Dinosaur list for my "Breeding and Growing mechanic" idea thread.

Previously, I made a thread explaining how a "breeding and growing mehcanic" shall work, which I will link for you below:
This thread is continuation of that explanation, but with a list of personally selected 24 dinosaur species that I think shall be good candidates to have such a feature, whether or not they will all be the only species of the current number present right now, or perhaps just a small few that shall have the feature where a certain number of them will be updated to have such a thing per different update at a time, maybe to the point where all of the non-hybrid dinosaurs shall be updated with the conceptual feature.

GREEN: Dinosaur species with fairly high to very high potential.
ORANGE: Dinosaur species with fairly low to very low potential, but still worth bringing up with reasons.

1.
Acrocanthosaurus: So, one of the couple of criticisms some people have with this dinosaur, and I do kinda get it, is that the spinal ridge isn't as pronounced, or at least very noticeable, for their likings, probably because of how "meaty" it is in body structure. But, if you can make it just "reasonably realistic" in the few right perspectives all together for this particular game, there really is no good reason to be so "paleontoligical fanatic" if you know what I mean by that. After all, there are varying designs for how pronounced the spine is for the Acro in paleoart as a whole if you just browse around a bit more. Point is, the thoughts of the Acros's spinal ridge being more pronounced than in the game gave me an idea. Perhaps the male Acrocanthosaurus can be remodeled to have the spine on the back of the torso and neck areas to be a bit more pronounced than it is for the current model (the female), either by decreasing the muscle thickness around the areas, or maybe raising the spines just a bit more but enough so that it's noticeable as an idea of making some males more diverse in their modeling than just their coloring and patterns.
ss_30c642e9874be68e4e2066c234d86644fc9ea1f5.1920x1080.jpg
iw9synxy4ss21.png

(Forget about the skull lengths and shapes, and pay more attention to the spines from the official image to the left, and the user edited image from Reddit.)
2. Allosaurus: In the game, there is an adult Allosaurus. But, in the film series, the Allo has two unique designs that differentiate themselves from the one in the game. Jurassic World: Fallen Kingdom has juvenile Allosaurus models, all of which are smaller than the adult in-game, and their body structure differs from the smaller curved backwards crests, and the fact it possesses no osteoderms (or hat ever it is) along their backs from neck to tail. Finally, in Battle at Big Rock, the first on-screen adult Allosaurus differs from its color scheme on certain places and it's snout shape.
There is no clarity whether the Allosaurus in BaBR was intended to be male or female, or neither. However, if the Battle at Big Rock design is to make it into the game, I see it being like the male design for the in-game Allo, while the current in-game Allo will be the female and the Fallen Kingdom juvenile design can be the juvenile models for whatever gender, or even both genders. Juveniles I see being problematic for implementation because of how much wasted time the team at Frontier developments might face if they go for that direction, which is why I do have a fair share of skepticism for a "juvenile Allosaurus" or any dinosaur with a juvenile growth mechanic to be in the game, but you may never know. Another problem to consider is the fact the Allosaurus is a complete "loner" in this game. Even if their social needs are upgraded, there will still need to be a specific population number need to keep them happy, which is always the maximum. So, if Allosaurus does breed in-game, but only when they are together comfortably, more likely with social gene modifications, you may have some problems with the social needs for all present Allosaurues when the babies hatch and affect the social meters.
20191212225442_1.jpg
dd67sn5-2bfd9c4b-8e1d-4314-bd5a-cd98a59b1fae.jpg
Untitled (3).png

Left to right: The JWE Allosaurus as a candidate for the female; the juvenile Allosaurus from JW:FK; the Battle at Big Rock Allosaurus as the candidate for a male design.
3. Ankylosaurus: If there is any herbivorous dinosaur that can have a baby form, one possible likely candidate would be the Ankylosaurus. They have no on-screen babies at this point in time, but having baby Ankys is definitely a way to help make baby dinosaurs in-game, if they are to become a thing at some point, look and feel more diverse, especially since Ankylosaurus is one of the more publicly well recognizable dinosaurs in the world. As for male and female designs go, this shall be one of those cases where a completely different model is not needed, but rather a different color and pattern scheme from the ones in-game, and that's it! Simple as that. But what about the legacy skins? Honestly, no, not by a long shot. Reason for this is because I don't think legacy skins shall have their own female designs as it would contradict what they are intended to be so, like with the Velociraptor specifically. So, it would be like this: The base game Ankylosaurus will have its own male and female designs that can be customized by the base game cosmetic genes. But, legacy skins for the male and female Ankylosaurus will always remain the same, regardless.

4. Apatosaurus
: There are baby Apatosaurus in Jurassic World, specifically in the petting zoo area of the park. Also, it can be a perfect candidate for baby dinosaur variety, a "long-sauropod" with a baby model used for the films. Also, promotional artwork for Jurassic World and Jurassic World: Fallen Kingdom, as well as the Fallen Kingdom film itself, have respective designs that are different from the on-screen Apatosaurus in Jurassic World, which I presume that is what the in-game design is based off of. The original in-universe website has a design that has big blue stripes going along its back from head to tail. While the Fallen Kingdom Apatos have a different kind of stripping pattern that is almost hard to see if not looking closely (I'm not sure if that kind of design was used for the Apatos in Jurassic World, so I really can't say much more on that) with the promotional art colors being green-ish, andt he Apatos in the movie itself more grey-ish like for the previous film. I believe these alterate patterned Apatos can be the patterns for the male Apatosaurus model, without the need of doing any remodeling changes at all besides the textures. Both versions of the stripped Apatos will be the two different skin patterns for those guys, like how some dinosaurs in the game have only two patterns.
10-things-you-never-knew-about-jurassic-world-6.jpg

(Baby Apatos will be so cute to see in-game, won't you think?)
jurassic_world__apatosaurus_by_sonichedgehog2_d87wq3n-fullview.png
eea44719f3180e76969c2b4b8b75857d.png
Apato FK.png

From left to right: The in-universe artwork design as a candidate for a male pattern design; The promotional Fallen Kingdom artwork with the alternate pattern in green color as a candidate for the alternate pattern for the male via cosmetic genes; The same pattern as the promotional model in grey color in Jurassic World: Fallen Kingdom.
5. Brachiosaurus: If "long-sauropods" can have babies, how about some "tall-sauropods" as well? Brachiosaurus, due to being a publicly well know dinosaur itself at its own right, as well as being a dinosaur in the Return to Jurassic Park DLC where you have to use the "Breeding Countermeasure" in the campaign, Brachiosaurus is a definite candidate for baby dinosaurs. Now, like the Ankylosaurus above, it will have no remodeling for male and female designs, but its base game will have different color and pattern schemes for the male while it will always remain the same when customized by a legacy skin option.

6.
Camarasaurus: For some reason, when I look at the Camarasaurus, I definitely see them being in herds and would be cool if those herds of "small tall-sauropods" had mixed individuals of both youngsters and adults.
20191215014326_1.jpg

(Just looking at a herd of Camarasaurus in-game makes me think it would be cool if they had youngsters mixed with the adults.)

7. Corythosaurus: By having an idea of how to make babies feel more diverse, crested hadrosaur babies can be a great thing to have. Corythosaurus can be one of those candidates as it is fairly well known. Again, no modeling changes for the male dinosaurs, but they shall have a different color and pattern texture scheme to be able to distinguish them from the females.


More to be continued below...
 
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Previously, I made a thread explaining how a "breeding and growing mehcanic" shall work, which I will link for you below:
This thread is continuation of that explanation, but with a list of personally selected 24 dinosaur species that I think shall be good candidates to have such a feature, whether or not they will all be the only species of the current number present right now, or perhaps just a small few that shall have the feature where a certain number of them will be updated to have such a thing per different update at a time, maybe to the point where all of the non-hybrid dinosaurs shall be updated with the conceptual feature.

GREEN: Dinosaur species with fairly high to very high potential.
ORANGE: Dinosaur species with fairly low to very low potential, but still worth bringing up with reasons.

1.
Acrocanthosaurus: So, one of the couple of criticisms some people have with this dinosaur, and I do kinda get it, is that the spinal ridge isn't as pronounced, or at least very noticeable, for their likings, probably because of how "meaty" it is in body structure. But, if you can make it just "reasonably realistic" in the few right perspectives all together for this particular game, there really is no good reason to be so "paleontoligical fanatic" if you know what I mean by that. After all, there are varying designs for how pronounced the spine is for the Acro in paleoart as a whole if you just browse around a bit more. Point is, the thoughts of the Acros's spinal ridge being more pronounced than in the game gave me an idea. Perhaps the male Acrocanthosaurus can be remodeled to have the spine on the back of the torso and neck areas to be a bit more pronounced than it is for the current model (the female), either by decreasing the muscle thickness around the areas, or maybe raising the spines just a bit more but enough so that it's noticeable as an idea of making some males more diverse in their modeling than just their coloring and patterns.
View attachment 155450View attachment 155451
(Forget about the skull lengths and shapes, and pay more attention to the spines from the official image to the left, and the user edited image from Reddit.)
2. Allosaurus: In the game, there is an adult Allosaurus. But, in the film series, the Allo has two unique designs that differentiate themselves from the one in the game. Jurassic World: Fallen Kingdom has juvenile Allosaurus models, all of which are smaller than the adult in-game, and their body structure differs from the smaller curved backwards crests, and the fact it possesses no osteoderms (or hat ever it is) along their backs from neck to tail. Finally, in Battle at Big Rock, the first on-screen adult Allosaurus differs from its color scheme on certain places and it's snout shape.
There is no clarity whether the Allosaurus in BaBR was intended to be male or female, or neither. However, if the Battle at Big Rock design is to make it into the game, I see it being like the male design for the in-game Allo, while the current in-game Allo will be the female and the Fallen Kingdom juvenile design can be the juvenile models for whatever gender, or even both genders. Juveniles I see being problematic for implementation because of how much wasted time the team at Frontier developments might face if they go for that direction, which is why I do have a fair share of skepticism for a "juvenile Allosaurus" or any dinosaur with a juvenile growth mechanic to be in the game, but you may never know. Another problem to consider is the fact the Allosaurus is a complete "loner" in this game. Even if their social needs are upgraded, there will still need to be a specific population number need to keep them happy, which is always the maximum. So, if Allosaurus does breed in-game, but only when they are together comfortably, more likely with social gene modifications, you may have some problems with the social needs for all present Allosaurues when the babies hatch and affect the social meters.
View attachment 155454View attachment 155455View attachment 155456
Left to right: The JWE Allosaurus as a candidate for the female; the juvenile Allosaurus from JW:FK; the Battle at Big Rock Allosaurus as the candidate for a male design.
3. Ankylosaurus: If there is any herbivorous dinosaur that can have a baby form, one possible likely candidate would be the Ankylosaurus. They have no on-screen babies at this point in time, but having baby Ankys is definitely a way to help make baby dinosaurs in-game, if they are to become a thing at some point, look and feel more diverse, especially since Ankylosaurus is one of the more publicly well recognizable dinosaurs in the world. As for male and female designs go, this shall be one of those cases where a completely different model is not needed, but rather a different color and pattern scheme from the ones in-game, and that's it! Simple as that. But what about the legacy skins? Honestly, no, not by a long shot. Reason for this is because I don't think legacy skins shall have their own female designs as it would contradict what they are intended to be so, like with the Velociraptor specifically. So, it would be like this: The base game Ankylosaurus will have its own male and female designs that can be customized by the base game cosmetic genes. But, legacy skins for the male and female Ankylosaurus will always remain the same, regardless.

4. Apatosaurus
: There are baby Apatosaurus in Jurassic World, specifically in the petting zoo area of the park. Also, it can be a perfect candidate for baby dinosaur variety, a "long-sauropod" with a baby model used for the films. Also, promotional artwork for Jurassic World and Jurassic World: Fallen Kingdom, as well as the Fallen Kingdom film itself, have respective designs that are different from the on-screen Apatosaurus in Jurassic World, which I presume that is what the in-game design is based off of. The original in-universe website has a design that has big blue stripes going along its back from head to tail. While the Fallen Kingdom Apatos have a different kind of stripping pattern that is almost hard to see if not looking closely (I'm not sure if that kind of design was used for the Apatos in Jurassic World, so I really can't say much more on that) with the promotional art colors being green-ish, andt he Apatos in the movie itself more grey-ish like for the previous film. I believe these alterate patterned Apatos can be the patterns for the male Apatosaurus model, without the need of doing any remodeling changes at all besides the textures. Both versions of the stripped Apatos will bet he two different skin patterns for those guys, like how some dinosaurs in the game have only two patterns.
View attachment 155458
(Baby Apatos will be so cute to see in-game, won't you think?)
View attachment 155469View attachment 155468View attachment 155467

From left to right: The in-universe artwork design as a candidate for a male pattern design; The promotional Fallen Kingdom artwork with the alternate pattern in green color as a candidate for the alternate pattern for the male via cosmetic genes; The same pattern as the promotional model in grey color in Jurassic World: Fallen Kingdom.
5. Brachiosaurus: If "long-sauropods" can have babies, how about some "tall-sauropods" as well? Brachiosaurus, due to being a publicly well know dinosaur itself at its own right, as well as being a dinosaur in the Return to Jurassic Park DLC where you have to use the "Breeding Countermeasure" in the campaign, Brachiosaurus is a definite candidate for baby dinosaurs. Now, like the Ankylosaurus above, it will have no remodeling for male and female designs, but its base game will have different color and pattern schemes for the male while it will always remain the same when customized by a legacy skin option.

6.
Camarasaurus: For some reason, when I look at the Camarasaurus, I definitely see them being in herds and would be cool if those herds of "small tall-sauropods" had mixed individuals of both youngsters and adults.
View attachment 155478
(Just looking at a herd of Camarasaurus in-game makes me think it would be cool if they had youngsters mixed with the adults.)

7. Corythosaurus: By having an idea of how to make babies feel more diverse, crested hadrosaur babies can be a great thing to have. Corythosaurus can be one of those candidates as it is fairly well known. Again, no modeling changes for the male dinosaurs, but they shall have a different color and pattern texture scheme to be able to distinguish them from the females.


More to be continued below...
Excellent!

We all know that breeding and growing will take some work to do, but it is not impossible, it can and should be done calmly. I also think that to justify the price of this DLC we could have new constructions ... statue of T.rex, Velociraptor, Spinosaurus, Triceratops, Parasaurolophus and Brachiosaurus. Besides, it would be nice to have a paleontology museum. Breeding and growth plus these buildings, the price of DLC would be fair
 
Previously, I made a thread explaining how a "breeding and growing mehcanic" shall work, which I will link for you below:
This thread is continuation of that explanation, but with a list of personally selected 24 dinosaur species that I think shall be good candidates to have such a feature, whether or not they will all be the only species of the current number present right now, or perhaps just a small few that shall have the feature where a certain number of them will be updated to have such a thing per different update at a time, maybe to the point where all of the non-hybrid dinosaurs shall be updated with the conceptual feature.

GREEN: Dinosaur species with fairly high to very high potential.
ORANGE: Dinosaur species with fairly low to very low potential, but still worth bringing up with reasons.

1.
Acrocanthosaurus: So, one of the couple of criticisms some people have with this dinosaur, and I do kinda get it, is that the spinal ridge isn't as pronounced, or at least very noticeable, for their likings, probably because of how "meaty" it is in body structure. But, if you can make it just "reasonably realistic" in the few right perspectives all together for this particular game, there really is no good reason to be so "paleontoligical fanatic" if you know what I mean by that. After all, there are varying designs for how pronounced the spine is for the Acro in paleoart as a whole if you just browse around a bit more. Point is, the thoughts of the Acros's spinal ridge being more pronounced than in the game gave me an idea. Perhaps the male Acrocanthosaurus can be remodeled to have the spine on the back of the torso and neck areas to be a bit more pronounced than it is for the current model (the female), either by decreasing the muscle thickness around the areas, or maybe raising the spines just a bit more but enough so that it's noticeable as an idea of making some males more diverse in their modeling than just their coloring and patterns.
View attachment 155450View attachment 155451
(Forget about the skull lengths and shapes, and pay more attention to the spines from the official image to the left, and the user edited image from Reddit.)
2. Allosaurus: In the game, there is an adult Allosaurus. But, in the film series, the Allo has two unique designs that differentiate themselves from the one in the game. Jurassic World: Fallen Kingdom has juvenile Allosaurus models, all of which are smaller than the adult in-game, and their body structure differs from the smaller curved backwards crests, and the fact it possesses no osteoderms (or hat ever it is) along their backs from neck to tail. Finally, in Battle at Big Rock, the first on-screen adult Allosaurus differs from its color scheme on certain places and it's snout shape.
There is no clarity whether the Allosaurus in BaBR was intended to be male or female, or neither. However, if the Battle at Big Rock design is to make it into the game, I see it being like the male design for the in-game Allo, while the current in-game Allo will be the female and the Fallen Kingdom juvenile design can be the juvenile models for whatever gender, or even both genders. Juveniles I see being problematic for implementation because of how much wasted time the team at Frontier developments might face if they go for that direction, which is why I do have a fair share of skepticism for a "juvenile Allosaurus" or any dinosaur with a juvenile growth mechanic to be in the game, but you may never know. Another problem to consider is the fact the Allosaurus is a complete "loner" in this game. Even if their social needs are upgraded, there will still need to be a specific population number need to keep them happy, which is always the maximum. So, if Allosaurus does breed in-game, but only when they are together comfortably, more likely with social gene modifications, you may have some problems with the social needs for all present Allosaurues when the babies hatch and affect the social meters.
View attachment 155454View attachment 155455View attachment 155456
Left to right: The JWE Allosaurus as a candidate for the female; the juvenile Allosaurus from JW:FK; the Battle at Big Rock Allosaurus as the candidate for a male design.
3. Ankylosaurus: If there is any herbivorous dinosaur that can have a baby form, one possible likely candidate would be the Ankylosaurus. They have no on-screen babies at this point in time, but having baby Ankys is definitely a way to help make baby dinosaurs in-game, if they are to become a thing at some point, look and feel more diverse, especially since Ankylosaurus is one of the more publicly well recognizable dinosaurs in the world. As for male and female designs go, this shall be one of those cases where a completely different model is not needed, but rather a different color and pattern scheme from the ones in-game, and that's it! Simple as that. But what about the legacy skins? Honestly, no, not by a long shot. Reason for this is because I don't think legacy skins shall have their own female designs as it would contradict what they are intended to be so, like with the Velociraptor specifically. So, it would be like this: The base game Ankylosaurus will have its own male and female designs that can be customized by the base game cosmetic genes. But, legacy skins for the male and female Ankylosaurus will always remain the same, regardless.

4. Apatosaurus
: There are baby Apatosaurus in Jurassic World, specifically in the petting zoo area of the park. Also, it can be a perfect candidate for baby dinosaur variety, a "long-sauropod" with a baby model used for the films. Also, promotional artwork for Jurassic World and Jurassic World: Fallen Kingdom, as well as the Fallen Kingdom film itself, have respective designs that are different from the on-screen Apatosaurus in Jurassic World, which I presume that is what the in-game design is based off of. The original in-universe website has a design that has big blue stripes going along its back from head to tail. While the Fallen Kingdom Apatos have a different kind of stripping pattern that is almost hard to see if not looking closely (I'm not sure if that kind of design was used for the Apatos in Jurassic World, so I really can't say much more on that) with the promotional art colors being green-ish, andt he Apatos in the movie itself more grey-ish like for the previous film. I believe these alterate patterned Apatos can be the patterns for the male Apatosaurus model, without the need of doing any remodeling changes at all besides the textures. Both versions of the stripped Apatos will bet he two different skin patterns for those guys, like how some dinosaurs in the game have only two patterns.
View attachment 155458
(Baby Apatos will be so cute to see in-game, won't you think?)
View attachment 155469View attachment 155468View attachment 155467

From left to right: The in-universe artwork design as a candidate for a male pattern design; The promotional Fallen Kingdom artwork with the alternate pattern in green color as a candidate for the alternate pattern for the male via cosmetic genes; The same pattern as the promotional model in grey color in Jurassic World: Fallen Kingdom.
5. Brachiosaurus: If "long-sauropods" can have babies, how about some "tall-sauropods" as well? Brachiosaurus, due to being a publicly well know dinosaur itself at its own right, as well as being a dinosaur in the Return to Jurassic Park DLC where you have to use the "Breeding Countermeasure" in the campaign, Brachiosaurus is a definite candidate for baby dinosaurs. Now, like the Ankylosaurus above, it will have no remodeling for male and female designs, but its base game will have different color and pattern schemes for the male while it will always remain the same when customized by a legacy skin option.

6.
Camarasaurus: For some reason, when I look at the Camarasaurus, I definitely see them being in herds and would be cool if those herds of "small tall-sauropods" had mixed individuals of both youngsters and adults.
View attachment 155478
(Just looking at a herd of Camarasaurus in-game makes me think it would be cool if they had youngsters mixed with the adults.)

7. Corythosaurus: By having an idea of how to make babies feel more diverse, crested hadrosaur babies can be a great thing to have. Corythosaurus can be one of those candidates as it is fairly well known. Again, no modeling changes for the male dinosaurs, but they shall have a different color and pattern texture scheme to be able to distinguish them from the females.


More to be continued below...
More to be continued below ... Unfortunately I can't access the other candidate dinosaurs on your list.
 
My list of dinosaur breeding candidates for JWE

1-Tyrannosaurus
2-Velociraptor
3-Triceratops
4-Parasaurolophus
5-Corythosaurus
6-Gallimimus
7-Ankylosaurus
8-Stegosaurus
9-Allosaurus
10-Herrerasaurus
11-Carnotaurus
12-Baryonyx
13-Spinosaurus
14-Apatosaurus
15-Diplodocus
16-Edmontosaurus
17-Albertosaurus
18-Euoplocephalus
19-Compsognathus
20-Struthiomimus
21-Camarasaurus
22--Dryosaurus
23-Carcharodontosaurus
24-Iguanodon
25-Nasutoceratops
26-Styracosaurus
27-Kentrosaurus
28-Ouranosaurus
29-Mamenchisaurus
30-Dreadnoughtus
 
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Continuing on with the list...

8. Dilophosaurus: Small carnivore babies can be a good way to make them feel more diverse, and Dilophosaurus is a good candidate, especially when you consider the fact you must dart one of them during the "Breeding Countermeasure" mission in the Return to Jurassic Park DLC. The diorama dinosaurs in the Fallen Kingdom movie were intended to be just fake sculptures, accordingly to someone who worked on them on The Jurassic Park Poadcast. However, a magazine further expanded that the diorama dinos were to be taxidermed specimens, and a Dilophosaurus was one of them. This is where I got an idea inspired by how some frog genders are identified. Some leaf frogs females, or at least the ones I know of, are much more prettier looking than the males. So, why not do something similar here? The female dilos will have the designs that's based of the movies, which is the design used for the game, while the males shall be based on the more duller Dilophosaurus seen in one of the dioramas in Jurassic World: Fallen Kingdom.
dilo-diorama.jpg

(The diorama Dilophosaurus prop used in Jurassic World: Fallen Kingdom.)

9. Diplodocus: Back to the diroamas from Fallen Kingdom, another species used for them was the Diplodocus, but only some youngsters. They don't have the same coloring as the base Diplodocus in-game, but they could use the same model design for the young Diplos.
diplodocus-prototype-genome-HD.png

(These babies were not intended to be taxidermed specimens from the start, but a subsequent magazine further expanded them to be so.)
10. Dryosaurus: This small Jurassic dinosaur I can really imagine herding with babies of their kind while all living together with bigger herbivores, like the sauropods, in-game to make the enclosures feel more immersive. Since Dryosaurus has two different patterns, so would the male Dryos.

11. Edmontosaurus: While the Edmontosaurus in-game is based on the first in-universe website, there is a noticeable difference. The in-game Edmonto has a crest on top of its head, while the artwork for it on the website doesn't have one. In a real-world point of view, it's unknown whether the crest found on the one specimen to preserve one is limited to gender. If this is true, then how about a modeling difference for the male and female Edmontosaurus in-game? The females shall be remodeled to not have the crest like from the website, while the original model for the Edmontosaurus shall be repurposed for the male Edmontos.
20191212224826_1.jpg
d8jnwug-4247110f-3c07-4e3f-bbd9-71a681368468.png

From left to right: The crested Edmontosaurus from the game, and the non-crested Edmontosaurus from the first in-universe website.
12. Gallimimus: Small herbivores, like the orithomimid, Gallimimus, is perfect for having baby dinosaurs, especially because of the fact you must dart one with the "Breeding Countermeasure" in the JP DLC. Baby Gallimimus are even present in the petting zoo area of Jurassic World. Like some of the other dinosaurs, no remodeling is needed, but they can have different color and pattern schemes for the males to differentiate themselves from the females.
PettingZooLand.jpg

(if you look in the background, you can see several baby Gallimimus in the petting zoo.)
d8brjej-8a24635a-79e4-472b-a83b-ae8efcaffca9.png

(Could this Gallimimus artwork from the first in-universe website be a potential candidate for a male design?)

13. Maiasaura: Why? Because the name means "Good Mother Lizard", so maybe this system can help it emphasize its name, and bring Jack Horner's discovery (the paleontologist who named Maiasaura, and indeed was part of this game's development for its dinosaurs, just like how he was a part of the dinosaurs during the production of all the previous five Jurassic Park films in the series) come to life, in a video game.

14.
Metriacanthosaurus: In the first in-universe website, the Metria has a filament coating on its back as well as its arms, while the one in the game doesn't. Perhaps the pro-feather version from the website can be the male, and considering they were able to place "quills" on the head of the 2001 male raptor variant on the Velociraptor, I think something similar could be done with the Metria as well.
d8jnv3u-649c29f9-ab4c-4976-845d-42d98157737c.png

(The artwork from the website that has the "pro-feathered" version of the Metriacanthosaurus.)
15. Nasutoceratops: The Nasuto in-game is based on the female model used in Battle at Big Rock. However, they've also made a male and baby design for the short as well.
Nasutoceratops-family-Big-Rock-male-female.png

(The female adult design to the right was used in-game.)

16. Pachycephalosaurus: Of course, there can be baby Pachys in-game to make the dino babies feel more diverse, and Pachycephalosaurus is that candidate for the list. It's still unknown whether or not the Stigymoloch and Dracorex are growth stages for the Pachycephalosaurus, but because of the lore of the films and the game itself, the young Pachys would be just miniature sized hard headed dinos instead of the flatter headed designs for the game (After all, there were different varying Pachy sizes in the Lost World film if you pay more attention). As for the males, I think I found a perfect design candidate for that. The first in-universe website has a piece of artwork that shows the Pachycephalosaurus with a different color and pattern scheme that what is shown in the films. This I believe can be the male design for them!
jurassic_world__pachycephalosaurus_by_sonichedgehog2_d8qh0wl-fullview.png

(This is the artwork for the Pachy in the websites.)

More to be continued below...
 
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Continuing on with the list...
17. Parasaurolophus: This famous hadrosaur dinosaur is a definite candidate, especially since you must dart one during the "Breeding Countermeasure" mission in the JP DLC, and the fact it is has high popularity to the public as a whole, due to the shape of its crest. Baby Paras can really help emphasise on the "Jurassic" feel of your parks when born. Growth wise, they would star out with short crests until they become a juvenile/adult when the crest gets enlarged, by taking the mural for the original Jurassic Park as a good reference. Also, for male Paras, the artwork used for the first in-universe website is a really cool candidate for the male base game Parasaurolophus, while they will remain the same when given a legacy skin option.
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(The Parasaurs from mural of Jurassic Park as reference for the potential conceptual growth stages for the dinosaur.)
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(The artwork used for the Parasaurolophus in the websites as a candidate for the male base game Paras.)

18. Stegosaurus: A very famous dinosaur within the culture of man, Stegosaurus is a perfect candidate to have such a feature, not only because you have to deal with them in the JP DLC for the "Breeding Countermeasure", but also because there were on-screen babies in The Lost World: Jurassic Park. So, while the baby has a potential design from that movie, the male Stegosaurus for the base game design I think can be what has been shown in the Jurassic World films. In the game, it's very dull in its entire color scheme, almost nothing like what was shown in the films. Now, you could say it closely resembles the "Woodland Gene pattern", but I did notice some differences between it and the animal shown in the films, and I believe that can be the male design for the base game Stegosaurus.
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(The animatronic baby Stegosaurus used in the Lost World movie.)
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(The on-screen Stegosaurus design used in the two Jurassic World films. Believe me, it differs from all the Stego patterns in-game, and I think it's a good candidate for a male design.)

19. Struthiomimus: As far as I can tell, the Struthio has at least two cut skin color designs. One is a greenish-grey with teal splotches and a yellow neck. The other is akin to the default Struthio in-game, but with black colorings in place of what is now a tan-ish pale color. I think the latter can be the male default design without any model changes, and the former being the male design of a "Rainforest Gene pattern". Or, the black patterned one can be the male "Savanna Gene" Struthio, as Savanna gives dinos black and white stripe patterns, while the yellow-necked skin can be the male default instead.
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(The cut skin designs from the film, taken from the official website of the game.)

20. Styracosaurus: For more diversity of baby ceratopsians, Styracosaurus seems like a wonderful candidate to fill in that gap. It can also make the Delux Dinosaur Pack feel more rewarding.
21. Suchomimus: Artwork used for the Sucho in the first in-universe website show the dinosaur to possess "pro-feathers" along its back and arms. While the Suchomimus in-game is indeed based off of that, it has no "pro-feathers". But, because of what they've proven to do with the 2001 male Velociraptor by giving it "quills" on top of its head, maybe a similar thing can be done here with the Sucho, where the "pro-feathred" Sucho will be the male. It could certainly make the Delux Dinosaur Pack feel more rewarding.
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(The "pro-feathered" Suchomimus artwork used in the websites.)

More to be continued below...
 

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Continuing on to the FINAL part of the list...

22. Triceratops: One of the most culturally and publicly well-known dinosaurs in the world, Triceratops is a definite candidate choice on my list. Through out the film series, this is one dinosaur that has had baby models in almost every film it appears in (except Jurassic Park and Jurassic Park III).
In the Jurassic Park film trilogy saga, Triceratops has always been produced to have a baby counterpart since the very first film, but it never made it into that film. But, it was repurposed for The Lost World: Jurassic Park as an animatronic prop used only during the where the heroes Nick and Sarah were freeing the caged dinosaurs. The color scheme used for the prop is more green than it was in its original concept art for Jurassic Park Itself. So, if anything, the model color used for the Lost World movie I think should be the candidate for the in-game baby legacy Trike design.
In the Jurassic World film trilogy saga, Triceratops babies have appear in all the first two films, but there have also been two noticeable different designs used in for the first in-universe website artwork and the on-screen models. The baby Trike from the website has some noticeable osteoderms, while the on-screen models are rather smooth and plain, just like the adults. I have doubts that both JW baby Trike designs will ever be in-game, but if they are both decided to somehow make it in, then I've got an idea for that. In Jurassic World, during the gyrosphere ride sequence where the brothers move through the herd of giants, there are some Triceratops with clear noticeable but faint blue-ish markings on certain parts of their bodies if one looks closely, something the in-game Trike doesn't have (I don't know if the Fallen Kingdom Trikes do have that faint blue pattern design, so I really can't say anything about that, but I'm sure the promotional artwork models don't have it). Meaning, while the baby base game trikes could use the same models for both genders, maybe they could be an exception where both the male and female babies can have different textures (but, only if both baby designs are to be planned and decided). The on-screen baby Trikes shall be the females in-game, while the website baby trike can be the male design. Thus, making the in-game and plain looking Trikes the females, and the on-screen Trikes with the faint blue pattering the males.

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From left to right: The concept art of the baby Triceratops for Jurassic Park repurposed for The Lost World: Jurassic Park as the likely design for legacy skinned babies (I'm not sure what color the baby trike in the Lost World film was meant to be, but something tells me it wasn't the same color as in the original JP concept art); The baby Trike model design for the JW films with the smooth skinned body (a possible design exclusive to female babies); The artwork of the baby Trike used in the first in-universe JW website with noticeable osteoderms on the side of its body (a possible exclusive design to male babies); An enhanced image from Jurassic World showing the blue markings on a Triceratops to the right, something the Trikes elsewhere in the JW saga aren't portrayed to have.
23. Tyrannosaurus rex: The greatest large carnivorous dinosaur in all of humanity's culture and publicity, the Rex is a potentially great candidate for it to have babies in-game! However, there's a problem I must address first: The T.Rex, like the Allosaurus in-game, is a "loner" by default, and even with social gene modifications applied, the need will always be the maximum number, leaving no room for another individual to be placed together with. So, perhaps the babies shall not affect the social need for the adults? I don't know.
But, what I do know is that here is a baby Rex design used for such in The Lost World: Jurassic Park movie. So, there's your baby base design right there. Now,
if juvenile dinosaurs are to be a thing for this game, there is a potential candidate for that. The one and only Rex shown in Jurassic Park III. The T.Rex in that film was significantly smaller than the other adult Rexes in the films. I'm not sure whether or not if it was intended to be a younger animal like some people think but, one way or another, the model itself and its general size can be a good candidate for juvenile forms, should they be planned and decided for this game.
Texture wise, it would be the juvenile form for the 1997 B legacy skin for the Rex. I think the reason why the exact coloring from JPIII wasn't used in the game was because it looked way too similar to the 1997 B legacy skin, which I can totally see. Did the Stegosaurus ever get a 2001 legacy skin, did the Triceratops get a 1997 legacy skin, and did the Velociraptor get a "female" 1997 skin that looked like the ones from the Lost World movie? No. Because if you look at the on-screen dinosaurs and compare them to the existing legacy skins in-game for the raptor, trike, and stego, they already have skins that are extremely similar to what are used in other films despite being used for only one era. The T.Rex seems to have the same treatment. So, if juveniles are to be a thing, again, the JPIII green Rex can be the juvenile form of the 1997 B legacy Rex pattern.

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(The little Rex from the Lost World movie. A model design that can be used for baby Rexes, and a texture that can be used as a legacy skinned baby Rex.)
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(I still don't know if the Rex in JPIII was intended to be a younger animal, but it certainly is smaller than the other adults in the film series. Whether or not it's true, it would still be a potential candidate for a juvenile Rex.)

And last but not least:
24. Velociraptor: If any small carnivore can be a perfect candidate for baby dinosaurs and baby dino diversity, the Velociraptor is that potential candidate for my list. Velociraptor babies exist in both Jurassic Park and Jurassic World: Fallen Kingdom. So baby raptors aren't too far fetched at all, and they all a similar basic design. But, what would a male JW style Raptor for the base game look like? Well, if I look back at the male designs for the 1997 and 2001 raptors, they each show some extremely diverse visual details. Generally speaking, the males have some kind of stripping on their bodies. The base game Raptors in JWE do have strips, but they aren't very noticeable all over the body. Perhaps the male base game Raptors can have a more definite stripping that goes all over the body from head to tail, kinda like the 1997 male Raptors from the movies or the Raptor from the Camp Cretaceous announcement trailer. Of course, like everything else with a legacy skin above, regardless if your Raptor is a male or female, customizing it with any legacy skin or any Raptor Squad skin will always result with the legacy or Raptor Squad skin design. Meaning, you can have JPIII male Raptor designs as your females and JPIII female Raptor designs as your males as you wish, for example.
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(This is a piece of concept art for baby Velociraptors for Jurassic Park. While the patterning never made it to the final film, the basic model shape design concept did, and it carried over to the baby Raptor Squad Velociraptors for Jurassic World: Fallen Kingdom. It’s a basic design that would be perfect for baby Raptors in-game.)
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(Imagine that a Blue lookalike Raptor mates with another Raptor of any kind of design, and you get a chance for a certain number of baby Blue lookalikes?😁)


And that's the end of my 24 selected species for the "Breeding and Growing" mechanic list. What do you think of my selection list and the conceptual idea I made this thread is linked to?
 
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Excellent!

We all know that breeding and growing will take some work to do, but it is not impossible, it can and should be done calmly. I also think that to justify the price of this DLC we could have new constructions ... statue of T.rex, Velociraptor, Spinosaurus, Triceratops, Parasaurolophus and Brachiosaurus. Besides, it would be nice to have a paleontology museum. Breeding and growth plus these buildings, the price of DLC would be fair
FYI, I’ve actually been planning this concept weeks before the Return to Jurassic Park was revealed. But, I didn’t want to post it until I understood enough of the next big major update and DLC, because I wanted to stay safe than sorry when posting something.
 
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