viewed appropriately by humans and not damage property and kept safe in an environment where they can be happy. Like what real zoos do.
Ideas:
But I'd pay for this DLC if it was added to the game!
and need to be saved to preserve / save their life.
So I thought it would be neat to take the Ranger helicopter tranq and Airlift mechanic that is already in the game and make these dinosaur incidents actually a mini game.
This will really push the conservation idea. and the Rangers are providing an actual City service to the public by capturing wild dinos and providing homes in the Parks where they can be viewed appropriately by humans and not damage property and kept safe in an environment where they can be happy. Like what real zoos do.
Ideas:
- Make separate zones that the player travels to that are environments near cities, parks, farms. These can be little areas outside the map bounds that normally the player is restricted from going to build their park. But we are taken there to have a small environment where the wild dinosaur is at:
- Public Parks
- City outskirts or suburban areas
- Farmland eating crops/livestock
- Lakes
- Airports for (Aviary Dinos)
- Construction sites
- When your expedition helicopter arrive with Scientists and Rangers assigned. The regular tranquilize and capture mechanic starts that's already in the game.
- We can stage props or buildings, objects that the dinosaurs may destroy when being captured for fun and variety.
- There will also be people that may be present.
- a possible side mechanic might be the damage and humans the dinosaurs might eat may end up in an 'Insurance Penalty' for not safely capturing the dinos quickly before they caused damage. This would be deducted out of your budget. So the goal would be to capture and guide them without incurring damage to the properties. (these zones would reset after the 'Incident' is over.
- Once captured they would be brought back to your park. and the usual 'wait 2 minutes' option can run until you have a fencing in place to house them. This would be needed since the player was busy capturing dinos instead of waiting.
- This could be used as a way increase the likely hood that more dinosaurs would come back that your Scientists skills would not normally cover. However, these minigames may bring other surprises like already injured dinosaurs and insurance penalties for property damage that happened during the recovery 'incident'.
But I'd pay for this DLC if it was added to the game!