Previously, I made a thread explaining how a "breeding and growing mehcanic" shall work, which I will link for you below:
forums.frontier.co.uk
This thread is continuation of that explanation, but with a list of personally selected 24 dinosaur species that I think shall be good candidates to have such a feature, whether or not they will all be the only species of the current number present right now, or perhaps just a small few that shall have the feature where a certain number of them will be updated to have such a thing per different update at a time, maybe to the point where all of the non-hybrid dinosaurs shall be updated with the conceptual feature.
GREEN: Dinosaur species with fairly high to very high potential.
ORANGE: Dinosaur species with fairly low to very low potential, but still worth bringing up with reasons.
1. Acrocanthosaurus: So, one of the couple of criticisms some people have with this dinosaur, and I do kinda get it, is that the spinal ridge isn't as pronounced, or at least very noticeable, for their likings, probably because of how "meaty" it is in body structure. But, if you can make it just "reasonably realistic" in the few right perspectives all together for this particular game, there really is no good reason to be so "paleontoligical fanatic" if you know what I mean by that. After all, there are varying designs for how pronounced the spine is for the Acro in paleoart as a whole if you just browse around a bit more. Point is, the thoughts of the Acros's spinal ridge being more pronounced than in the game gave me an idea. Perhaps the male Acrocanthosaurus can be remodeled to have the spine on the back of the torso and neck areas to be a bit more pronounced than it is for the current model (the female), either by decreasing the muscle thickness around the areas, or maybe raising the spines just a bit more but enough so that it's noticeable as an idea of making some males more diverse in their modeling than just their coloring and patterns.
(Forget about the skull lengths and shapes, and pay more attention to the spines from the official image to the left, and the user edited image from Reddit.)
2. Allosaurus: In the game, there is an adult Allosaurus. But, in the film series, the Allo has two unique designs that differentiate themselves from the one in the game. Jurassic World: Fallen Kingdom has juvenile Allosaurus models, all of which are smaller than the adult in-game, and their body structure differs from the smaller curved backwards crests, and the fact it possesses no osteoderms (or hat ever it is) along their backs from neck to tail. Finally, in Battle at Big Rock, the first on-screen adult Allosaurus differs from its color scheme on certain places and it's snout shape.
There is no clarity whether the Allosaurus in BaBR was intended to be male or female, or neither. However, if the Battle at Big Rock design is to make it into the game, I see it being like the male design for the in-game Allo, while the current in-game Allo will be the female and the Fallen Kingdom juvenile design can be the juvenile models for whatever gender, or even both genders. Juveniles I see being problematic for implementation because of how much wasted time the team at Frontier developments might face if they go for that direction, which is why I do have a fair share of skepticism for a "juvenile Allosaurus" or any dinosaur with a juvenile growth mechanic to be in the game, but you may never know. Another problem to consider is the fact the Allosaurus is a complete "loner" in this game. Even if their social needs are upgraded, there will still need to be a specific population number need to keep them happy, which is always the maximum. So, if Allosaurus does breed in-game, but only when they are together comfortably, more likely with social gene modifications, you may have some problems with the social needs for all present Allosaurues when the babies hatch and affect the social meters.
Left to right: The JWE Allosaurus as a candidate for the female; the juvenile Allosaurus from JW:FK; the Battle at Big Rock Allosaurus as the candidate for a male design.
3. Ankylosaurus: If there is any herbivorous dinosaur that can have a baby form, one possible likely candidate would be the Ankylosaurus. They have no on-screen babies at this point in time, but having baby Ankys is definitely a way to help make baby dinosaurs in-game, if they are to become a thing at some point, look and feel more diverse, especially since Ankylosaurus is one of the more publicly well recognizable dinosaurs in the world. As for male and female designs go, this shall be one of those cases where a completely different model is not needed, but rather a different color and pattern scheme from the ones in-game, and that's it! Simple as that. But what about the legacy skins? Honestly, no, not by a long shot. Reason for this is because I don't think legacy skins shall have their own female designs as it would contradict what they are intended to be so, like with the Velociraptor specifically. So, it would be like this: The base game Ankylosaurus will have its own male and female designs that can be customized by the base game cosmetic genes. But, legacy skins for the male and female Ankylosaurus will always remain the same, regardless.
4. Apatosaurus: There are baby Apatosaurus in Jurassic World, specifically in the petting zoo area of the park. Also, it can be a perfect candidate for baby dinosaur variety, a "long-sauropod" with a baby model used for the films. Also, promotional artwork for Jurassic World and Jurassic World: Fallen Kingdom, as well as the Fallen Kingdom film itself, have respective designs that are different from the on-screen Apatosaurus in Jurassic World, which I presume that is what the in-game design is based off of. The original in-universe website has a design that has big blue stripes going along its back from head to tail. While the Fallen Kingdom Apatos have a different kind of stripping pattern that is almost hard to see if not looking closely (I'm not sure if that kind of design was used for the Apatos in Jurassic World, so I really can't say much more on that) with the promotional art colors being green-ish, andt he Apatos in the movie itself more grey-ish like for the previous film. I believe these alterate patterned Apatos can be the patterns for the male Apatosaurus model, without the need of doing any remodeling changes at all besides the textures. Both versions of the stripped Apatos will be the two different skin patterns for those guys, like how some dinosaurs in the game have only two patterns.
(Baby Apatos will be so cute to see in-game, won't you think?)
From left to right: The in-universe artwork design as a candidate for a male pattern design; The promotional Fallen Kingdom artwork with the alternate pattern in green color as a candidate for the alternate pattern for the male via cosmetic genes; The same pattern as the promotional model in grey color in Jurassic World: Fallen Kingdom.
5. Brachiosaurus: If "long-sauropods" can have babies, how about some "tall-sauropods" as well? Brachiosaurus, due to being a publicly well know dinosaur itself at its own right, as well as being a dinosaur in the Return to Jurassic Park DLC where you have to use the "Breeding Countermeasure" in the campaign, Brachiosaurus is a definite candidate for baby dinosaurs. Now, like the Ankylosaurus above, it will have no remodeling for male and female designs, but its base game will have different color and pattern schemes for the male while it will always remain the same when customized by a legacy skin option.
6. Camarasaurus: For some reason, when I look at the Camarasaurus, I definitely see them being in herds and would be cool if those herds of "small tall-sauropods" had mixed individuals of both youngsters and adults.
(Just looking at a herd of Camarasaurus in-game makes me think it would be cool if they had youngsters mixed with the adults.)
7. Corythosaurus: By having an idea of how to make babies feel more diverse, crested hadrosaur babies can be a great thing to have. Corythosaurus can be one of those candidates as it is fairly well known. Again, no modeling changes for the male dinosaurs, but they shall have a different color and pattern texture scheme to be able to distinguish them from the females.
Dinosaurs Concept of "Breeding and Growing" dinosaur mechanic (and how it could work)
Now fully understanding what the "Breeding Countermeasure" is like in the Return to Jurassic Park DLC, I now have full confidence on sharing my idea of "Breeding and Growing" dinosaurs I came up and built up for the past few weeks. So, there are a number of requests from various places for...
GREEN: Dinosaur species with fairly high to very high potential.
ORANGE: Dinosaur species with fairly low to very low potential, but still worth bringing up with reasons.
1. Acrocanthosaurus: So, one of the couple of criticisms some people have with this dinosaur, and I do kinda get it, is that the spinal ridge isn't as pronounced, or at least very noticeable, for their likings, probably because of how "meaty" it is in body structure. But, if you can make it just "reasonably realistic" in the few right perspectives all together for this particular game, there really is no good reason to be so "paleontoligical fanatic" if you know what I mean by that. After all, there are varying designs for how pronounced the spine is for the Acro in paleoart as a whole if you just browse around a bit more. Point is, the thoughts of the Acros's spinal ridge being more pronounced than in the game gave me an idea. Perhaps the male Acrocanthosaurus can be remodeled to have the spine on the back of the torso and neck areas to be a bit more pronounced than it is for the current model (the female), either by decreasing the muscle thickness around the areas, or maybe raising the spines just a bit more but enough so that it's noticeable as an idea of making some males more diverse in their modeling than just their coloring and patterns.
(Forget about the skull lengths and shapes, and pay more attention to the spines from the official image to the left, and the user edited image from Reddit.)
There is no clarity whether the Allosaurus in BaBR was intended to be male or female, or neither. However, if the Battle at Big Rock design is to make it into the game, I see it being like the male design for the in-game Allo, while the current in-game Allo will be the female and the Fallen Kingdom juvenile design can be the juvenile models for whatever gender, or even both genders. Juveniles I see being problematic for implementation because of how much wasted time the team at Frontier developments might face if they go for that direction, which is why I do have a fair share of skepticism for a "juvenile Allosaurus" or any dinosaur with a juvenile growth mechanic to be in the game, but you may never know. Another problem to consider is the fact the Allosaurus is a complete "loner" in this game. Even if their social needs are upgraded, there will still need to be a specific population number need to keep them happy, which is always the maximum. So, if Allosaurus does breed in-game, but only when they are together comfortably, more likely with social gene modifications, you may have some problems with the social needs for all present Allosaurues when the babies hatch and affect the social meters.
Left to right: The JWE Allosaurus as a candidate for the female; the juvenile Allosaurus from JW:FK; the Battle at Big Rock Allosaurus as the candidate for a male design.
4. Apatosaurus: There are baby Apatosaurus in Jurassic World, specifically in the petting zoo area of the park. Also, it can be a perfect candidate for baby dinosaur variety, a "long-sauropod" with a baby model used for the films. Also, promotional artwork for Jurassic World and Jurassic World: Fallen Kingdom, as well as the Fallen Kingdom film itself, have respective designs that are different from the on-screen Apatosaurus in Jurassic World, which I presume that is what the in-game design is based off of. The original in-universe website has a design that has big blue stripes going along its back from head to tail. While the Fallen Kingdom Apatos have a different kind of stripping pattern that is almost hard to see if not looking closely (I'm not sure if that kind of design was used for the Apatos in Jurassic World, so I really can't say much more on that) with the promotional art colors being green-ish, andt he Apatos in the movie itself more grey-ish like for the previous film. I believe these alterate patterned Apatos can be the patterns for the male Apatosaurus model, without the need of doing any remodeling changes at all besides the textures. Both versions of the stripped Apatos will be the two different skin patterns for those guys, like how some dinosaurs in the game have only two patterns.
(Baby Apatos will be so cute to see in-game, won't you think?)
From left to right: The in-universe artwork design as a candidate for a male pattern design; The promotional Fallen Kingdom artwork with the alternate pattern in green color as a candidate for the alternate pattern for the male via cosmetic genes; The same pattern as the promotional model in grey color in Jurassic World: Fallen Kingdom.
6. Camarasaurus: For some reason, when I look at the Camarasaurus, I definitely see them being in herds and would be cool if those herds of "small tall-sauropods" had mixed individuals of both youngsters and adults.
(Just looking at a herd of Camarasaurus in-game makes me think it would be cool if they had youngsters mixed with the adults.)
7. Corythosaurus: By having an idea of how to make babies feel more diverse, crested hadrosaur babies can be a great thing to have. Corythosaurus can be one of those candidates as it is fairly well known. Again, no modeling changes for the male dinosaurs, but they shall have a different color and pattern texture scheme to be able to distinguish them from the females.
More to be continued below...
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