Frontier,
I personally am enthralled by the vehicular destruction update. I think it will add a fun new dynamic to this game increasing the management and risk capability; however, I know not everyone will be happy with these changes. This thread, will hopefully layout a few changes that, using features already built into the game, both increase and decrease the risk of dinosaur attacks on vehicles. Additionally, I want to layout some more ideas that will also add to, or subtract from, the management characteristic of the game.
- Tour Vehicle Destruction
First, for vehicular destruction, I think it is fair to extend vehicle damage and destruction to tour vehicles as well. This will not appealing to some players, but I hope to address that later on in this post. Also, this leads to the sticky situation of putting guests in danger; however, since they already are in danger, this adds to the existing elements of the game without increasing gore by using the same canned mechanics. In other words, allowing tour vehicles to be destroyed can essentially release guests into enclosures putting them at risk for dino consumption using the same canned animations.
Adding tour vehicle destruction increases management opportunities, and supports designs in both JP and JW. For one, perhaps tours are best done from the other side of the fence. For another, not all vehicles are created equal, and I am sure it states in Jurassic World the Gyrospheres are very sturdy vehicles. To reflect this, I propose that vehicles have different amounts of health, and threat characteristics. Safari Trucks are less likely to be attacked by herbivores due to their large size, but are more likely to be attacked by carnivores since they are open topped buffets. Gyrospheres are highly resilient and are suitable transports for tourists in enclosures with most small and medium carnivores.
Lastly for tour vehicle destruction there needs to be a way to rescue stranded tourists. Like proposed by many other players, ACU's and even ranger jeeps, can be given the additional task of rescuing endangered visitors. This can introduce fun and scenic moments where a player my utilize the ACU to drop flares while the ranger teams preform a risky rescue operation.
- Increasing/Decreasing Dinosaur Aggression
As stated above, I know that some players will not like this new feature so I propose that by using the already in-game genetic mechanics dinosaurs can be rendered more aggressive, or docile. This feature enables players to adjust the game (campaign and challenge included) to follow their respective play style therefore reducing or eliminating, or increasing the chance for vehicle attacks. I suggest that any gene that increases a dinosaurs attack characteristic will also increase a dinosaurs vehicular threat range and chance for attack. Also, any gene that increases a dinosaurs resilience will make a dinosaur more docile, decreasing their threat range and chance for attack. Lastly, for Dr. Wu DLC owners, genes that increase or decrease dinosaur comfort also affect a dinosaurs chance to attack. This feature ties into the vehicle destruction in a seamless way, enabling players to play the game as they desire by making dinosaurs docile, or more aggressive to fit the play style of the park manager.
- Additional Vehicle Damages
In order to improve the immersion of the game, and the vehicle damage mechanic, I think there should be a cost added to dino vehicle collisions. If vehicle driving full throttle runs into a dinosaur, I think it fair to have the vehicle take damage from the impact. Additionally, I think the dinosaur should also take damage. This adds to the immersion of reckless driving in our parks, and could create fun scenarios for players where they are racing through a storm to an imaginary dock.
- (Optional) Additional risks for increased aggression
One final note for this feature request, and completely optional, in addition to dinosaur threat increasing and decreasing for vehicles within their enclosure, I also want to propose that dinosaurs with heightened aggression through attack gene modifications, also have an increased chance to attack fences, even if their comfort is high. To me, this increased aggression better reflects the JP and JW in-world cannon for genetic modification, and the unexpected power it has. I think will further the risk/reward for a dinosaur management game, and further support the concept that "life finds a way."
Thank you for reading this idea.
I personally am enthralled by the vehicular destruction update. I think it will add a fun new dynamic to this game increasing the management and risk capability; however, I know not everyone will be happy with these changes. This thread, will hopefully layout a few changes that, using features already built into the game, both increase and decrease the risk of dinosaur attacks on vehicles. Additionally, I want to layout some more ideas that will also add to, or subtract from, the management characteristic of the game.
- Tour Vehicle Destruction
First, for vehicular destruction, I think it is fair to extend vehicle damage and destruction to tour vehicles as well. This will not appealing to some players, but I hope to address that later on in this post. Also, this leads to the sticky situation of putting guests in danger; however, since they already are in danger, this adds to the existing elements of the game without increasing gore by using the same canned mechanics. In other words, allowing tour vehicles to be destroyed can essentially release guests into enclosures putting them at risk for dino consumption using the same canned animations.
Adding tour vehicle destruction increases management opportunities, and supports designs in both JP and JW. For one, perhaps tours are best done from the other side of the fence. For another, not all vehicles are created equal, and I am sure it states in Jurassic World the Gyrospheres are very sturdy vehicles. To reflect this, I propose that vehicles have different amounts of health, and threat characteristics. Safari Trucks are less likely to be attacked by herbivores due to their large size, but are more likely to be attacked by carnivores since they are open topped buffets. Gyrospheres are highly resilient and are suitable transports for tourists in enclosures with most small and medium carnivores.
Lastly for tour vehicle destruction there needs to be a way to rescue stranded tourists. Like proposed by many other players, ACU's and even ranger jeeps, can be given the additional task of rescuing endangered visitors. This can introduce fun and scenic moments where a player my utilize the ACU to drop flares while the ranger teams preform a risky rescue operation.
- Increasing/Decreasing Dinosaur Aggression
As stated above, I know that some players will not like this new feature so I propose that by using the already in-game genetic mechanics dinosaurs can be rendered more aggressive, or docile. This feature enables players to adjust the game (campaign and challenge included) to follow their respective play style therefore reducing or eliminating, or increasing the chance for vehicle attacks. I suggest that any gene that increases a dinosaurs attack characteristic will also increase a dinosaurs vehicular threat range and chance for attack. Also, any gene that increases a dinosaurs resilience will make a dinosaur more docile, decreasing their threat range and chance for attack. Lastly, for Dr. Wu DLC owners, genes that increase or decrease dinosaur comfort also affect a dinosaurs chance to attack. This feature ties into the vehicle destruction in a seamless way, enabling players to play the game as they desire by making dinosaurs docile, or more aggressive to fit the play style of the park manager.
- Additional Vehicle Damages
In order to improve the immersion of the game, and the vehicle damage mechanic, I think there should be a cost added to dino vehicle collisions. If vehicle driving full throttle runs into a dinosaur, I think it fair to have the vehicle take damage from the impact. Additionally, I think the dinosaur should also take damage. This adds to the immersion of reckless driving in our parks, and could create fun scenarios for players where they are racing through a storm to an imaginary dock.
- (Optional) Additional risks for increased aggression
One final note for this feature request, and completely optional, in addition to dinosaur threat increasing and decreasing for vehicles within their enclosure, I also want to propose that dinosaurs with heightened aggression through attack gene modifications, also have an increased chance to attack fences, even if their comfort is high. To me, this increased aggression better reflects the JP and JW in-world cannon for genetic modification, and the unexpected power it has. I think will further the risk/reward for a dinosaur management game, and further support the concept that "life finds a way."
Thank you for reading this idea.
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